📷 A modern, cross-platform, 2D Graphics library for .NET
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// Copyright (c) Six Labors.
// Licensed under the Apache License, Version 2.0.
using System;
using System.Collections.Generic;
using System.Numerics;
using SixLabors.ImageSharp.PixelFormats;
using Xunit;
// ReSharper disable MemberHidesStaticFromOuterClass
namespace SixLabors.ImageSharp.Tests
{
/// <summary>
/// Class to perform simple image comparisons.
/// </summary>
public static class VectorAssert
{
public static void Equal<TPixel>(TPixel expected, TPixel actual, int precision = int.MaxValue)
where TPixel : unmanaged, IPixel<TPixel>
{
Equal(expected.ToVector4(), actual.ToVector4(), precision);
}
public static void Equal(Vector4 expected, Vector4 actual, int precision = int.MaxValue)
{
Assert.Equal(expected, actual, new PrecisionEqualityComparer(precision));
}
public static void Equal(Vector3 expected, Vector3 actual, int precision = int.MaxValue)
{
Assert.Equal(expected, actual, new PrecisionEqualityComparer(precision));
}
public static void Equal(Vector2 expected, Vector2 actual, int precision = int.MaxValue)
{
Assert.Equal(expected, actual, new PrecisionEqualityComparer(precision));
}
private struct PrecisionEqualityComparer : IEqualityComparer<float>, IEqualityComparer<Vector4>, IEqualityComparer<Vector3>, IEqualityComparer<Vector2>
{
private readonly int precision;
public PrecisionEqualityComparer(int precision)
{
this.precision = precision;
}
public bool Equals(Vector2 x, Vector2 y)
{
return this.Equals(x.X, y.X) &&
this.Equals(x.Y, y.Y);
}
public bool Equals(Vector3 x, Vector3 y)
{
return this.Equals(x.X, y.X) &&
this.Equals(x.Y, y.Y) &&
this.Equals(x.Z, y.Z);
}
public bool Equals(Vector4 x, Vector4 y)
{
return this.Equals(x.W, y.W) &&
this.Equals(x.X, y.X) &&
this.Equals(x.Y, y.Y) &&
this.Equals(x.Z, y.Z);
}
public bool Equals(float x, float y)
{
return Math.Round(x, this.precision) == Math.Round(y, this.precision);
}
public int GetHashCode(Vector4 obj)
{
return obj.GetHashCode();
}
public int GetHashCode(Vector3 obj)
{
return obj.GetHashCode();
}
public int GetHashCode(Vector2 obj)
{
return obj.GetHashCode();
}
public int GetHashCode(float obj)
{
return obj.GetHashCode();
}
}
}
}