📷 A modern, cross-platform, 2D Graphics library for .NET
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// <copyright file="IDCT.cs" company="James Jackson-South">
// Copyright (c) James Jackson-South and contributors.
// Licensed under the Apache License, Version 2.0.
// </copyright>
using System.Numerics;
namespace ImageSharp.Formats
{
/// <summary>
/// Performs a 2-D Inverse Discrete Cosine Transformation.
/// </summary>
internal class IDCT
{
private const int w1 = 2841; // 2048*sqrt(2)*cos(1*pi/16)
private const int w2 = 2676; // 2048*sqrt(2)*cos(2*pi/16)
private const int w3 = 2408; // 2048*sqrt(2)*cos(3*pi/16)
private const int w5 = 1609; // 2048*sqrt(2)*cos(5*pi/16)
private const int w6 = 1108; // 2048*sqrt(2)*cos(6*pi/16)
private const int w7 = 565; // 2048*sqrt(2)*cos(7*pi/16)
private const int w1pw7 = w1 + w7;
private const int w1mw7 = w1 - w7;
private const int w2pw6 = w2 + w6;
private const int w2mw6 = w2 - w6;
private const int w3pw5 = w3 + w5;
private const int w3mw5 = w3 - w5;
private const int r2 = 181; // 256/sqrt(2)
/// <summary>
/// Performs a 2-D Inverse Discrete Cosine Transformation.
/// <para>
/// The input coefficients should already have been multiplied by the
/// appropriate quantization table. We use fixed-point computation, with the
/// number of bits for the fractional component varying over the intermediate
/// stages.
/// </para>
/// For more on the actual algorithm, see Z. Wang, "Fast algorithms for the
/// discrete W transform and for the discrete Fourier transform", IEEE Trans. on
/// ASSP, Vol. ASSP- 32, pp. 803-816, Aug. 1984.
/// </summary>
/// <param name="src">The source block of coefficients</param>
public static void Transform(ref Block src)
{
// Horizontal 1-D IDCT.
for (int y = 0; y < 8; y++)
{
int y8 = y * 8;
// If all the AC components are zero, then the IDCT is trivial.
if (src[y8 + 1] == 0 && src[y8 + 2] == 0 && src[y8 + 3] == 0 &&
src[y8 + 4] == 0 && src[y8 + 5] == 0 && src[y8 + 6] == 0 && src[y8 + 7] == 0)
{
int dc = src[y8 + 0] << 3;
src[y8 + 0] = dc;
src[y8 + 1] = dc;
src[y8 + 2] = dc;
src[y8 + 3] = dc;
src[y8 + 4] = dc;
src[y8 + 5] = dc;
src[y8 + 6] = dc;
src[y8 + 7] = dc;
continue;
}
// Prescale.
int x0 = (src[y8 + 0] << 11) + 128;
int x1 = src[y8 + 4] << 11;
int x2 = src[y8 + 6];
int x3 = src[y8 + 2];
int x4 = src[y8 + 1];
int x5 = src[y8 + 7];
int x6 = src[y8 + 5];
int x7 = src[y8 + 3];
// Stage 1.
int x8 = w7 * (x4 + x5);
x4 = x8 + (w1mw7 * x4);
x5 = x8 - (w1pw7 * x5);
x8 = w3 * (x6 + x7);
x6 = x8 - (w3mw5 * x6);
x7 = x8 - (w3pw5 * x7);
// Stage 2.
x8 = x0 + x1;
x0 -= x1;
x1 = w6 * (x3 + x2);
x2 = x1 - (w2pw6 * x2);
x3 = x1 + (w2mw6 * x3);
x1 = x4 + x6;
x4 -= x6;
x6 = x5 + x7;
x5 -= x7;
// Stage 3.
x7 = x8 + x3;
x8 -= x3;
x3 = x0 + x2;
x0 -= x2;
x2 = ((r2 * (x4 + x5)) + 128) >> 8;
x4 = ((r2 * (x4 - x5)) + 128) >> 8;
// Stage 4.
src[y8 + 0] = (x7 + x1) >> 8;
src[y8 + 1] = (x3 + x2) >> 8;
src[y8 + 2] = (x0 + x4) >> 8;
src[y8 + 3] = (x8 + x6) >> 8;
src[y8 + 4] = (x8 - x6) >> 8;
src[y8 + 5] = (x0 - x4) >> 8;
src[y8 + 6] = (x3 - x2) >> 8;
src[y8 + 7] = (x7 - x1) >> 8;
}
// Vertical 1-D IDCT.
for (int x = 0; x < 8; x++)
{
// Similar to the horizontal 1-D IDCT case, if all the AC components are zero, then the IDCT is trivial.
// However, after performing the horizontal 1-D IDCT, there are typically non-zero AC components, so
// we do not bother to check for the all-zero case.
// Prescale.
int y0 = (src[x] << 8) + 8192;
int y1 = src[32 + x] << 8;
int y2 = src[48 + x];
int y3 = src[16 + x];
int y4 = src[8 + x];
int y5 = src[56 + x];
int y6 = src[40 + x];
int y7 = src[24 + x];
// Stage 1.
int y8 = (w7 * (y4 + y5)) + 4;
y4 = (y8 + (w1mw7 * y4)) >> 3;
y5 = (y8 - (w1pw7 * y5)) >> 3;
y8 = (w3 * (y6 + y7)) + 4;
y6 = (y8 - (w3mw5 * y6)) >> 3;
y7 = (y8 - (w3pw5 * y7)) >> 3;
// Stage 2.
y8 = y0 + y1;
y0 -= y1;
y1 = (w6 * (y3 + y2)) + 4;
y2 = (y1 - (w2pw6 * y2)) >> 3;
y3 = (y1 + (w2mw6 * y3)) >> 3;
y1 = y4 + y6;
y4 -= y6;
y6 = y5 + y7;
y5 -= y7;
// Stage 3.
y7 = y8 + y3;
y8 -= y3;
y3 = y0 + y2;
y0 -= y2;
y2 = ((r2 * (y4 + y5)) + 128) >> 8;
y4 = ((r2 * (y4 - y5)) + 128) >> 8;
// Stage 4.
src[x] = (y7 + y1) >> 14;
src[8 + x] = (y3 + y2) >> 14;
src[16 + x] = (y0 + y4) >> 14;
src[24 + x] = (y8 + y6) >> 14;
src[32 + x] = (y8 - y6) >> 14;
src[40 + x] = (y0 - y4) >> 14;
src[48 + x] = (y3 - y2) >> 14;
src[56 + x] = (y7 - y1) >> 14;
}
}
}
}