📷 A modern, cross-platform, 2D Graphics library for .NET
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// <copyright file="Brushes{TPixel}.cs" company="James Jackson-South">
// Copyright (c) James Jackson-South and contributors.
// Licensed under the Apache License, Version 2.0.
// </copyright>
namespace ImageSharp.Drawing.Brushes
{
using ImageSharp.PixelFormats;
/// <summary>
/// A collection of methods for creating generic brushes.
/// </summary>
/// <typeparam name="TPixel">The pixel format.</typeparam>
/// <returns>A Brush</returns>
public class Brushes<TPixel>
where TPixel : struct, IPixel<TPixel>
{
/// <summary>
/// Percent10 Hatch Pattern
/// </summary>
/// ---> x axis
/// ^
/// | y - axis
/// |
/// see PatternBrush for details about how to make new patterns work
private static readonly bool[,] Percent10Pattern =
{
{ true, false, false, false },
{ false, false, false, false },
{ false, false, true, false },
{ false, false, false, false }
};
/// <summary>
/// Percent20 pattern.
/// </summary>
private static readonly bool[,] Percent20Pattern =
{
{ true, false, false, false },
{ false, false, true, false },
{ true, false, false, false },
{ false, false, true, false }
};
/// <summary>
/// Horizontal Hatch Pattern
/// </summary>
private static readonly bool[,] HorizontalPattern =
{
{ false },
{ true },
{ false },
{ false }
};
/// <summary>
/// Min Pattern
/// </summary>
private static readonly bool[,] MinPattern =
{
{ false },
{ false },
{ false },
{ true }
};
/// <summary>
/// Vertical Pattern
/// </summary>
private static readonly bool[,] VerticalPattern =
{
{ false, true, false, false },
};
/// <summary>
/// Forward Diagonal Pattern
/// </summary>
private static readonly bool[,] ForwardDiagonalPattern =
{
{ false, false, false, true },
{ false, false, true, false },
{ false, true, false, false },
{ true, false, false, false }
};
/// <summary>
/// Backward Diagonal Pattern
/// </summary>
private static readonly bool[,] BackwardDiagonalPattern =
{
{ true, false, false, false },
{ false, true, false, false },
{ false, false, true, false },
{ false, false, false, true }
};
/// <summary>
/// Create as brush that will paint a solid color
/// </summary>
/// <param name="color">The color.</param>
/// <returns>A Brush</returns>
public static SolidBrush<TPixel> Solid(TPixel color)
=> new SolidBrush<TPixel>(color);
/// <summary>
/// Create as brush that will paint a Percent10 Hatch Pattern within the specified colors
/// </summary>
/// <param name="foreColor">Color of the foreground.</param>
/// <param name="backColor">Color of the background.</param>
/// <returns>A Brush</returns>
public static PatternBrush<TPixel> Percent10(TPixel foreColor, TPixel backColor)
=> new PatternBrush<TPixel>(foreColor, backColor, Percent10Pattern);
/// <summary>
/// Create as brush that will paint a Percent20 Hatch Pattern within the specified colors
/// </summary>
/// <param name="foreColor">Color of the foreground.</param>
/// <param name="backColor">Color of the background.</param>
/// <returns>A Brush</returns>
public static PatternBrush<TPixel> Percent20(TPixel foreColor, TPixel backColor)
=> new PatternBrush<TPixel>(foreColor, backColor, Percent20Pattern);
/// <summary>
/// Create as brush that will paint a Horizontal Hatch Pattern within the specified colors
/// </summary>
/// <param name="foreColor">Color of the foreground.</param>
/// <param name="backColor">Color of the background.</param>
/// <returns>A Brush</returns>
public static PatternBrush<TPixel> Horizontal(TPixel foreColor, TPixel backColor)
=> new PatternBrush<TPixel>(foreColor, backColor, HorizontalPattern);
/// <summary>
/// Create as brush that will paint a Min Hatch Pattern within the specified colors
/// </summary>
/// <param name="foreColor">Color of the foreground.</param>
/// <param name="backColor">Color of the background.</param>
/// <returns>A Brush</returns>
public static PatternBrush<TPixel> Min(TPixel foreColor, TPixel backColor)
=> new PatternBrush<TPixel>(foreColor, backColor, MinPattern);
/// <summary>
/// Create as brush that will paint a Vertical Hatch Pattern within the specified colors
/// </summary>
/// <param name="foreColor">Color of the foreground.</param>
/// <param name="backColor">Color of the background.</param>
/// <returns>A Brush</returns>
public static PatternBrush<TPixel> Vertical(TPixel foreColor, TPixel backColor)
=> new PatternBrush<TPixel>(foreColor, backColor, VerticalPattern);
/// <summary>
/// Create as brush that will paint a Forward Diagonal Hatch Pattern within the specified colors
/// </summary>
/// <param name="foreColor">Color of the foreground.</param>
/// <param name="backColor">Color of the background.</param>
/// <returns>A Brush</returns>
public static PatternBrush<TPixel> ForwardDiagonal(TPixel foreColor, TPixel backColor)
=> new PatternBrush<TPixel>(foreColor, backColor, ForwardDiagonalPattern);
/// <summary>
/// Create as brush that will paint a Backward Diagonal Hatch Pattern within the specified colors
/// </summary>
/// <param name="foreColor">Color of the foreground.</param>
/// <param name="backColor">Color of the background.</param>
/// <returns>A Brush</returns>
public static PatternBrush<TPixel> BackwardDiagonal(TPixel foreColor, TPixel backColor)
=> new PatternBrush<TPixel>(foreColor, backColor, BackwardDiagonalPattern);
}
}