📷 A modern, cross-platform, 2D Graphics library for .NET
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// <copyright file="Quantizer.cs" company="James Jackson-South">
// Copyright (c) James Jackson-South and contributors.
// Licensed under the Apache License, Version 2.0.
// </copyright>
namespace ImageProcessorCore.Quantizers
{
using System.Collections.Generic;
using System.Threading.Tasks;
/// <summary>
/// Encapsulates methods to calculate the color palette of an image.
/// </summary>
/// <typeparam name="TColor">The pixel format.</typeparam>
/// <typeparam name="TPacked">The packed format. <example>uint, long, float.</example></typeparam>
public abstract class Quantizer<TColor, TPacked> : IQuantizer<TColor, TPacked>
where TColor : IPackedVector<TPacked>
where TPacked : struct
{
/// <summary>
/// Flag used to indicate whether a single pass or two passes are needed for quantization.
/// </summary>
private readonly bool singlePass;
/// <summary>
/// Initializes a new instance of the <see cref="Quantizer{TColor, TPacked}"/> class.
/// </summary>
/// <param name="singlePass">
/// If true, the quantization only needs to loop through the source pixels once
/// </param>
/// <remarks>
/// If you construct this class with a true value for singlePass, then the code will, when quantizing your image,
/// only call the 'QuantizeImage' function. If two passes are required, the code will call 'InitialQuantizeImage'
/// and then 'QuantizeImage'.
/// </remarks>
protected Quantizer(bool singlePass)
{
this.singlePass = singlePass;
}
/// <summary>
/// Gets or sets the transparency index.
/// </summary>
public int TransparentIndex { get; protected set; } = -1;
/// <inheritdoc/>
public byte Threshold { get; set; }
/// <inheritdoc/>
public virtual QuantizedImage<TColor, TPacked> Quantize(ImageBase<TColor, TPacked> image, int maxColors)
{
Guard.NotNull(image, nameof(image));
// Get the size of the source image
int height = image.Height;
int width = image.Width;
byte[] quantizedPixels = new byte[width * height];
List<TColor> palette;
using (PixelAccessor<TColor, TPacked> pixels = image.Lock())
{
// Call the FirstPass function if not a single pass algorithm.
// For something like an Octree quantizer, this will run through
// all image pixels, build a data structure, and create a palette.
if (!this.singlePass)
{
this.FirstPass(pixels, width, height);
}
// Get the palette
palette = this.GetPalette();
this.SecondPass(pixels, quantizedPixels, width, height);
}
return new QuantizedImage<TColor, TPacked>(width, height, palette.ToArray(), quantizedPixels, this.TransparentIndex);
}
/// <summary>
/// Execute the first pass through the pixels in the image
/// </summary>
/// <param name="source">The source data</param>
/// <param name="width">The width in pixels of the image.</param>
/// <param name="height">The height in pixels of the image.</param>
protected virtual void FirstPass(PixelAccessor<TColor, TPacked> source, int width, int height)
{
// Loop through each row
for (int y = 0; y < height; y++)
{
// And loop through each column
for (int x = 0; x < width; x++)
{
// Now I have the pixel, call the FirstPassQuantize function...
this.InitialQuantizePixel(source[x, y]);
}
}
}
/// <summary>
/// Execute a second pass through the bitmap
/// </summary>
/// <param name="source">The source image.</param>
/// <param name="output">The output pixel array</param>
/// <param name="width">The width in pixels of the image</param>
/// <param name="height">The height in pixels of the image</param>
protected virtual void SecondPass(PixelAccessor<TColor,TPacked> source, byte[] output, int width, int height)
{
Parallel.For(
0,
source.Height,
Bootstrapper.Instance.ParallelOptions,
y =>
{
for (int x = 0; x < source.Width; x++)
{
TColor sourcePixel = source[x, y];
output[(y * source.Width) + x] = this.QuantizePixel(sourcePixel);
}
});
}
/// <summary>
/// Override this to process the pixel in the first pass of the algorithm
/// </summary>
/// <param name="pixel">The pixel to quantize</param>
/// <remarks>
/// This function need only be overridden if your quantize algorithm needs two passes,
/// such as an Octree quantizer.
/// </remarks>
protected virtual void InitialQuantizePixel(TColor pixel)
{
}
/// <summary>
/// Override this to process the pixel in the second pass of the algorithm
/// </summary>
/// <param name="pixel">The pixel to quantize</param>
/// <returns>
/// The quantized value
/// </returns>
protected abstract byte QuantizePixel(TColor pixel);
/// <summary>
/// Retrieve the palette for the quantized image
/// </summary>
/// <returns>
/// The new color palette
/// </returns>
protected abstract List<TColor> GetPalette();
}
}