📷 A modern, cross-platform, 2D Graphics library for .NET
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// <copyright file="Rotate.cs" company="James Jackson-South">
// Copyright (c) James Jackson-South and contributors.
// Licensed under the Apache License, Version 2.0.
// </copyright>
namespace ImageProcessorCore
{
using Processors;
/// <summary>
/// Extension methods for the <see cref="Image"/> type.
/// </summary>
public static partial class ImageExtensions
{
/// <summary>
/// Rotates an image by the given angle in degrees, expanding the image to fit the rotated result.
/// </summary>
/// <typeparam name="T">The pixel format.</typeparam>
/// <typeparam name="TP">The packed format. <example>long, float.</example></typeparam>
/// <param name="source">The image to rotate.</param>
/// <param name="degrees">The angle in degrees to perform the rotation.</param>
/// <param name="progressHandler">A delegate which is called as progress is made processing the image.</param>
/// <returns>The <see cref="Image"/></returns>
public static Image<T, TP> Rotate<T, TP>(this Image<T, TP> source, float degrees, ProgressEventHandler progressHandler = null)
where T : IPackedVector<TP>
where TP : struct
{
return Rotate(source, degrees, true, progressHandler);
}
/// <summary>
/// Rotates an image by the given angle in degrees.
/// </summary>
/// <typeparam name="T">The pixel format.</typeparam>
/// <typeparam name="TP">The packed format. <example>long, float.</example></typeparam>
/// <param name="source">The image to rotate.</param>
/// <param name="degrees">The angle in degrees to perform the rotation.</param>
/// <param name="expand">Whether to expand the image to fit the rotated result.</param>
/// <param name="progressHandler">A delegate which is called as progress is made processing the image.</param>
/// <returns>The <see cref="Image"/></returns>
public static Image<T, TP> Rotate<T, TP>(this Image<T, TP> source, float degrees, bool expand, ProgressEventHandler progressHandler = null)
where T : IPackedVector<TP>
where TP : struct
{
RotateProcessor<T, TP> processor = new RotateProcessor<T, TP> { Angle = degrees, Expand = expand };
processor.OnProgress += progressHandler;
try
{
return source.Process(source.Width, source.Height, source.Bounds, source.Bounds, processor);
}
finally
{
processor.OnProgress -= progressHandler;
}
}
}
}