📷 A modern, cross-platform, 2D Graphics library for .NET
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// <copyright file="Rotate.cs" company="James Jackson-South">
// Copyright (c) James Jackson-South and contributors.
// Licensed under the Apache License, Version 2.0.
// </copyright>
namespace ImageProcessorCore.Samplers
{
using System.Numerics;
using System.Threading.Tasks;
/// <summary>
/// Provides methods that allow the rotating of images.
/// </summary>
public class Rotate : ImageSampler
{
/// <summary>
/// The image used for storing the first pass pixels.
/// </summary>
private Image firstPass;
/// <summary>
/// The angle of rotation in degrees.
/// </summary>
private float angle;
/// <inheritdoc/>
public override int Parallelism { get; set; } = 1;
/// <summary>
/// Gets or sets the angle of rotation in degrees.
/// </summary>
public float Angle
{
get
{
return this.angle;
}
set
{
if (value > 360)
{
value -= 360;
}
if (value < 0)
{
value += 360;
}
this.angle = value;
}
}
/// <summary>
/// Gets or sets the center point.
/// </summary>
public Point Center { get; set; }
/// <summary>
/// Gets or sets a value indicating whether to expand the canvas to fit the rotated image.
/// </summary>
public bool Expand { get; set; }
/// <inheritdoc/>
protected override void OnApply(ImageBase source, ImageBase target, Rectangle targetRectangle, Rectangle sourceRectangle)
{
// If we are expanding we need to pad the bounds of the source rectangle.
// We can use the resizer in nearest neighbor mode to do this fairly quickly.
if (this.Expand)
{
// First find out how the target rectangle should be.
Rectangle rectangle = ImageMaths.GetBoundingRotatedRectangle(source.Width, source.Height, -this.angle);
Rectangle rectangle2 = ImageMaths.GetBoundingRotatedRectangle(sourceRectangle, -this.angle, this.Center);
ResizeOptions options = new ResizeOptions
{
Size = new Size(rectangle.Width, rectangle.Height),
Mode = ResizeMode.BoxPad,
Sampler = new NearestNeighborResampler()
};
// Get the padded bounds and resize the image.
Rectangle bounds = ResizeHelper.CalculateTargetLocationAndBounds(source, options);
this.firstPass = new Image(rectangle.Width, rectangle.Height);
target.SetPixels(rectangle.Width, rectangle.Height, new float[rectangle.Width * rectangle.Height * 4]);
new Resize(new NearestNeighborResampler()).Apply(this.firstPass, source, rectangle.Width, rectangle.Height, bounds, sourceRectangle);
}
else
{
// Just clone the pixels across.
this.firstPass = new Image(source.Width, source.Height);
this.firstPass.ClonePixels(source.Width, source.Height, source.Pixels);
}
}
/// <inheritdoc/>
protected override void Apply(ImageBase target, ImageBase source, Rectangle targetRectangle, Rectangle sourceRectangle, int startY, int endY)
{
int targetY = this.firstPass.Bounds.Y;
int targetHeight = this.firstPass.Height;
int startX = this.firstPass.Bounds.X;
int endX = this.firstPass.Bounds.Right;
float negativeAngle = -this.angle;
Point centre = this.Center == Point.Empty ? Rectangle.Center(this.firstPass.Bounds) : this.Center;
Matrix3x2 rotation = Point.CreateRotation(centre, negativeAngle);
// Since we are not working in parallel we use full height and width of the first pass image.
Parallel.For(
0,
targetHeight,
y =>
{
// Y coordinates of source points
int originY = y - targetY;
for (int x = startX; x < endX; x++)
{
// X coordinates of source points
int originX = x - startX;
// Rotate at the centre point
Point rotated = Point.Rotate(new Point(originX, originY), rotation);
if (this.firstPass.Bounds.Contains(rotated.X, rotated.Y))
{
target[x, y] = this.firstPass[rotated.X, rotated.Y];
}
}
this.OnRowProcessed();
});
}
/// <inheritdoc/>
protected override void AfterApply(ImageBase source, ImageBase target, Rectangle targetRectangle, Rectangle sourceRectangle)
{
// Cleanup.
this.firstPass.Dispose();
}
}
}