📷 A modern, cross-platform, 2D Graphics library for .NET
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 

45 lines
1.7 KiB

// Copyright (c) Six Labors and contributors.
// Licensed under the Apache License, Version 2.0.
using System;
using System.Numerics;
using System.Runtime.CompilerServices;
namespace SixLabors.ImageSharp
{
/// <summary>
/// Various extension and utility methods for <see cref="Vector4"/> and <see cref="Vector{T}"/> utilizing SIMD capabilities
/// </summary>
internal static class SimdUtils
{
/// <summary>
/// Transform all scalars in 'v' in a way that converting them to <see cref="int"/> would have rounding semantics.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal static Vector4 PseudoRound(this Vector4 v)
{
var sign = Vector4.Clamp(v, new Vector4(-1), new Vector4(1));
return v + (sign * 0.5f);
}
/// <summary>
/// Rounds all values in 'v' to the nearest integer following <see cref="MidpointRounding.ToEven"/> semantics.
/// Source:
/// <see>
/// <cref>https://github.com/g-truc/glm/blob/master/glm/simd/common.h#L110</cref>
/// </see>
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal static Vector<float> FastRound(this Vector<float> x)
{
Vector<int> magic0 = new Vector<int>(int.MinValue); // 0x80000000
Vector<float> sgn0 = Vector.AsVectorSingle(magic0);
Vector<float> and0 = Vector.BitwiseAnd(sgn0, x);
Vector<float> or0 = Vector.BitwiseOr(and0, new Vector<float>(8388608.0f));
Vector<float> add0 = Vector.Add(x, or0);
Vector<float> sub0 = Vector.Subtract(add0, or0);
return sub0;
}
}
}