📷 A modern, cross-platform, 2D Graphics library for .NET
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// Copyright (c) Six Labors.
// Licensed under the Six Labors Split License.
using System.Buffers;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using SixLabors.ImageSharp.IO;
using SixLabors.ImageSharp.Memory;
namespace SixLabors.ImageSharp.Formats.Gif;
/// <summary>
/// Decompresses and decodes data using the dynamic LZW algorithms.
/// </summary>
internal sealed class LzwDecoder : IDisposable
{
/// <summary>
/// The max decoder pixel stack size.
/// </summary>
private const int MaxStackSize = 4096;
/// <summary>
/// The maximum bits for a lzw code.
/// </summary>
private const int MaximumLzwBits = 12;
/// <summary>
/// The null code.
/// </summary>
private const int NullCode = -1;
/// <summary>
/// The stream to decode.
/// </summary>
private readonly BufferedReadStream stream;
/// <summary>
/// The prefix buffer.
/// </summary>
private readonly IMemoryOwner<int> prefix;
/// <summary>
/// The suffix buffer.
/// </summary>
private readonly IMemoryOwner<int> suffix;
/// <summary>
/// The pixel stack buffer.
/// </summary>
private readonly IMemoryOwner<int> pixelStack;
/// <summary>
/// Initializes a new instance of the <see cref="LzwDecoder"/> class
/// and sets the stream, where the compressed data should be read from.
/// </summary>
/// <param name="memoryAllocator">The <see cref="MemoryAllocator"/> to use for buffer allocations.</param>
/// <param name="stream">The stream to read from.</param>
/// <exception cref="ArgumentNullException"><paramref name="stream"/> is null.</exception>
public LzwDecoder(MemoryAllocator memoryAllocator, BufferedReadStream stream)
{
this.stream = stream ?? throw new ArgumentNullException(nameof(stream));
this.prefix = memoryAllocator.Allocate<int>(MaxStackSize, AllocationOptions.Clean);
this.suffix = memoryAllocator.Allocate<int>(MaxStackSize, AllocationOptions.Clean);
this.pixelStack = memoryAllocator.Allocate<int>(MaxStackSize + 1, AllocationOptions.Clean);
}
/// <summary>
/// Decodes and decompresses all pixel indices from the stream, assigning the pixel values to the buffer.
/// </summary>
/// <param name="minCodeSize">Minimum code size of the data.</param>
/// <param name="pixels">The pixel array to decode to.</param>
public void DecodePixels(int minCodeSize, Buffer2D<byte> pixels)
{
// Calculate the clear code. The value of the clear code is 2 ^ minCodeSize
int clearCode = 1 << minCodeSize;
// It is possible to specify a larger LZW minimum code size than the palette length in bits
// which may leave a gap in the codes where no colors are assigned.
// http://www.matthewflickinger.com/lab/whatsinagif/lzw_image_data.asp#lzw_compression
if (minCodeSize < 2 || minCodeSize > MaximumLzwBits || clearCode > MaxStackSize)
{
// Don't attempt to decode the frame indices.
// Theoretically we could determine a min code size from the length of the provided
// color palette but we won't bother since the image is most likely corrupted.
return;
}
// The resulting index table length.
int width = pixels.Width;
int height = pixels.Height;
int length = width * height;
int codeSize = minCodeSize + 1;
// Calculate the end code
int endCode = clearCode + 1;
// Calculate the available code.
int availableCode = clearCode + 2;
// Jillzhangs Code see: http://giflib.codeplex.com/
// Adapted from John Cristy's ImageMagick.
int code;
int oldCode = NullCode;
int codeMask = (1 << codeSize) - 1;
int bits = 0;
int top = 0;
int count = 0;
int bi = 0;
int xyz = 0;
int data = 0;
int first = 0;
ref int prefixRef = ref MemoryMarshal.GetReference(this.prefix.GetSpan());
ref int suffixRef = ref MemoryMarshal.GetReference(this.suffix.GetSpan());
ref int pixelStackRef = ref MemoryMarshal.GetReference(this.pixelStack.GetSpan());
for (code = 0; code < clearCode; code++)
{
Unsafe.Add(ref suffixRef, (uint)code) = (byte)code;
}
Span<byte> buffer = stackalloc byte[byte.MaxValue];
int y = 0;
int x = 0;
int rowMax = width;
ref byte pixelsRowRef = ref MemoryMarshal.GetReference(pixels.DangerousGetRowSpan(y));
while (xyz < length)
{
// Reset row reference.
if (xyz == rowMax)
{
x = 0;
pixelsRowRef = ref MemoryMarshal.GetReference(pixels.DangerousGetRowSpan(++y));
rowMax = (y * width) + width;
}
if (top == 0)
{
if (bits < codeSize)
{
// Load bytes until there are enough bits for a code.
if (count == 0)
{
// Read a new data block.
count = this.ReadBlock(buffer);
if (count == 0)
{
break;
}
bi = 0;
}
data += buffer[bi] << bits;
bits += 8;
bi++;
count--;
continue;
}
// Get the next code
code = data & codeMask;
data >>= codeSize;
bits -= codeSize;
// Interpret the code
if (code > availableCode || code == endCode)
{
break;
}
if (code == clearCode)
{
// Reset the decoder
codeSize = minCodeSize + 1;
codeMask = (1 << codeSize) - 1;
availableCode = clearCode + 2;
oldCode = NullCode;
continue;
}
if (oldCode == NullCode)
{
Unsafe.Add(ref pixelStackRef, (uint)top++) = Unsafe.Add(ref suffixRef, (uint)code);
oldCode = code;
first = code;
continue;
}
int inCode = code;
if (code == availableCode)
{
Unsafe.Add(ref pixelStackRef, (uint)top++) = (byte)first;
code = oldCode;
}
while (code > clearCode)
{
Unsafe.Add(ref pixelStackRef, (uint)top++) = Unsafe.Add(ref suffixRef, (uint)code);
code = Unsafe.Add(ref prefixRef, (uint)code);
}
int suffixCode = Unsafe.Add(ref suffixRef, (uint)code);
first = suffixCode;
Unsafe.Add(ref pixelStackRef, (uint)top++) = suffixCode;
// Fix for Gifs that have "deferred clear code" as per here :
// https://bugzilla.mozilla.org/show_bug.cgi?id=55918
if (availableCode < MaxStackSize)
{
Unsafe.Add(ref prefixRef, (uint)availableCode) = oldCode;
Unsafe.Add(ref suffixRef, (uint)availableCode) = first;
availableCode++;
if (availableCode == codeMask + 1 && availableCode < MaxStackSize)
{
codeSize++;
codeMask = (1 << codeSize) - 1;
}
}
oldCode = inCode;
}
// Pop a pixel off the pixel stack.
top--;
// Clear missing pixels
xyz++;
Unsafe.Add(ref pixelsRowRef, (uint)x++) = (byte)Unsafe.Add(ref pixelStackRef, (uint)top);
}
}
/// <summary>
/// Decodes and decompresses all pixel indices from the stream allowing skipping of the data.
/// </summary>
/// <param name="minCodeSize">Minimum code size of the data.</param>
/// <param name="length">The resulting index table length.</param>
public void SkipIndices(int minCodeSize, int length)
{
// Calculate the clear code. The value of the clear code is 2 ^ minCodeSize
int clearCode = 1 << minCodeSize;
// It is possible to specify a larger LZW minimum code size than the palette length in bits
// which may leave a gap in the codes where no colors are assigned.
// http://www.matthewflickinger.com/lab/whatsinagif/lzw_image_data.asp#lzw_compression
if (minCodeSize < 2 || minCodeSize > MaximumLzwBits || clearCode > MaxStackSize)
{
// Don't attempt to decode the frame indices.
// Theoretically we could determine a min code size from the length of the provided
// color palette but we won't bother since the image is most likely corrupted.
return;
}
int codeSize = minCodeSize + 1;
// Calculate the end code
int endCode = clearCode + 1;
// Calculate the available code.
int availableCode = clearCode + 2;
// Jillzhangs Code see: http://giflib.codeplex.com/
// Adapted from John Cristy's ImageMagick.
int code;
int oldCode = NullCode;
int codeMask = (1 << codeSize) - 1;
int bits = 0;
int top = 0;
int count = 0;
int bi = 0;
int xyz = 0;
int data = 0;
int first = 0;
ref int prefixRef = ref MemoryMarshal.GetReference(this.prefix.GetSpan());
ref int suffixRef = ref MemoryMarshal.GetReference(this.suffix.GetSpan());
ref int pixelStackRef = ref MemoryMarshal.GetReference(this.pixelStack.GetSpan());
for (code = 0; code < clearCode; code++)
{
Unsafe.Add(ref suffixRef, (uint)code) = (byte)code;
}
Span<byte> buffer = stackalloc byte[byte.MaxValue];
while (xyz < length)
{
if (top == 0)
{
if (bits < codeSize)
{
// Load bytes until there are enough bits for a code.
if (count == 0)
{
// Read a new data block.
count = this.ReadBlock(buffer);
if (count == 0)
{
break;
}
bi = 0;
}
data += buffer[bi] << bits;
bits += 8;
bi++;
count--;
continue;
}
// Get the next code
code = data & codeMask;
data >>= codeSize;
bits -= codeSize;
// Interpret the code
if (code > availableCode || code == endCode)
{
break;
}
if (code == clearCode)
{
// Reset the decoder
codeSize = minCodeSize + 1;
codeMask = (1 << codeSize) - 1;
availableCode = clearCode + 2;
oldCode = NullCode;
continue;
}
if (oldCode == NullCode)
{
Unsafe.Add(ref pixelStackRef, (uint)top++) = Unsafe.Add(ref suffixRef, (uint)code);
oldCode = code;
first = code;
continue;
}
int inCode = code;
if (code == availableCode)
{
Unsafe.Add(ref pixelStackRef, (uint)top++) = (byte)first;
code = oldCode;
}
while (code > clearCode)
{
Unsafe.Add(ref pixelStackRef, (uint)top++) = Unsafe.Add(ref suffixRef, (uint)code);
code = Unsafe.Add(ref prefixRef, (uint)code);
}
int suffixCode = Unsafe.Add(ref suffixRef, (uint)code);
first = suffixCode;
Unsafe.Add(ref pixelStackRef, (uint)top++) = suffixCode;
// Fix for Gifs that have "deferred clear code" as per here :
// https://bugzilla.mozilla.org/show_bug.cgi?id=55918
if (availableCode < MaxStackSize)
{
Unsafe.Add(ref prefixRef, (uint)availableCode) = oldCode;
Unsafe.Add(ref suffixRef, (uint)availableCode) = first;
availableCode++;
if (availableCode == codeMask + 1 && availableCode < MaxStackSize)
{
codeSize++;
codeMask = (1 << codeSize) - 1;
}
}
oldCode = inCode;
}
// Pop a pixel off the pixel stack.
top--;
// Clear missing pixels
xyz++;
}
}
/// <summary>
/// Reads the next data block from the stream. A data block begins with a byte,
/// which defines the size of the block, followed by the block itself.
/// </summary>
/// <param name="buffer">The buffer to store the block in.</param>
/// <returns>
/// The <see cref="int"/>.
/// </returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private int ReadBlock(Span<byte> buffer)
{
int bufferSize = this.stream.ReadByte();
if (bufferSize < 1)
{
return 0;
}
int count = this.stream.Read(buffer, 0, bufferSize);
return count != bufferSize ? 0 : bufferSize;
}
/// <inheritdoc />
public void Dispose()
{
this.prefix.Dispose();
this.suffix.Dispose();
this.pixelStack.Dispose();
}
}