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179 lines
6.6 KiB
179 lines
6.6 KiB
// Copyright (c) Six Labors and contributors.
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// Licensed under the Apache License, Version 2.0.
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using System;
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using System.Buffers;
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using System.Numerics;
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using SixLabors.ImageSharp.Advanced;
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using SixLabors.ImageSharp.Memory;
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using SixLabors.ImageSharp.PixelFormats;
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using SixLabors.Memory;
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using SixLabors.Primitives;
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namespace SixLabors.ImageSharp.Processing
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{
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/// <summary>
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/// Provides an implementation of a brush that can recolor an image
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/// </summary>
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public class RecolorBrush : IBrush
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{
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/// <summary>
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/// Initializes a new instance of the <see cref="RecolorBrush" /> class.
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/// </summary>
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/// <param name="sourceColor">Color of the source.</param>
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/// <param name="targetColor">Color of the target.</param>
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/// <param name="threshold">The threshold as a value between 0 and 1.</param>
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public RecolorBrush(Color sourceColor, Color targetColor, float threshold)
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{
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this.SourceColor = sourceColor;
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this.Threshold = threshold;
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this.TargetColor = targetColor;
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}
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/// <summary>
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/// Gets the threshold.
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/// </summary>
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public float Threshold { get; }
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/// <summary>
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/// Gets the source color.
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/// </summary>
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/// <value>
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/// The color of the source.
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/// </value>
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public Color SourceColor { get; }
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/// <summary>
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/// Gets the target color.
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/// </summary>
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public Color TargetColor { get; }
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/// <inheritdoc />
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public BrushApplicator<TPixel> CreateApplicator<TPixel>(
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ImageFrame<TPixel> source,
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RectangleF region,
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GraphicsOptions options)
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where TPixel : struct, IPixel<TPixel>
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{
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return new RecolorBrushApplicator<TPixel>(
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source,
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this.SourceColor.ToPixel<TPixel>(),
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this.TargetColor.ToPixel<TPixel>(),
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this.Threshold,
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options);
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}
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/// <summary>
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/// The recolor brush applicator.
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/// </summary>
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private class RecolorBrushApplicator<TPixel> : BrushApplicator<TPixel>
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where TPixel : struct, IPixel<TPixel>
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{
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/// <summary>
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/// The source color.
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/// </summary>
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private readonly Vector4 sourceColor;
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/// <summary>
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/// The target color.
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/// </summary>
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private readonly Vector4 targetColor;
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/// <summary>
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/// The threshold.
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/// </summary>
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private readonly float threshold;
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private readonly TPixel targetColorPixel;
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/// <summary>
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/// Initializes a new instance of the <see cref="RecolorBrushApplicator{TPixel}" /> class.
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/// </summary>
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/// <param name="source">The source image.</param>
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/// <param name="sourceColor">Color of the source.</param>
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/// <param name="targetColor">Color of the target.</param>
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/// <param name="threshold">The threshold .</param>
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/// <param name="options">The options</param>
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public RecolorBrushApplicator(ImageFrame<TPixel> source, TPixel sourceColor, TPixel targetColor, float threshold, GraphicsOptions options)
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: base(source, options)
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{
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this.sourceColor = sourceColor.ToVector4();
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this.targetColor = targetColor.ToVector4();
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this.targetColorPixel = targetColor;
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// Lets hack a min max extremes for a color space by letting the IPackedPixel clamp our values to something in the correct spaces :)
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var maxColor = default(TPixel);
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maxColor.FromVector4(new Vector4(float.MaxValue));
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var minColor = default(TPixel);
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minColor.FromVector4(new Vector4(float.MinValue));
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this.threshold = Vector4.DistanceSquared(maxColor.ToVector4(), minColor.ToVector4()) * threshold;
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}
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/// <summary>
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/// Gets the color for a single pixel.
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/// </summary>
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/// <param name="x">The x.</param>
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/// <param name="y">The y.</param>
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/// <returns>
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/// The color
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/// </returns>
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internal override TPixel this[int x, int y]
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{
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get
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{
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// Offset the requested pixel by the value in the rectangle (the shapes position)
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TPixel result = this.Target[x, y];
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var background = result.ToVector4();
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float distance = Vector4.DistanceSquared(background, this.sourceColor);
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if (distance <= this.threshold)
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{
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float lerpAmount = (this.threshold - distance) / this.threshold;
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return this.Blender.Blend(
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result,
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this.targetColorPixel,
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lerpAmount);
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}
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return result;
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}
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}
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/// <inheritdoc />
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public override void Dispose()
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{
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}
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/// <inheritdoc />
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internal override void Apply(Span<float> scanline, int x, int y)
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{
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MemoryAllocator memoryAllocator = this.Target.MemoryAllocator;
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using (IMemoryOwner<float> amountBuffer = memoryAllocator.Allocate<float>(scanline.Length))
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using (IMemoryOwner<TPixel> overlay = memoryAllocator.Allocate<TPixel>(scanline.Length))
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{
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Span<float> amountSpan = amountBuffer.GetSpan();
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Span<TPixel> overlaySpan = overlay.GetSpan();
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for (int i = 0; i < scanline.Length; i++)
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{
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amountSpan[i] = scanline[i] * this.Options.BlendPercentage;
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int offsetX = x + i;
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// No doubt this one can be optimized further but I can't imagine its
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// actually being used and can probably be removed/internalized for now
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overlaySpan[i] = this[offsetX, y];
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}
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Span<TPixel> destinationRow = this.Target.GetPixelRowSpan(y).Slice(x, scanline.Length);
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this.Blender.Blend(
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this.Target.Configuration,
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destinationRow,
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destinationRow,
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overlaySpan,
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amountSpan);
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}
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}
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}
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}
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}
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