📷 A modern, cross-platform, 2D Graphics library for .NET
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 

117 lines
4.8 KiB

// Copyright (c) Six Labors and contributors.
// Licensed under the Apache License, Version 2.0.
using System;
using SixLabors.ImageSharp.Advanced;
using SixLabors.ImageSharp.PixelFormats;
using SixLabors.Primitives;
namespace SixLabors.ImageSharp.Processing.Processors.Dithering
{
/// <summary>
/// An <see cref="IImageProcessor{TPixel}"/> that dithers an image using error diffusion.
/// </summary>
/// <typeparam name="TPixel">The pixel format.</typeparam>
internal class ErrorDiffusionPaletteProcessor<TPixel> : PaletteDitherProcessorBase<TPixel>
where TPixel : struct, IPixel<TPixel>
{
/// <summary>
/// Initializes a new instance of the <see cref="ErrorDiffusionPaletteProcessor{TPixel}"/> class.
/// </summary>
/// <param name="diffuser">The error diffuser</param>
public ErrorDiffusionPaletteProcessor(IErrorDiffuser diffuser)
: this(diffuser, .5F)
{
}
/// <summary>
/// Initializes a new instance of the <see cref="ErrorDiffusionPaletteProcessor{TPixel}"/> class.
/// </summary>
/// <param name="diffuser">The error diffuser</param>
/// <param name="threshold">The threshold to split the image. Must be between 0 and 1.</param>
public ErrorDiffusionPaletteProcessor(IErrorDiffuser diffuser, float threshold)
: this(diffuser, threshold, NamedColors<TPixel>.WebSafePalette)
{
}
/// <summary>
/// Initializes a new instance of the <see cref="ErrorDiffusionPaletteProcessor{TPixel}"/> class.
/// </summary>
/// <param name="diffuser">The error diffuser</param>
/// <param name="threshold">The threshold to split the image. Must be between 0 and 1.</param>
/// <param name="palette">The palette to select substitute colors from.</param>
public ErrorDiffusionPaletteProcessor(IErrorDiffuser diffuser, float threshold, TPixel[] palette)
: base(palette)
{
Guard.NotNull(diffuser, nameof(diffuser));
Guard.MustBeBetweenOrEqualTo(threshold, 0, 1, nameof(threshold));
this.Diffuser = diffuser;
this.Threshold = threshold;
}
/// <summary>
/// Gets the error diffuser.
/// </summary>
public IErrorDiffuser Diffuser { get; }
/// <summary>
/// Gets the threshold value.
/// </summary>
public float Threshold { get; }
/// <inheritdoc/>
protected override void OnFrameApply(ImageFrame<TPixel> source, Rectangle sourceRectangle, Configuration configuration)
{
byte threshold = (byte)MathF.Round(this.Threshold * 255F);
bool isAlphaOnly = typeof(TPixel) == typeof(Alpha8);
var interest = Rectangle.Intersect(sourceRectangle, source.Bounds());
int startY = interest.Y;
int endY = interest.Bottom;
int startX = interest.X;
int endX = interest.Right;
// Collect the values before looping so we can reduce our calculation count for identical sibling pixels
TPixel sourcePixel = source[startX, startY];
TPixel previousPixel = sourcePixel;
PixelPair<TPixel> pair = this.GetClosestPixelPair(ref sourcePixel);
var rgba = sourcePixel.ToRgba32();
// Convert to grayscale using ITU-R Recommendation BT.709 if required
byte luminance = isAlphaOnly ? rgba.A : ImageMaths.Get8BitBT709Luminance(rgba.R, rgba.G, rgba.B);
for (int y = startY; y < endY; y++)
{
Span<TPixel> row = source.GetPixelRowSpan(y);
for (int x = startX; x < endX; x++)
{
sourcePixel = row[x];
// Check if this is the same as the last pixel. If so use that value
// rather than calculating it again. This is an inexpensive optimization.
if (!previousPixel.Equals(sourcePixel))
{
pair = this.GetClosestPixelPair(ref sourcePixel);
// No error to spread, exact match.
if (sourcePixel.Equals(pair.First))
{
continue;
}
rgba = sourcePixel.ToRgba32();
luminance = isAlphaOnly ? rgba.A : ImageMaths.Get8BitBT709Luminance(rgba.R, rgba.G, rgba.B);
// Setup the previous pointer
previousPixel = sourcePixel;
}
TPixel transformedPixel = luminance >= threshold ? pair.Second : pair.First;
this.Diffuser.Dither(source, sourcePixel, transformedPixel, x, y, startX, startY, endX, endY);
}
}
}
}
}