📷 A modern, cross-platform, 2D Graphics library for .NET
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using System;
using System.Numerics;
using Xunit;
// ReSharper disable InconsistentNaming
namespace SixLabors.ImageSharp.Tests.Common
{
using System.Linq;
using System.Runtime.CompilerServices;
using SixLabors.ImageSharp.Common.Tuples;
using Xunit.Abstractions;
using Xunit.Sdk;
public class SimdUtilsTests
{
private ITestOutputHelper Output { get; }
public SimdUtilsTests(ITestOutputHelper output)
{
this.Output = output;
}
private static int R(float f) => (int)MathF.Round(f, MidpointRounding.AwayFromZero);
private static int Re(float f) => (int)MathF.Round(f, MidpointRounding.ToEven);
// TODO: Move this to a proper test class!
[Theory]
[InlineData(0.32, 54.5, -3.5, -4.1)]
[InlineData(5.3, 536.4, 4.5, 8.1)]
public void PseudoRound(float x, float y, float z, float w)
{
var v = new Vector4(x, y, z, w);
Vector4 actual = v.PseudoRound();
Assert.Equal(
R(v.X),
(int)actual.X
);
Assert.Equal(
R(v.Y),
(int)actual.Y
);
Assert.Equal(
R(v.Z),
(int)actual.Z
);
Assert.Equal(
R(v.W),
(int)actual.W
);
}
private static Vector<float> CreateExactTestVector1()
{
float[] data = new float[Vector<float>.Count];
data[0] = 0.1f;
data[1] = 0.4f;
data[2] = 0.5f;
data[3] = 0.9f;
for (int i = 4; i < Vector<float>.Count; i++)
{
data[i] = data[i - 4] + 100f;
}
return new Vector<float>(data);
}
private static Vector<float> CreateRandomTestVector(int seed, float min, float max)
{
float[] data = new float[Vector<float>.Count];
Random rnd = new Random();
for (int i = 0; i < Vector<float>.Count; i++)
{
float v = (float)rnd.NextDouble() * (max-min) + min;
data[i] = v;
}
return new Vector<float>(data);
}
[Fact]
public void FastRound()
{
Vector<float> v = CreateExactTestVector1();
Vector<float> r = v.FastRound();
this.Output.WriteLine(r.ToString());
AssertEvenRoundIsCorrect(r, v);
}
[Theory]
[InlineData(1, 1f)]
[InlineData(1, 10f)]
[InlineData(1, 1000f)]
[InlineData(42, 1f)]
[InlineData(42, 10f)]
[InlineData(42, 1000f)]
public void FastRound_RandomValues(int seed, float scale)
{
Vector<float> v = CreateRandomTestVector(seed, -scale*0.5f, scale*0.5f);
Vector<float> r = v.FastRound();
this.Output.WriteLine(v.ToString());
this.Output.WriteLine(r.ToString());
AssertEvenRoundIsCorrect(r, v);
}
private bool SkipOnNonAvx2([CallerMemberName] string testCaseName = null)
{
if (!SimdUtils.IsAvx2CompatibleArchitecture)
{
this.Output.WriteLine("Skipping AVX2 specific test case: " + testCaseName);
return true;
}
return false;
}
[Theory]
[InlineData(1, 0)]
[InlineData(1, 8)]
[InlineData(2, 16)]
[InlineData(3, 128)]
public void BulkConvertNormalizedFloatToByte_WithRoundedData(int seed, int count)
{
if (this.SkipOnNonAvx2())
{
return;
}
float[] orig = new Random(seed).GenerateRandomRoundedFloatArray(count, 0, 256);
float[] normalized = orig.Select(f => f / 255f).ToArray();
byte[] dest = new byte[count];
SimdUtils.BulkConvertNormalizedFloatToByte(normalized, dest);
byte[] expected = orig.Select(f => (byte)(f)).ToArray();
Assert.Equal(expected, dest);
}
[Theory]
[InlineData(1, 0)]
[InlineData(1, 8)]
[InlineData(2, 16)]
[InlineData(3, 128)]
public void BulkConvertNormalizedFloatToByte_WithNonRoundedData(int seed, int count)
{
if (this.SkipOnNonAvx2())
{
return;
}
float[] source = new Random(seed).GenerateRandomFloatArray(count, 0, 1f);
byte[] dest = new byte[count];
SimdUtils.BulkConvertNormalizedFloatToByte(source, dest);
byte[] expected = source.Select(f => (byte)Math.Round(f*255f)).ToArray();
Assert.Equal(expected, dest);
}
private static float Clamp255(float x) => MathF.Min(255f, MathF.Max(0f, x));
[Theory]
[InlineData(1, 0)]
[InlineData(1, 8)]
[InlineData(2, 16)]
[InlineData(3, 128)]
public void BulkConvertNormalizedFloatToByteClampOverflows(int seed, int count)
{
if (this.SkipOnNonAvx2())
{
return;
}
float[] orig = new Random(seed).GenerateRandomRoundedFloatArray(count, -50, 444);
float[] normalized = orig.Select(f => f / 255f).ToArray();
byte[] dest = new byte[count];
SimdUtils.BulkConvertNormalizedFloatToByteClampOverflows(normalized, dest);
byte[] expected = orig.Select(f => (byte)Clamp255(f)).ToArray();
Assert.Equal(expected, dest);
}
[Theory]
[InlineData(0)]
[InlineData(7)]
[InlineData(42)]
[InlineData(255)]
[InlineData(256)]
[InlineData(257)]
private void MagicConvertToByte(float value)
{
byte actual = MagicConvert(value / 256f);
byte expected = (byte)value;
Assert.Equal(expected, actual);
}
[Fact]
private void BulkConvertNormalizedFloatToByte_Step()
{
if (this.SkipOnNonAvx2())
{
return;
}
float[] source = {0, 7, 42, 255, 0.5f, 1.1f, 2.6f, 16f};
byte[] expected = source.Select(f => (byte)Math.Round(f)).ToArray();
source = source.Select(f => f / 255f).ToArray();
byte[] dest = new byte[8];
this.MagicConvert(source, dest);
Assert.Equal(expected, dest);
}
private static byte MagicConvert(float x)
{
float f = 32768.0f + x;
uint i = Unsafe.As<float, uint>(ref f);
return (byte)i;
}
private void MagicConvert(Span<float> source, Span<byte> dest)
{
Vector<float> magick = new Vector<float>(32768.0f);
Vector<float> scale = new Vector<float>(255f) / new Vector<float>(256f);
Vector<float> x = source.NonPortableCast<float, Vector<float>>()[0];
x = (x * scale) + magick;
Tuple8.OfUInt32 ii = default(Tuple8.OfUInt32);
ref Vector<float> iiRef = ref Unsafe.As<Tuple8.OfUInt32, Vector<float>>(ref ii);
iiRef = x;
//Tuple8.OfUInt32 ii = Unsafe.As<Vector<float>, Tuple8.OfUInt32>(ref x);
ref Tuple8.OfByte d = ref dest.NonPortableCast<byte, Tuple8.OfByte>()[0];
d.LoadFrom(ref ii);
this.Output.WriteLine(ii.ToString());
this.Output.WriteLine(d.ToString());
}
private static void AssertEvenRoundIsCorrect(Vector<float> r, Vector<float> v)
{
for (int i = 0; i < Vector<float>.Count; i++)
{
int actual = (int)r[i];
int expected = Re(v[i]);
Assert.Equal(expected, actual);
}
}
}
}