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96 lines
3.6 KiB
96 lines
3.6 KiB
// Copyright (c) Six Labors and contributors.
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// Licensed under the Apache License, Version 2.0.
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using System;
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using System.Threading.Tasks;
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using SixLabors.ImageSharp.Advanced;
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using SixLabors.ImageSharp.Helpers;
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using SixLabors.ImageSharp.Memory;
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using SixLabors.ImageSharp.PixelFormats;
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using SixLabors.ImageSharp.Processing;
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using SixLabors.Primitives;
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namespace SixLabors.ImageSharp.Drawing.Processors
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{
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/// <summary>
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/// Combines two images together by blending the pixels.
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/// </summary>
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/// <typeparam name="TPixel">The pixel format.</typeparam>
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internal class DrawImageProcessor<TPixel> : ImageProcessor<TPixel>
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where TPixel : struct, IPixel<TPixel>
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{
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/// <summary>
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/// Initializes a new instance of the <see cref="DrawImageProcessor{TPixel}"/> class.
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/// </summary>
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/// <param name="image">The image to blend with the currently processing image.</param>
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/// <param name="location">The location to draw the blended image.</param>
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/// <param name="options">The opacity of the image to blend. Between 0 and 1.</param>
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public DrawImageProcessor(Image<TPixel> image, Point location, GraphicsOptions options)
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{
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Guard.MustBeBetweenOrEqualTo(options.BlendPercentage, 0, 1, nameof(options.BlendPercentage));
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this.Image = image;
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this.Opacity = options.BlendPercentage;
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this.Blender = PixelOperations<TPixel>.Instance.GetPixelBlender(options.BlenderMode);
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this.Location = location;
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}
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/// <summary>
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/// Gets the image to blend
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/// </summary>
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public Image<TPixel> Image { get; }
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/// <summary>
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/// Gets the opacity of the image to blend
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/// </summary>
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public float Opacity { get; }
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/// <summary>
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/// Gets the pixel blender
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/// </summary>
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public PixelBlender<TPixel> Blender { get; }
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/// <summary>
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/// Gets the location to draw the blended image
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/// </summary>
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public Point Location { get; }
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/// <inheritdoc/>
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protected override void OnApply(ImageFrame<TPixel> source, Rectangle sourceRectangle, Configuration configuration)
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{
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Image<TPixel> targetImage = this.Image;
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PixelBlender<TPixel> blender = this.Blender;
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int locationY = this.Location.Y;
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// Align start/end positions.
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Rectangle bounds = targetImage.Bounds();
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int minX = Math.Max(this.Location.X, sourceRectangle.X);
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int maxX = Math.Min(this.Location.X + bounds.Width, sourceRectangle.Width);
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int targetX = minX - this.Location.X;
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int minY = Math.Max(this.Location.Y, sourceRectangle.Y);
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int maxY = Math.Min(this.Location.Y + bounds.Height, sourceRectangle.Bottom);
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int width = maxX - minX;
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using (var amount = new Buffer<float>(width))
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{
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for (int i = 0; i < width; i++)
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{
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amount[i] = this.Opacity;
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}
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Parallel.For(
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minY,
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maxY,
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configuration.ParallelOptions,
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y =>
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{
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Span<TPixel> background = source.GetPixelRowSpan(y).Slice(minX, width);
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Span<TPixel> foreground = targetImage.GetPixelRowSpan(y - locationY).Slice(targetX, width);
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blender.Blend(background, background, foreground, amount);
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});
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}
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}
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}
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}
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