📷 A modern, cross-platform, 2D Graphics library for .NET
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// Copyright (c) Six Labors and contributors.
// Licensed under the Apache License, Version 2.0.
using System.Numerics;
using SixLabors.ImageSharp.PixelFormats;
namespace SixLabors.ImageSharp
{
/// <summary>
/// Extensions methods fpor the <see cref="GraphicsOptions"/> class.
/// </summary>
internal static class GraphicsOptionsExtensions
{
/// <summary>
/// Evaluates if a given SOURCE color can completely replace a BACKDROP color given the current blending and composition settings.
/// </summary>
/// <param name="options">The graphics options.</param>
/// <param name="color">The source color.</param>
/// <returns>true if the color can be considered opaque</returns>
/// <remarks>
/// Blending and composition is an expensive operation, in some cases, like
/// filling with a solid color, the blending can be avoided by a plain color replacement.
/// This method can be useful for such processors to select the fast path.
/// </remarks>
public static bool IsOpaqueColorWithoutBlending(this GraphicsOptions options, Color color)
{
if (options.ColorBlendingMode != PixelColorBlendingMode.Normal)
{
return false;
}
if (options.AlphaCompositionMode != PixelAlphaCompositionMode.SrcOver
&& options.AlphaCompositionMode != PixelAlphaCompositionMode.Src)
{
return false;
}
const float Opaque = 1F;
if (options.BlendPercentage != Opaque)
{
return false;
}
if (((Vector4)color).W != Opaque)
{
return false;
}
return true;
}
}
}