📷 A modern, cross-platform, 2D Graphics library for .NET
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// Copyright (c) Six Labors and contributors.
// Licensed under the Apache License, Version 2.0.
using SixLabors.ImageSharp.PixelFormats;
using SixLabors.Primitives;
namespace SixLabors.ImageSharp.Processing.Processors.Convolution
{
/// <summary>
/// Applies bokeh blur processing to the image.
/// </summary>
public sealed class BokehBlurProcessor : IImageProcessor
{
/// <summary>
/// The default radius used by the parameterless constructor.
/// </summary>
public const int DefaultRadius = 32;
/// <summary>
/// The default component count used by the parameterless constructor.
/// </summary>
public const int DefaultComponents = 2;
/// <summary>
/// The default gamma used by the parameterless constructor.
/// </summary>
public const float DefaultGamma = 3F;
/// <summary>
/// Initializes a new instance of the <see cref="BokehBlurProcessor"/> class.
/// </summary>
public BokehBlurProcessor()
: this(DefaultRadius, DefaultComponents, DefaultGamma)
{
}
/// <summary>
/// Initializes a new instance of the <see cref="BokehBlurProcessor"/> class.
/// </summary>
/// <param name="radius">
/// The 'radius' value representing the size of the area to sample.
/// </param>
/// <param name="components">
/// The number of components to use to approximate the original 2D bokeh blur convolution kernel.
/// </param>
/// <param name="gamma">
/// The gamma highlight factor to use to further process the image.
/// </param>
public BokehBlurProcessor(int radius, int components, float gamma)
{
Guard.MustBeGreaterThanOrEqualTo(gamma, 1, nameof(gamma));
this.Radius = radius;
this.Components = components;
this.Gamma = gamma;
}
/// <summary>
/// Gets the radius.
/// </summary>
public int Radius { get; }
/// <summary>
/// Gets the number of components.
/// </summary>
public int Components { get; }
/// <summary>
/// Gets the gamma highlight factor to use when applying the effect.
/// </summary>
public float Gamma { get; }
/// <inheritdoc />
public IImageProcessor<TPixel> CreatePixelSpecificProcessor<TPixel>(Configuration configuration, Image<TPixel> source, Rectangle sourceRectangle)
where TPixel : struct, IPixel<TPixel>
=> new BokehBlurProcessor<TPixel>(configuration, this, source, sourceRectangle);
}
}