📷 A modern, cross-platform, 2D Graphics library for .NET
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// Copyright (c) Six Labors and contributors.
// Licensed under the Apache License, Version 2.0.
using System;
using System.Numerics;
using System.Runtime.CompilerServices;
namespace SixLabors.ImageSharp.PixelFormats
{
/// <summary>
/// Packed pixel type containing four 16-bit signed normalized values, ranging from −1 to 1.
/// <para>
/// Ranges from [-1, -1, -1, -1] to [1, 1, 1, 1] in vector form.
/// </para>
/// </summary>
public struct NormalizedShort4 : IPixel<NormalizedShort4>, IPackedVector<ulong>
{
private static readonly Vector4 Max = new Vector4(0x7FFF);
private static readonly Vector4 Min = Vector4.Negate(Max);
/// <summary>
/// Initializes a new instance of the <see cref="NormalizedShort4"/> struct.
/// </summary>
/// <param name="x">The x-component.</param>
/// <param name="y">The y-component.</param>
/// <param name="z">The z-component.</param>
/// <param name="w">The w-component.</param>
public NormalizedShort4(float x, float y, float z, float w)
: this(new Vector4(x, y, z, w))
{
}
/// <summary>
/// Initializes a new instance of the <see cref="NormalizedShort4"/> struct.
/// </summary>
/// <param name="vector">The vector containing the component values.</param>
public NormalizedShort4(Vector4 vector) => this.PackedValue = Pack(ref vector);
/// <inheritdoc/>
public ulong PackedValue { get; set; }
/// <summary>
/// Compares two <see cref="NormalizedShort4"/> objects for equality.
/// </summary>
/// <param name="left">The <see cref="NormalizedShort4"/> on the left side of the operand.</param>
/// <param name="right">The <see cref="NormalizedShort4"/> on the right side of the operand.</param>
/// <returns>
/// True if the <paramref name="left"/> parameter is equal to the <paramref name="right"/> parameter; otherwise, false.
/// </returns>
[MethodImpl(InliningOptions.ShortMethod)]
public static bool operator ==(NormalizedShort4 left, NormalizedShort4 right) => left.Equals(right);
/// <summary>
/// Compares two <see cref="NormalizedShort4"/> objects for equality.
/// </summary>
/// <param name="left">The <see cref="NormalizedShort4"/> on the left side of the operand.</param>
/// <param name="right">The <see cref="NormalizedShort4"/> on the right side of the operand.</param>
/// <returns>
/// True if the <paramref name="left"/> parameter is not equal to the <paramref name="right"/> parameter; otherwise, false.
/// </returns>
[MethodImpl(InliningOptions.ShortMethod)]
public static bool operator !=(NormalizedShort4 left, NormalizedShort4 right) => !left.Equals(right);
/// <inheritdoc />
public readonly PixelOperations<NormalizedShort4> CreatePixelOperations() => new PixelOperations<NormalizedShort4>();
/// <inheritdoc/>
[MethodImpl(InliningOptions.ShortMethod)]
public void FromScaledVector4(Vector4 vector)
{
vector *= 2F;
vector -= Vector4.One;
this.FromVector4(vector);
}
/// <inheritdoc/>
[MethodImpl(InliningOptions.ShortMethod)]
public readonly Vector4 ToScaledVector4()
{
var scaled = this.ToVector4();
scaled += Vector4.One;
scaled /= 2F;
return scaled;
}
/// <inheritdoc />
[MethodImpl(InliningOptions.ShortMethod)]
public void FromVector4(Vector4 vector) => this.PackedValue = Pack(ref vector);
/// <inheritdoc />
[MethodImpl(InliningOptions.ShortMethod)]
public readonly Vector4 ToVector4()
{
const float MaxVal = 0x7FFF;
return new Vector4(
(short)((this.PackedValue >> 0x00) & 0xFFFF) / MaxVal,
(short)((this.PackedValue >> 0x10) & 0xFFFF) / MaxVal,
(short)((this.PackedValue >> 0x20) & 0xFFFF) / MaxVal,
(short)((this.PackedValue >> 0x30) & 0xFFFF) / MaxVal);
}
/// <inheritdoc />
[MethodImpl(InliningOptions.ShortMethod)]
public void FromArgb32(Argb32 source) => this.FromScaledVector4(source.ToScaledVector4());
/// <inheritdoc />
[MethodImpl(InliningOptions.ShortMethod)]
public void FromBgr24(Bgr24 source) => this.FromScaledVector4(source.ToScaledVector4());
/// <inheritdoc />
[MethodImpl(InliningOptions.ShortMethod)]
public void FromBgra32(Bgra32 source) => this.FromScaledVector4(source.ToScaledVector4());
/// <inheritdoc />
[MethodImpl(InliningOptions.ShortMethod)]
public void FromBgra5551(Bgra5551 source) => this.FromScaledVector4(source.ToScaledVector4());
/// <inheritdoc/>
[MethodImpl(InliningOptions.ShortMethod)]
public void FromL8(L8 source) => this.FromScaledVector4(source.ToScaledVector4());
/// <inheritdoc/>
[MethodImpl(InliningOptions.ShortMethod)]
public void FromL16(L16 source) => this.FromScaledVector4(source.ToScaledVector4());
/// <inheritdoc/>
[MethodImpl(InliningOptions.ShortMethod)]
public void FromLa16(La16 source) => this.FromScaledVector4(source.ToScaledVector4());
/// <inheritdoc/>
[MethodImpl(InliningOptions.ShortMethod)]
public void FromLa32(La32 source) => this.FromScaledVector4(source.ToScaledVector4());
/// <inheritdoc />
[MethodImpl(InliningOptions.ShortMethod)]
public void FromRgb24(Rgb24 source) => this.FromScaledVector4(source.ToScaledVector4());
/// <inheritdoc />
[MethodImpl(InliningOptions.ShortMethod)]
public void FromRgba32(Rgba32 source) => this.FromScaledVector4(source.ToScaledVector4());
/// <inheritdoc />
[MethodImpl(InliningOptions.ShortMethod)]
public void ToRgba32(ref Rgba32 dest)
{
dest.FromScaledVector4(this.ToScaledVector4());
}
/// <inheritdoc/>
[MethodImpl(InliningOptions.ShortMethod)]
public void FromRgb48(Rgb48 source) => this.FromScaledVector4(source.ToScaledVector4());
/// <inheritdoc/>
[MethodImpl(InliningOptions.ShortMethod)]
public void FromRgba64(Rgba64 source) => this.FromScaledVector4(source.ToScaledVector4());
/// <inheritdoc />
public override readonly bool Equals(object obj) => obj is NormalizedShort4 other && this.Equals(other);
/// <inheritdoc />
[MethodImpl(InliningOptions.ShortMethod)]
public readonly bool Equals(NormalizedShort4 other) => this.PackedValue.Equals(other.PackedValue);
/// <inheritdoc />
[MethodImpl(InliningOptions.ShortMethod)]
public override readonly int GetHashCode() => this.PackedValue.GetHashCode();
/// <inheritdoc />
public override readonly string ToString()
{
var vector = this.ToVector4();
return FormattableString.Invariant($"NormalizedShort4({vector.X:#0.##}, {vector.Y:#0.##}, {vector.Z:#0.##}, {vector.W:#0.##})");
}
[MethodImpl(InliningOptions.ShortMethod)]
private static ulong Pack(ref Vector4 vector)
{
vector *= Max;
vector = Vector4.Clamp(vector, Min, Max);
// Round rather than truncate.
ulong word4 = ((ulong)MathF.Round(vector.X) & 0xFFFF) << 0x00;
ulong word3 = ((ulong)MathF.Round(vector.Y) & 0xFFFF) << 0x10;
ulong word2 = ((ulong)MathF.Round(vector.Z) & 0xFFFF) << 0x20;
ulong word1 = ((ulong)MathF.Round(vector.W) & 0xFFFF) << 0x30;
return word4 | word3 | word2 | word1;
}
}
}