📷 A modern, cross-platform, 2D Graphics library for .NET
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// <copyright file="Point.cs" company="James Jackson-South">
// Copyright (c) James Jackson-South and contributors.
// Licensed under the Apache License, Version 2.0.
// </copyright>
namespace ImageProcessorCore
{
using System;
using System.ComponentModel;
using System.Numerics;
/// <summary>
/// Represents an ordered pair of integer x- and y-coordinates that defines a point in
/// a two-dimensional plane.
/// </summary>
/// <remarks>
/// This struct is fully mutable. This is done (against the guidelines) for the sake of performance,
/// as it avoids the need to create new values for modification operations.
/// </remarks>
public struct Point : IEquatable<Point>
{
/// <summary>
/// Represents a <see cref="Point"/> that has X and Y values set to zero.
/// </summary>
public static readonly Point Empty = default(Point);
/// <summary>
/// The backing vector for SIMD support.
/// </summary>
private Vector2 backingVector;
/// <summary>
/// Initializes a new instance of the <see cref="Point"/> struct.
/// </summary>
/// <param name="x">The horizontal position of the point.</param>
/// <param name="y">The vertical position of the point.</param>
public Point(int x, int y)
: this()
{
this.backingVector = new Vector2(x, y);
}
/// <summary>
/// Initializes a new instance of the <see cref="Point"/> struct.
/// </summary>
/// <param name="vector">
/// The vector representing the width and height.
/// </param>
public Point(Vector2 vector)
{
this.backingVector = new Vector2(vector.X, vector.Y);
}
/// <summary>
/// The x-coordinate of this <see cref="Point"/>.
/// </summary>
public int X
{
get
{
return (int)this.backingVector.X;
}
set
{
this.backingVector.X = value;
}
}
/// <summary>
/// The y-coordinate of this <see cref="Point"/>.
/// </summary>
public int Y
{
get
{
return (int)this.backingVector.Y;
}
set
{
this.backingVector.Y = value;
}
}
/// <summary>
/// Gets a value indicating whether this <see cref="Point"/> is empty.
/// </summary>
[EditorBrowsable(EditorBrowsableState.Never)]
public bool IsEmpty => this.Equals(Empty);
/// <summary>
/// Computes the sum of adding two points.
/// </summary>
/// <param name="left">The point on the left hand of the operand.</param>
/// <param name="right">The point on the right hand of the operand.</param>
/// <returns>
/// The <see cref="Point"/>
/// </returns>
public static Point operator +(Point left, Point right)
{
return new Point(left.backingVector + right.backingVector);
}
/// <summary>
/// Computes the difference left by subtracting one point from another.
/// </summary>
/// <param name="left">The point on the left hand of the operand.</param>
/// <param name="right">The point on the right hand of the operand.</param>
/// <returns>
/// The <see cref="Point"/>
/// </returns>
public static Point operator -(Point left, Point right)
{
return new Point(left.backingVector - right.backingVector);
}
/// <summary>
/// Compares two <see cref="Point"/> objects for equality.
/// </summary>
/// <param name="left">
/// The <see cref="Point"/> on the left side of the operand.
/// </param>
/// <param name="right">
/// The <see cref="Point"/> on the right side of the operand.
/// </param>
/// <returns>
/// True if the current left is equal to the <paramref name="right"/> parameter; otherwise, false.
/// </returns>
public static bool operator ==(Point left, Point right)
{
return left.Equals(right);
}
/// <summary>
/// Compares two <see cref="Point"/> objects for inequality.
/// </summary>
/// <param name="left">
/// The <see cref="Point"/> on the left side of the operand.
/// </param>
/// <param name="right">
/// The <see cref="Point"/> on the right side of the operand.
/// </param>
/// <returns>
/// True if the current left is unequal to the <paramref name="right"/> parameter; otherwise, false.
/// </returns>
public static bool operator !=(Point left, Point right)
{
return !left.Equals(right);
}
/// <summary>
/// Gets a <see cref="Vector2"/> representation for this <see cref="Point"/>.
/// </summary>
/// <returns>A <see cref="Vector2"/> representation for this object.</returns>
public Vector2 ToVector2()
{
return new Vector2(this.X, this.Y);
}
/// <summary>
/// Creates a rotation matrix for the given point and angle.
/// </summary>
/// <param name="origin">The origin point to rotate around</param>
/// <param name="degrees">Rotation in degrees</param>
/// <returns>The rotation <see cref="Matrix3x2"/></returns>
public static Matrix3x2 CreateRotation(Point origin, float degrees)
{
float radians = ImageMaths.DegreesToRadians(degrees);
return Matrix3x2.CreateRotation(radians, origin.backingVector);
}
/// <summary>
/// Rotates a point around a given a rotation matrix.
/// </summary>
/// <param name="point">The point to rotate</param>
/// <param name="rotation">Rotation matrix used</param>
/// <returns>The rotated <see cref="Point"/></returns>
public static Point Rotate(Point point, Matrix3x2 rotation)
{
return new Point(Vector2.Transform(point.backingVector, rotation));
}
/// <summary>
/// Rotates a point around a given origin by the specified angle in degrees.
/// </summary>
/// <param name="point">The point to rotate</param>
/// <param name="origin">The center point to rotate around.</param>
/// <param name="degrees">The angle in degrees.</param>
/// <returns>The rotated <see cref="Point"/></returns>
public static Point Rotate(Point point, Point origin, float degrees)
{
return new Point(Vector2.Transform(point.backingVector, CreateRotation(origin, degrees)));
}
/// <summary>
/// Creates a skew matrix for the given point and angle.
/// </summary>
/// <param name="origin">The origin point to rotate around</param>
/// <param name="degreesX">The x-angle in degrees.</param>
/// <param name="degreesY">The y-angle in degrees.</param>
/// <returns>The rotation <see cref="Matrix3x2"/></returns>
public static Matrix3x2 CreateSkew(Point origin, float degreesX, float degreesY)
{
float radiansX = ImageMaths.DegreesToRadians(degreesX);
float radiansY = ImageMaths.DegreesToRadians(degreesY);
return Matrix3x2.CreateSkew(radiansX, radiansY, origin.backingVector);
}
/// <summary>
/// Skews a point using a given a skew matrix.
/// </summary>
/// <param name="point">The point to rotate</param>
/// <param name="skew">Rotation matrix used</param>
/// <returns>The rotated <see cref="Point"/></returns>
public static Point Skew(Point point, Matrix3x2 skew)
{
return new Point(Vector2.Transform(point.backingVector, skew));
}
/// <summary>
/// Skews a point around a given origin by the specified angles in degrees.
/// </summary>
/// <param name="point">The point to skew.</param>
/// <param name="origin">The center point to rotate around.</param>
/// <param name="degreesX">The x-angle in degrees.</param>
/// <param name="degreesY">The y-angle in degrees.</param>
/// <returns>The skewed <see cref="Point"/></returns>
public static Point Skew(Point point, Point origin, float degreesX, float degreesY)
{
return new Point(Vector2.Transform(point.backingVector, CreateSkew(origin, degreesX, degreesY)));
}
/// <inheritdoc/>
public override int GetHashCode()
{
return this.GetHashCode(this);
}
/// <inheritdoc/>
public override string ToString()
{
if (this.IsEmpty)
{
return "Point [ Empty ]";
}
return $"Point [ X={this.X}, Y={this.Y} ]";
}
/// <inheritdoc/>
public override bool Equals(object obj)
{
if (obj is Point)
{
return this.Equals((Point)obj);
}
return false;
}
/// <inheritdoc/>
public bool Equals(Point other)
{
return this.backingVector.Equals(other.backingVector);
}
/// <summary>
/// Returns the hash code for this instance.
/// </summary>
/// <param name="point">
/// The instance of <see cref="Point"/> to return the hash code for.
/// </param>
/// <returns>
/// A 32-bit signed integer that is the hash code for this instance.
/// </returns>
private int GetHashCode(Point point)
{
return point.backingVector.GetHashCode();
}
}
}