📷 A modern, cross-platform, 2D Graphics library for .NET
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// --------------------------------------------------------------------------------------------------------------------
// <copyright file="GifGraphicsControlExtension.cs" company="James South">
// Copyright © James South and contributors.
// Licensed under the Apache License, Version 2.0.
// </copyright>
// <summary>
// The Graphic Control Extension contains parameters used when
// processing a graphic rendering block.
// </summary>
// --------------------------------------------------------------------------------------------------------------------
namespace ImageProcessor.Formats
{
/// <summary>
/// The Graphic Control Extension contains parameters used when
/// processing a graphic rendering block.
/// </summary>
internal sealed class GifGraphicsControlExtension
{
/// <summary>
/// Gets or sets the disposal method which indicates the way in which the
/// graphic is to be treated after being displayed.
/// </summary>
public DisposalMethod DisposalMethod { get; set; }
/// <summary>
/// Gets or sets a value indicating whether transparency flag is to be set.
/// This indicates whether a transparency index is given in the Transparent Index field.
/// (This field is the least significant bit of the byte.)
/// </summary>
public bool TransparencyFlag { get; set; }
/// <summary>
/// Gets or sets the transparency index.
/// The Transparency Index is such that when encountered, the corresponding pixel
/// of the display device is not modified and processing goes on to the next pixel.
/// </summary>
public int TransparencyIndex { get; set; }
/// <summary>
/// Gets or sets the delay time.
/// If not 0, this field specifies the number of hundredths (1/100) of a second to
/// wait before continuing with the processing of the Data Stream.
/// The clock starts ticking immediately after the graphic is rendered.
/// </summary>
public int DelayTime { get; set; }
}
}