📷 A modern, cross-platform, 2D Graphics library for .NET
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// --------------------------------------------------------------------------------------------------------------------
// <copyright file="PngEncoder.cs" company="James South">
// Copyright © James South and contributors.
// Licensed under the Apache License, Version 2.0.
// </copyright>
// <summary>
// Image encoder for writing image data to a stream in png format.
// </summary>
// --------------------------------------------------------------------------------------------------------------------
namespace ImageProcessor.Formats
{
using System;
using System.IO;
using ICSharpCode.SharpZipLib.Checksums;
using ICSharpCode.SharpZipLib.Zip.Compression.Streams;
/// <summary>
/// Image encoder for writing image data to a stream in png format.
/// </summary>
public class PngEncoder : IImageEncoder
{
/// <summary>
/// The maximum block size.
/// </summary>
private const int MaxBlockSize = 0xFFFF;
/// <summary>
/// Initializes a new instance of the <see cref="PngEncoder"/> class.
/// </summary>
public PngEncoder()
{
this.Gamma = 2.2f;
}
/// <summary>
/// Gets or sets the quality of output for images.
/// </summary>
/// <remarks>Png is a lossless format so this is not used in this encoder.</remarks>
public int Quality { get; set; }
/// <summary>
/// Gets or sets a value indicating whether this encoder
/// will write the image uncompressed the stream.
/// </summary>
/// <value>
/// <c>true</c> if the image should be written uncompressed to
/// the stream; otherwise, <c>false</c>.
/// </value>
public bool IsWritingUncompressed { get; set; }
/// <summary>
/// Gets or sets a value indicating whether this instance is writing
/// gamma information to the stream. The default value is false.
/// </summary>
/// <value>
/// <c>true</c> if this instance is writing gamma
/// information to the stream.; otherwise, <c>false</c>.
/// </value>
public bool IsWritingGamma { get; set; }
/// <summary>
/// Gets or sets the gamma value, that will be written
/// the the stream, when the <see cref="IsWritingGamma"/> property
/// is set to true. The default value is 2.2f.
/// </summary>
/// <value>The gamma value of the image.</value>
public double Gamma { get; set; }
/// <summary>
/// Gets the default file extension for this encoder.
/// </summary>
/// <value>The default file extension for this encoder.</value>
public string Extension
{
get { return "PNG"; }
}
/// <summary>
/// Indicates if the image encoder supports the specified
/// file extension.
/// </summary>
/// <param name="extension">The file extension.</param>
/// <returns><c>true</c>, if the encoder supports the specified
/// extensions; otherwise <c>false</c>.
/// </returns>
/// <exception cref="ArgumentNullException"><paramref name="extension"/>
/// is null (Nothing in Visual Basic).</exception>
/// <exception cref="ArgumentException"><paramref name="extension"/> is a string
/// of length zero or contains only blanks.</exception>
public bool IsSupportedFileExtension(string extension)
{
Guard.NotNullOrEmpty(extension, "extension");
extension = extension.StartsWith(".") ? extension.Substring(1) : extension;
return extension.Equals("PNG", StringComparison.OrdinalIgnoreCase);
}
/// <summary>
/// Encodes the data of the specified image and writes the result to
/// the specified stream.
/// </summary>
/// <param name="image">The image, where the data should be get from.
/// Cannot be null (Nothing in Visual Basic).</param>
/// <param name="stream">The stream, where the image data should be written to.
/// Cannot be null (Nothing in Visual Basic).</param>
/// <exception cref="ArgumentNullException">
/// <para><paramref name="image"/> is null (Nothing in Visual Basic).</para>
/// <para>- or -</para>
/// <para><paramref name="stream"/> is null (Nothing in Visual Basic).</para>
/// </exception>
public void Encode(ImageBase image, Stream stream)
{
Guard.NotNull(image, "image");
Guard.NotNull(stream, "stream");
// Write the png header.
stream.Write(
new byte[]
{
0x89, 0x50, 0x4E, 0x47, 0x0D, 0x0A, 0x1A, 0x0A
},
0,
8);
PngHeader header = new PngHeader
{
Width = image.Width,
Height = image.Height,
ColorType = 6,
BitDepth = 8,
FilterMethod = 0,
CompressionMethod = 0,
InterlaceMethod = 0
};
this.WriteHeaderChunk(stream, header);
this.WritePhysicalChunk(stream, image);
this.WriteGammaChunk(stream);
if (this.IsWritingUncompressed)
{
this.WriteDataChunksFast(stream, image);
}
else
{
this.WriteDataChunks(stream, image);
}
this.WriteEndChunk(stream);
stream.Flush();
}
/// <summary>
/// Writes an integer to the byte array.
/// </summary>
/// <param name="data">The <see cref="T:byte[]"/> containing image data.</param>
/// <param name="offset">The amount to offset by.</param>
/// <param name="value">The value to write.</param>
private static void WriteInteger(byte[] data, int offset, int value)
{
byte[] buffer = BitConverter.GetBytes(value);
Array.Reverse(buffer);
Array.Copy(buffer, 0, data, offset, 4);
}
/// <summary>
/// Writes an integer to the stream.
/// </summary>
/// <param name="stream">The <see cref="Stream"/> containing image data.</param>
/// <param name="value">The value to write.</param>
private static void WriteInteger(Stream stream, int value)
{
byte[] buffer = BitConverter.GetBytes(value);
Array.Reverse(buffer);
stream.Write(buffer, 0, 4);
}
/// <summary>
/// Writes an unsigned integer to the stream.
/// </summary>
/// <param name="stream">The <see cref="Stream"/> containing image data.</param>
/// <param name="value">The value to write.</param>
private static void WriteInteger(Stream stream, uint value)
{
byte[] buffer = BitConverter.GetBytes(value);
Array.Reverse(buffer);
stream.Write(buffer, 0, 4);
}
/// <summary>
/// Writes the physical dimension information to the stream.
/// </summary>
/// <param name="stream">The <see cref="Stream"/> containing image data.</param>
/// <param name="imageBase">The image base.</param>
private void WritePhysicalChunk(Stream stream, ImageBase imageBase)
{
Image image = imageBase as Image;
if (image != null && image.DensityX > 0 && image.DensityY > 0)
{
int dpmX = (int)Math.Round(image.DensityX * 39.3700787d);
int dpmY = (int)Math.Round(image.DensityY * 39.3700787d);
byte[] chunkData = new byte[9];
WriteInteger(chunkData, 0, dpmX);
WriteInteger(chunkData, 4, dpmY);
chunkData[8] = 1;
this.WriteChunk(stream, PngChunkTypes.Physical, chunkData);
}
}
/// <summary>
/// Writes the gamma information to the stream.
/// </summary>
/// <param name="stream">The <see cref="Stream"/> containing image data.</param>
private void WriteGammaChunk(Stream stream)
{
if (this.IsWritingGamma)
{
int gammaValue = (int)(this.Gamma * 100000f);
byte[] fourByteData = new byte[4];
byte[] size = BitConverter.GetBytes(gammaValue);
fourByteData[0] = size[3];
fourByteData[1] = size[2];
fourByteData[2] = size[1];
fourByteData[3] = size[0];
this.WriteChunk(stream, PngChunkTypes.Gamma, fourByteData);
}
}
/// <summary>
/// Writes the pixel information to the stream.
/// </summary>
/// <param name="stream">The <see cref="Stream"/> containing image data.</param>
/// <param name="imageBase">The image base.</param>
private void WriteDataChunksFast(Stream stream, ImageBase imageBase)
{
byte[] pixels = imageBase.Pixels;
// Convert the pixel array to a new array for adding
// the filter byte.
byte[] data = new byte[(imageBase.Width * imageBase.Height * 4) + imageBase.Height];
int rowLength = (imageBase.Width * 4) + 1;
for (int y = 0; y < imageBase.Height; y++)
{
data[y * rowLength] = 0;
Array.Copy(pixels, y * imageBase.Width * 4, data, (y * rowLength) + 1, imageBase.Width * 4);
}
Adler32 adler32 = new Adler32();
adler32.Update(data);
using (MemoryStream tempStream = new MemoryStream())
{
int remainder = data.Length;
int blockCount;
if ((data.Length % MaxBlockSize) == 0)
{
blockCount = data.Length / MaxBlockSize;
}
else
{
blockCount = (data.Length / MaxBlockSize) + 1;
}
// Write headers
tempStream.WriteByte(0x78);
tempStream.WriteByte(0xDA);
for (int i = 0; i < blockCount; i++)
{
// Write the length
ushort length = (ushort)((remainder < MaxBlockSize) ? remainder : MaxBlockSize);
tempStream.WriteByte(length == remainder ? (byte)0x01 : (byte)0x00);
tempStream.Write(BitConverter.GetBytes(length), 0, 2);
// Write one's compliment of length
tempStream.Write(BitConverter.GetBytes((ushort)~length), 0, 2);
// Write blocks
tempStream.Write(data, i * MaxBlockSize, length);
// Next block
remainder -= MaxBlockSize;
}
WriteInteger(tempStream, (int)adler32.Value);
tempStream.Seek(0, SeekOrigin.Begin);
byte[] zipData = new byte[tempStream.Length];
tempStream.Read(zipData, 0, (int)tempStream.Length);
this.WriteChunk(stream, PngChunkTypes.Data, zipData);
}
}
/// <summary>
/// Writes the pixel information to the stream.
/// </summary>
/// <param name="stream">The <see cref="Stream"/> containing image data.</param>
/// <param name="imageBase">The image base.</param>
private void WriteDataChunks(Stream stream, ImageBase imageBase)
{
byte[] pixels = imageBase.Pixels;
byte[] data = new byte[(imageBase.Width * imageBase.Height * 4) + imageBase.Height];
int rowLength = (imageBase.Width * 4) + 1;
for (int y = 0; y < imageBase.Height; y++)
{
byte compression = 0;
if (y > 0)
{
compression = 2;
}
data[y * rowLength] = compression;
for (int x = 0; x < imageBase.Width; x++)
{
// Calculate the offset for the new array.
int dataOffset = (y * rowLength) + (x * 4) + 1;
// Calculate the offset for the original pixel array.
int pixelOffset = ((y * imageBase.Width) + x) * 4;
data[dataOffset + 0] = pixels[pixelOffset + 2];
data[dataOffset + 1] = pixels[pixelOffset + 1];
data[dataOffset + 2] = pixels[pixelOffset + 0];
data[dataOffset + 3] = pixels[pixelOffset + 3];
if (y > 0)
{
int lastOffset = (((y - 1) * imageBase.Width) + x) * 4;
data[dataOffset + 0] -= pixels[lastOffset + 2];
data[dataOffset + 1] -= pixels[lastOffset + 1];
data[dataOffset + 2] -= pixels[lastOffset + 0];
data[dataOffset + 3] -= pixels[lastOffset + 3];
}
}
}
byte[] buffer;
int bufferLength;
MemoryStream memoryStream = null;
try
{
memoryStream = new MemoryStream();
using (DeflaterOutputStream outputStream = new DeflaterOutputStream(memoryStream))
{
outputStream.Write(data, 0, data.Length);
outputStream.Flush();
outputStream.Finish();
bufferLength = (int)memoryStream.Length;
buffer = memoryStream.ToArray();
}
}
finally
{
if (memoryStream != null)
{
memoryStream.Dispose();
}
}
int numChunks = bufferLength / MaxBlockSize;
if (bufferLength % MaxBlockSize != 0)
{
numChunks++;
}
for (int i = 0; i < numChunks; i++)
{
int length = bufferLength - (i * MaxBlockSize);
if (length > MaxBlockSize)
{
length = MaxBlockSize;
}
this.WriteChunk(stream, PngChunkTypes.Data, buffer, i * MaxBlockSize, length);
}
}
/// <summary>
/// Writes the chunk end to the stream.
/// </summary>
/// <param name="stream">The <see cref="Stream"/> containing image data.</param>
private void WriteEndChunk(Stream stream)
{
this.WriteChunk(stream, PngChunkTypes.End, null);
}
/// <summary>
/// Writes the header chunk to the stream.
/// </summary>
/// <param name="stream">The <see cref="Stream"/> containing image data.</param>
/// <param name="header">The <see cref="PngHeader"/>.</param>
private void WriteHeaderChunk(Stream stream, PngHeader header)
{
byte[] chunkData = new byte[13];
WriteInteger(chunkData, 0, header.Width);
WriteInteger(chunkData, 4, header.Height);
chunkData[8] = header.BitDepth;
chunkData[9] = header.ColorType;
chunkData[10] = header.CompressionMethod;
chunkData[11] = header.FilterMethod;
chunkData[12] = header.InterlaceMethod;
this.WriteChunk(stream, PngChunkTypes.Header, chunkData);
}
/// <summary>
/// Writes a chunk to the stream.
/// </summary>
/// <param name="stream">The <see cref="Stream"/> to write to.</param>
/// <param name="type">The type of chunk to write.</param>
/// <param name="data">The <see cref="T:byte[]"/> containing data.</param>
private void WriteChunk(Stream stream, string type, byte[] data)
{
this.WriteChunk(stream, type, data, 0, data != null ? data.Length : 0);
}
/// <summary>
/// Writes a chunk of a specified length to the stream at the given offset.
/// </summary>
/// <param name="stream">The <see cref="Stream"/> to write to.</param>
/// <param name="type">The type of chunk to write.</param>
/// <param name="data">The <see cref="T:byte[]"/> containing data.</param>
/// <param name="offset">The position to offset the data at.</param>
/// <param name="length">The of the data to write.</param>
private void WriteChunk(Stream stream, string type, byte[] data, int offset, int length)
{
WriteInteger(stream, length);
byte[] typeArray = new byte[4];
typeArray[0] = (byte)type[0];
typeArray[1] = (byte)type[1];
typeArray[2] = (byte)type[2];
typeArray[3] = (byte)type[3];
stream.Write(typeArray, 0, 4);
if (data != null)
{
stream.Write(data, offset, length);
}
Crc32 crc32 = new Crc32();
crc32.Update(typeArray);
if (data != null)
{
crc32.Update(data, offset, length);
}
WriteInteger(stream, (uint)crc32.Value);
}
}
}