📷 A modern, cross-platform, 2D Graphics library for .NET
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// --------------------------------------------------------------------------------------------------------------------
// <copyright file="TextLayer.cs" company="James South">
// Copyright (c) James South.
// Licensed under the Apache License, Version 2.0.
// </copyright>
// <summary>
// Encapsulates the properties required to add a layer of text to an image.
// </summary>
// --------------------------------------------------------------------------------------------------------------------
namespace ImageProcessor.Imaging
{
#region Using
using System;
using System.Drawing;
#endregion
/// <summary>
/// Encapsulates the properties required to add a layer of text to an image.
/// </summary>
public class TextLayer
{
#region Fields
/// <summary>
/// The color to render the text.
/// </summary>
private Color textColor = Color.Black;
/// <summary>
/// The opacity at which to render the text.
/// </summary>
private int opacity = 100;
/// <summary>
/// The font style to render the text.
/// </summary>
private FontStyle fontStyle = FontStyle.Regular;
/// <summary>
/// The font size to render the text.
/// </summary>
private int fontSize = 48;
/// <summary>
/// The position to start creating the text from.
/// </summary>
private Point position = Point.Empty;
#endregion
#region Properties
/// <summary>
/// Gets or sets Text.
/// </summary>
public string Text { get; set; }
/// <summary>
/// Gets or sets the Color to render the font.
/// <remarks>
/// <para>Defaults to black.</para>
/// </remarks>
/// </summary>
public Color TextColor
{
get { return this.textColor; }
set { this.textColor = value; }
}
/// <summary>
/// Gets or sets the name of the font.
/// </summary>
public string Font { get; set; }
/// <summary>
/// Gets or sets the size of the font in pixels.
/// <remarks>
/// <para>Defaults to 48 pixels.</para>
/// </remarks>
/// </summary>
public int FontSize
{
get { return this.fontSize; }
set { this.fontSize = value; }
}
/// <summary>
/// Gets or sets the FontStyle of the text layer.
/// <remarks>
/// <para>Defaults to regular.</para>
/// </remarks>
/// </summary>
public FontStyle Style
{
get { return this.fontStyle; }
set { this.fontStyle = value; }
}
/// <summary>
/// Gets or sets the Opacity of the text layer.
/// </summary>
public int Opacity
{
get { return this.opacity; }
set { this.opacity = value; }
}
/// <summary>
/// Gets or sets the Position of the text layer.
/// </summary>
public Point Position
{
get { return this.position; }
set { this.position = value; }
}
/// <summary>
/// Gets or sets a value indicating whether a DropShadow should be drawn.
/// </summary>
public bool DropShadow { get; set; }
#endregion
/// <summary>
/// Returns a value that indicates whether the specified object is an
/// <see cref="TextLayer"/> object that is equivalent to
/// this <see cref="TextLayer"/> object.
/// </summary>
/// <param name="obj">
/// The object to test.
/// </param>
/// <returns>
/// True if the given object is an <see cref="TextLayer"/> object that is equivalent to
/// this <see cref="TextLayer"/> object; otherwise, false.
/// </returns>
public override bool Equals(object obj)
{
TextLayer textLayer = obj as TextLayer;
if (textLayer == null)
{
return false;
}
return this.Text == textLayer.Text
&& this.TextColor == textLayer.TextColor
&& this.Font == textLayer.Font
&& this.FontSize == textLayer.FontSize
&& this.Style == textLayer.Style
&& this.DropShadow == textLayer.DropShadow
&& this.Opacity == textLayer.Opacity
&& this.Position == textLayer.Position;
}
/// <summary>
/// Returns a hash code value that represents this object.
/// </summary>
/// <returns>
/// A hash code that represents this object.
/// </returns>
public override int GetHashCode()
{
return this.Text.GetHashCode() +
this.TextColor.GetHashCode() +
this.Font.GetHashCode() +
this.FontSize.GetHashCode() +
this.Style.GetHashCode() +
this.DropShadow.GetHashCode() +
this.Opacity.GetHashCode() +
this.Position.GetHashCode();
}
}
}