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191 lines
7.8 KiB
191 lines
7.8 KiB
// Copyright (c) Six Labors and contributors.
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// Licensed under the Apache License, Version 2.0.
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using System;
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using System.Numerics;
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using System.Runtime.CompilerServices;
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namespace SixLabors.ImageSharp.PixelFormats
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{
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/// <summary>
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/// Packed pixel type containing four 16-bit signed normalized values, ranging from −1 to 1.
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/// <para>
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/// Ranges from [-1, -1, -1, -1] to [1, 1, 1, 1] in vector form.
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/// </para>
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/// </summary>
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public struct NormalizedShort4 : IPixel<NormalizedShort4>, IPackedVector<ulong>
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{
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private static readonly Vector4 Max = new Vector4(0x7FFF);
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private static readonly Vector4 Min = Vector4.Negate(Max);
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/// <summary>
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/// Initializes a new instance of the <see cref="NormalizedShort4"/> struct.
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/// </summary>
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/// <param name="x">The x-component.</param>
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/// <param name="y">The y-component.</param>
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/// <param name="z">The z-component.</param>
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/// <param name="w">The w-component.</param>
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public NormalizedShort4(float x, float y, float z, float w)
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: this(new Vector4(x, y, z, w))
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{
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="NormalizedShort4"/> struct.
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/// </summary>
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/// <param name="vector">The vector containing the component values.</param>
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public NormalizedShort4(Vector4 vector) => this.PackedValue = Pack(ref vector);
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/// <inheritdoc/>
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public ulong PackedValue { get; set; }
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/// <summary>
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/// Compares two <see cref="NormalizedShort4"/> objects for equality.
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/// </summary>
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/// <param name="left">The <see cref="NormalizedShort4"/> on the left side of the operand.</param>
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/// <param name="right">The <see cref="NormalizedShort4"/> on the right side of the operand.</param>
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/// <returns>
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/// True if the <paramref name="left"/> parameter is equal to the <paramref name="right"/> parameter; otherwise, false.
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/// </returns>
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[MethodImpl(InliningOptions.ShortMethod)]
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public static bool operator ==(NormalizedShort4 left, NormalizedShort4 right) => left.Equals(right);
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/// <summary>
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/// Compares two <see cref="NormalizedShort4"/> objects for equality.
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/// </summary>
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/// <param name="left">The <see cref="NormalizedShort4"/> on the left side of the operand.</param>
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/// <param name="right">The <see cref="NormalizedShort4"/> on the right side of the operand.</param>
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/// <returns>
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/// True if the <paramref name="left"/> parameter is not equal to the <paramref name="right"/> parameter; otherwise, false.
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/// </returns>
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[MethodImpl(InliningOptions.ShortMethod)]
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public static bool operator !=(NormalizedShort4 left, NormalizedShort4 right) => !left.Equals(right);
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/// <inheritdoc />
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public readonly PixelOperations<NormalizedShort4> CreatePixelOperations() => new PixelOperations<NormalizedShort4>();
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/// <inheritdoc/>
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[MethodImpl(InliningOptions.ShortMethod)]
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public void FromScaledVector4(Vector4 vector)
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{
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vector *= 2F;
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vector -= Vector4.One;
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this.FromVector4(vector);
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}
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/// <inheritdoc/>
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[MethodImpl(InliningOptions.ShortMethod)]
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public readonly Vector4 ToScaledVector4()
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{
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var scaled = this.ToVector4();
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scaled += Vector4.One;
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scaled /= 2F;
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return scaled;
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}
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/// <inheritdoc />
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[MethodImpl(InliningOptions.ShortMethod)]
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public void FromVector4(Vector4 vector) => this.PackedValue = Pack(ref vector);
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/// <inheritdoc />
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[MethodImpl(InliningOptions.ShortMethod)]
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public readonly Vector4 ToVector4()
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{
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const float MaxVal = 0x7FFF;
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return new Vector4(
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(short)((this.PackedValue >> 0x00) & 0xFFFF) / MaxVal,
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(short)((this.PackedValue >> 0x10) & 0xFFFF) / MaxVal,
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(short)((this.PackedValue >> 0x20) & 0xFFFF) / MaxVal,
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(short)((this.PackedValue >> 0x30) & 0xFFFF) / MaxVal);
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}
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/// <inheritdoc />
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[MethodImpl(InliningOptions.ShortMethod)]
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public void FromArgb32(Argb32 source) => this.FromScaledVector4(source.ToScaledVector4());
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/// <inheritdoc />
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[MethodImpl(InliningOptions.ShortMethod)]
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public void FromBgr24(Bgr24 source) => this.FromScaledVector4(source.ToScaledVector4());
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/// <inheritdoc />
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[MethodImpl(InliningOptions.ShortMethod)]
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public void FromBgra32(Bgra32 source) => this.FromScaledVector4(source.ToScaledVector4());
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/// <inheritdoc />
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[MethodImpl(InliningOptions.ShortMethod)]
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public void FromBgra5551(Bgra5551 source) => this.FromScaledVector4(source.ToScaledVector4());
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/// <inheritdoc/>
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[MethodImpl(InliningOptions.ShortMethod)]
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public void FromL8(L8 source) => this.FromScaledVector4(source.ToScaledVector4());
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/// <inheritdoc/>
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[MethodImpl(InliningOptions.ShortMethod)]
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public void FromL16(L16 source) => this.FromScaledVector4(source.ToScaledVector4());
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/// <inheritdoc/>
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[MethodImpl(InliningOptions.ShortMethod)]
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public void FromLa16(La16 source) => this.FromScaledVector4(source.ToScaledVector4());
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/// <inheritdoc/>
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[MethodImpl(InliningOptions.ShortMethod)]
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public void FromLa32(La32 source) => this.FromScaledVector4(source.ToScaledVector4());
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/// <inheritdoc />
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[MethodImpl(InliningOptions.ShortMethod)]
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public void FromRgb24(Rgb24 source) => this.FromScaledVector4(source.ToScaledVector4());
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/// <inheritdoc />
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[MethodImpl(InliningOptions.ShortMethod)]
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public void FromRgba32(Rgba32 source) => this.FromScaledVector4(source.ToScaledVector4());
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/// <inheritdoc />
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[MethodImpl(InliningOptions.ShortMethod)]
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public void ToRgba32(ref Rgba32 dest)
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{
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dest.FromScaledVector4(this.ToScaledVector4());
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}
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/// <inheritdoc/>
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[MethodImpl(InliningOptions.ShortMethod)]
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public void FromRgb48(Rgb48 source) => this.FromScaledVector4(source.ToScaledVector4());
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/// <inheritdoc/>
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[MethodImpl(InliningOptions.ShortMethod)]
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public void FromRgba64(Rgba64 source) => this.FromScaledVector4(source.ToScaledVector4());
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/// <inheritdoc />
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public override readonly bool Equals(object obj) => obj is NormalizedShort4 other && this.Equals(other);
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/// <inheritdoc />
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[MethodImpl(InliningOptions.ShortMethod)]
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public readonly bool Equals(NormalizedShort4 other) => this.PackedValue.Equals(other.PackedValue);
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/// <inheritdoc />
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[MethodImpl(InliningOptions.ShortMethod)]
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public override readonly int GetHashCode() => this.PackedValue.GetHashCode();
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/// <inheritdoc />
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public override readonly string ToString()
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{
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var vector = this.ToVector4();
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return FormattableString.Invariant($"NormalizedShort4({vector.X:#0.##}, {vector.Y:#0.##}, {vector.Z:#0.##}, {vector.W:#0.##})");
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}
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[MethodImpl(InliningOptions.ShortMethod)]
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private static ulong Pack(ref Vector4 vector)
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{
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vector *= Max;
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vector = Vector4.Clamp(vector, Min, Max);
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// Round rather than truncate.
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ulong word4 = ((ulong)MathF.Round(vector.X) & 0xFFFF) << 0x00;
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ulong word3 = ((ulong)MathF.Round(vector.Y) & 0xFFFF) << 0x10;
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ulong word2 = ((ulong)MathF.Round(vector.Z) & 0xFFFF) << 0x20;
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ulong word1 = ((ulong)MathF.Round(vector.W) & 0xFFFF) << 0x30;
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return word4 | word3 | word2 | word1;
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}
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}
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}
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