📷 A modern, cross-platform, 2D Graphics library for .NET
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// Copyright (c) Six Labors.
// Licensed under the Apache License, Version 2.0.
using System;
using System.Buffers;
using System.Linq;
using System.Numerics;
using System.Threading;
using SixLabors.ImageSharp.Formats.Jpeg.Components.Decoder.ColorConverters;
using SixLabors.ImageSharp.Memory;
using SixLabors.ImageSharp.PixelFormats;
namespace SixLabors.ImageSharp.Formats.Jpeg.Components.Decoder
{
internal class SpectralConverter<TPixel> : SpectralConverter, IDisposable
where TPixel : unmanaged, IPixel<TPixel>
{
private readonly Configuration configuration;
private readonly CancellationToken cancellationToken;
private JpegComponentPostProcessor[] componentProcessors;
private JpegColorConverter colorConverter;
// private IMemoryOwner<Vector4> rgbaBuffer;
private IMemoryOwner<byte> rgbBuffer;
private IMemoryOwner<TPixel> paddedProxyPixelRow;
private Buffer2D<TPixel> pixelBuffer;
private int pixelRowsPerStep;
private int pixelRowCounter;
public SpectralConverter(Configuration configuration, CancellationToken cancellationToken)
{
this.configuration = configuration;
this.cancellationToken = cancellationToken;
}
public Buffer2D<TPixel> GetPixelBuffer()
{
if (!this.Converted)
{
int steps = (int)Math.Ceiling(this.pixelBuffer.Height / (float)this.pixelRowsPerStep);
for (int step = 0; step < steps; step++)
{
this.cancellationToken.ThrowIfCancellationRequested();
this.ConvertStride(step);
}
}
return this.pixelBuffer;
}
/// <inheritdoc/>
public override void InjectFrameData(JpegFrame frame, IRawJpegData jpegData)
{
MemoryAllocator allocator = this.configuration.MemoryAllocator;
// iteration data
int majorBlockWidth = frame.Components.Max((component) => component.SizeInBlocks.Width);
int majorVerticalSamplingFactor = frame.Components.Max((component) => component.SamplingFactors.Height);
const int blockPixelHeight = 8;
this.pixelRowsPerStep = majorVerticalSamplingFactor * blockPixelHeight;
// pixel buffer for resulting image
this.pixelBuffer = allocator.Allocate2D<TPixel>(frame.PixelWidth, frame.PixelHeight);
this.paddedProxyPixelRow = allocator.Allocate<TPixel>(frame.PixelWidth + 3);
// component processors from spectral to Rgba32
const int blockPixelWidth = 8;
var postProcessorBufferSize = new Size(majorBlockWidth * blockPixelWidth, this.pixelRowsPerStep);
this.componentProcessors = new JpegComponentPostProcessor[frame.Components.Length];
for (int i = 0; i < this.componentProcessors.Length; i++)
{
this.componentProcessors[i] = new JpegComponentPostProcessor(allocator, frame, jpegData, postProcessorBufferSize, frame.Components[i]);
}
// single 'stride' rgba32 buffer for conversion between spectral and TPixel
this.rgbBuffer = allocator.Allocate<byte>(frame.PixelWidth * 3);
// color converter from Rgba32 to TPixel
this.colorConverter = this.GetColorConverter(frame, jpegData);
}
/// <inheritdoc/>
public override void ConvertStrideBaseline()
{
// Convert next pixel stride using single spectral `stride'
// Note that zero passing eliminates the need of virtual call
// from JpegComponentPostProcessor
this.ConvertStride(spectralStep: 0);
foreach (JpegComponentPostProcessor cpp in this.componentProcessors)
{
cpp.ClearSpectralBuffers();
}
}
/// <inheritdoc/>
public void Dispose()
{
if (this.componentProcessors != null)
{
foreach (JpegComponentPostProcessor cpp in this.componentProcessors)
{
cpp.Dispose();
}
}
this.rgbBuffer?.Dispose();
this.paddedProxyPixelRow?.Dispose();
}
private void ConvertStride(int spectralStep)
{
int maxY = Math.Min(this.pixelBuffer.Height, this.pixelRowCounter + this.pixelRowsPerStep);
var buffers = new Buffer2D<float>[this.componentProcessors.Length];
for (int i = 0; i < this.componentProcessors.Length; i++)
{
this.componentProcessors[i].CopyBlocksToColorBuffer(spectralStep);
buffers[i] = this.componentProcessors[i].ColorBuffer;
}
int width = this.pixelBuffer.Width;
for (int yy = this.pixelRowCounter; yy < maxY; yy++)
{
int y = yy - this.pixelRowCounter;
var values = new JpegColorConverter.ComponentValues(buffers, y);
this.colorConverter.ConvertToRgbInplace(values);
values = values.Slice(0, width); // slice away Jpeg padding
Span<byte> r = this.rgbBuffer.Slice(0, width);
Span<byte> g = this.rgbBuffer.Slice(width, width);
Span<byte> b = this.rgbBuffer.Slice(width * 2, width);
SimdUtils.NormalizedFloatToByteSaturate(values.Component0, r);
SimdUtils.NormalizedFloatToByteSaturate(values.Component1, g);
SimdUtils.NormalizedFloatToByteSaturate(values.Component2, b);
// PackFromRgbPlanes expects the destination to be padded, so try to get padded span containing extra elements from the next row.
// If we can't get such a padded row because we are on a MemoryGroup boundary or at the last row,
// pack pixels to a temporary, padded proxy buffer, then copy the relevant values to the destination row.
if (this.pixelBuffer.TryGetPaddedRowSpan(yy, 3, out Span<TPixel> destRow))
{
PixelOperations<TPixel>.Instance.PackFromRgbPlanes(this.configuration, r, g, b, destRow);
}
else
{
Span<TPixel> proxyRow = this.paddedProxyPixelRow.GetSpan();
PixelOperations<TPixel>.Instance.PackFromRgbPlanes(this.configuration, r, g, b, proxyRow);
proxyRow.Slice(0, width).CopyTo(this.pixelBuffer.GetRowSpan(yy));
}
}
this.pixelRowCounter += this.pixelRowsPerStep;
}
}
}