📷 A modern, cross-platform, 2D Graphics library for .NET
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<#
// Copyright (c) Six Labors and contributors.
// Licensed under the Apache License, Version 2.0.
#>
<#@ template debug="false" hostspecific="false" language="C#" #>
<#@ assembly name="System.Core" #>
<#@ import namespace="System.Linq" #>
<#@ import namespace="System.Text" #>
<#@ import namespace="System.Collections.Generic" #>
<#@ output extension=".cs" #>
// Copyright (c) Six Labors and contributors.
// Licensed under the Apache License, Version 2.0.
using System.Numerics;
using System.Runtime.CompilerServices;
// <auto-generated />
<#
char[] coordz = {'X', 'Y', 'Z', 'W'};
#>
namespace SixLabors.ImageSharp.Formats.Jpeg.Components
{
internal partial struct Block8x8F
{
private static readonly Vector4 CMin4 = new Vector4(0F);
private static readonly Vector4 CMax4 = new Vector4(255F);
private static readonly Vector4 COff4 = new Vector4(128F);
/// <summary>
/// Transpose the block into the destination block.
/// </summary>
/// <param name="d">The destination block</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void TransposeInto(ref Block8x8F d)
{
<#
PushIndent(" ");
for (int i = 0; i < 8; i++)
{
char destCoord = coordz[i % 4];
char destSide = (i / 4) % 2 == 0 ? 'L' : 'R';
for (int j = 0; j < 8; j++)
{
if(i > 0 && j == 0){
WriteLine("");
}
char srcCoord = coordz[j % 4];
char srcSide = (j / 4) % 2 == 0 ? 'L' : 'R';
string expression = $"d.V{j}{destSide}.{destCoord} = V{i}{srcSide}.{srcCoord};\r\n";
Write(expression);
}
}
PopIndent();
#>
}
/// <summary>
/// Level shift by +128, clip to [0, 255]
/// </summary>
public void NormalizeColorsInplace()
{
<#
PushIndent(" ");
for (int i = 0; i < 8; i++)
{
for (int j = 0; j < 2; j++)
{
char side = j == 0 ? 'L' : 'R';
Write($"this.V{i}{side} = Vector4.Clamp(this.V{i}{side} + COff4, CMin4, CMax4);\r\n");
}
}
PopIndent();
#>
}
/// <summary>
/// AVX2-only variant for executing <see cref="NormalizeColorsInplace"/> and <see cref="RoundInplace"/> in one step.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void NormalizeColorsAndRoundInplaceAvx2()
{
Vector<float> off = new Vector<float>(128f);
Vector<float> max = new Vector<float>(255F);
<#
for (int i = 0; i < 8; i++)
{
#>
ref Vector<float> row<#=i#> = ref Unsafe.As<Vector4, Vector<float>>(ref this.V<#=i#>L);
row<#=i#> = NormalizeAndRound(row<#=i#>, off, max);
<#
}
#>
}
/// <summary>
/// Fill the block from 'source' doing short -> float conversion.
/// </summary>
public void LoadFrom(ref Block8x8 source)
{
ref short selfRef = ref Unsafe.As<Block8x8, short>(ref source);
<#
PushIndent(" ");
for (int j = 0; j < 8; j++)
{
for (int i = 0; i < 8; i++)
{
char destCoord = coordz[i % 4];
char destSide = (i / 4) % 2 == 0 ? 'L' : 'R';
if(j > 0 && i == 0){
WriteLine("");
}
char srcCoord = coordz[j % 4];
char srcSide = (j / 4) % 2 == 0 ? 'L' : 'R';
string expression = $"this.V{j}{destSide}.{destCoord} = Unsafe.Add(ref selfRef, {j*8+i});\r\n";
Write(expression);
}
}
PopIndent();
#>
}
}
}