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137 lines
4.8 KiB
137 lines
4.8 KiB
// <copyright file="FillShapeProcessor.cs" company="James Jackson-South">
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// Copyright (c) James Jackson-South and contributors.
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// Licensed under the Apache License, Version 2.0.
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// </copyright>
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namespace ImageSharp.Drawing.Processors
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{
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using System;
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using System.Numerics;
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using System.Threading.Tasks;
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using Drawing;
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using ImageSharp.Processing;
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using Shapes;
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using Rectangle = ImageSharp.Rectangle;
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/// <summary>
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/// Usinf a brsuh and a shape fills shape with contents of brush the
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/// </summary>
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/// <typeparam name="TColor">The type of the color.</typeparam>
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/// <seealso cref="ImageSharp.Processing.ImageProcessor{TColor}" />
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public class FillShapeProcessor<TColor> : ImageProcessor<TColor>
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where TColor : struct, IPackedPixel, IEquatable<TColor>
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{
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private const float AntialiasFactor = 1f;
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private const int DrawPadding = 1;
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private readonly IBrush<TColor> fillColor;
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private readonly IShape poly;
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private readonly GraphicsOptions options;
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/// <summary>
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/// Initializes a new instance of the <see cref="FillShapeProcessor{TColor}"/> class.
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/// </summary>
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/// <param name="brush">The brush.</param>
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/// <param name="shape">The shape.</param>
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/// <param name="options">The graphics options.</param>
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public FillShapeProcessor(IBrush<TColor> brush, IShape shape, GraphicsOptions options)
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{
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this.poly = shape;
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this.fillColor = brush;
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this.options = options;
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}
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/// <inheritdoc/>
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protected override void OnApply(ImageBase<TColor> source, Rectangle sourceRectangle)
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{
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Rectangle rect = RectangleF.Ceiling(this.poly.Bounds); // rounds the points out away from the center
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int polyStartY = rect.Y - DrawPadding;
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int polyEndY = rect.Bottom + DrawPadding;
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int startX = rect.X - DrawPadding;
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int endX = rect.Right + DrawPadding;
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int minX = Math.Max(sourceRectangle.Left, startX);
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int maxX = Math.Min(sourceRectangle.Right - 1, endX);
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int minY = Math.Max(sourceRectangle.Top, polyStartY);
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int maxY = Math.Min(sourceRectangle.Bottom - 1, polyEndY);
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// Align start/end positions.
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minX = Math.Max(0, minX);
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maxX = Math.Min(source.Width, maxX);
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minY = Math.Max(0, minY);
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maxY = Math.Min(source.Height, maxY);
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// Reset offset if necessary.
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if (minX > 0)
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{
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startX = 0;
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}
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if (minY > 0)
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{
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polyStartY = 0;
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}
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using (PixelAccessor<TColor> sourcePixels = source.Lock())
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using (BrushApplicator<TColor> applicator = this.fillColor.CreateApplicator(sourcePixels, rect))
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{
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Parallel.For(
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minY,
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maxY,
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this.ParallelOptions,
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y =>
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{
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int offsetY = y - polyStartY;
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Vector2 currentPoint = default(Vector2);
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for (int x = minX; x < maxX; x++)
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{
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int offsetX = x - startX;
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currentPoint.X = offsetX;
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currentPoint.Y = offsetY;
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float dist = this.poly.Distance(currentPoint);
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float opacity = this.Opacity(dist);
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if (opacity > Constants.Epsilon)
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{
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Vector4 backgroundVector = sourcePixels[offsetX, offsetY].ToVector4();
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Vector4 sourceVector = applicator.GetColor(currentPoint).ToVector4();
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Vector4 finalColor = Vector4BlendTransforms.PremultipliedLerp(backgroundVector, sourceVector, opacity);
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finalColor.W = backgroundVector.W;
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TColor packed = default(TColor);
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packed.PackFromVector4(finalColor);
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sourcePixels[offsetX, offsetY] = packed;
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}
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}
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});
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}
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}
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/// <summary>
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/// Returns the correct alpha value for the given distance.
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/// </summary>
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/// <param name="distance">
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/// The distance.
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/// </param>
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/// <returns>
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/// The <see cref="float"/>.
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/// </returns>
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private float Opacity(float distance)
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{
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if (distance <= 0)
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{
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return 1;
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}
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if (this.options.Antialias && distance < AntialiasFactor)
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{
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return 1 - (distance / AntialiasFactor);
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}
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return 0;
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}
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}
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}
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