📷 A modern, cross-platform, 2D Graphics library for .NET
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// --------------------------------------------------------------------------------------------------------------------
// <copyright file="BmpCompression.cs" company="James Jackson-South">
// Copyright (c) James Jackson-South and contributors.
// Licensed under the Apache License, Version 2.0.
// </copyright>
// <summary>
// Defines how the compression type of the image data
// in the bitmap file.
// </summary>
// --------------------------------------------------------------------------------------------------------------------
namespace ImageProcessor.Formats
{
/// <summary>
/// Defines how the compression type of the image data
/// in the bitmap file.
/// </summary>
internal enum BmpCompression
{
/// <summary>
/// Each image row has a multiple of four elements. If the
/// row has less elements, zeros will be added at the right side.
/// The format depends on the number of bits, stored in the info header.
/// If the number of bits are one, four or eight each pixel data is
/// a index to the palette. If the number of bits are sixteen,
/// twenty-four or thirty-two each pixel contains a color.
/// </summary>
RGB = 0,
/// <summary>
/// Two bytes are one data record. If the first byte is not zero, the
/// next two half bytes will be repeated as much as the value of the first byte.
/// If the first byte is zero, the record has different meanings, depending
/// on the second byte. If the second byte is zero, it is the end of the row,
/// if it is one, it is the end of the image.
/// Not supported at the moment.
/// </summary>
RLE8 = 1,
/// <summary>
/// Two bytes are one data record. If the first byte is not zero, the
/// next byte will be repeated as much as the value of the first byte.
/// If the first byte is zero, the record has different meanings, depending
/// on the second byte. If the second byte is zero, it is the end of the row,
/// if it is one, it is the end of the image.
/// Not supported at the moment.
/// </summary>
RLE4 = 2,
/// <summary>
/// Each image row has a multiple of four elements. If the
/// row has less elements, zeros will be added at the right side.
/// Not supported at the moment.
/// </summary>
BitFields = 3,
/// <summary>
/// The bitmap contains a JPG image.
/// Not supported at the moment.
/// </summary>
JPEG = 4,
/// <summary>
/// The bitmap contains a PNG image.
/// Not supported at the moment.
/// </summary>
PNG = 5
}
}