📷 A modern, cross-platform, 2D Graphics library for .NET
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// <copyright file="ShapeRegion.cs" company="James Jackson-South">
// Copyright (c) James Jackson-South and contributors.
// Licensed under the Apache License, Version 2.0.
// </copyright>
namespace ImageSharp.Drawing
{
using System.Buffers;
using System.Collections.Immutable;
using System.Numerics;
using ImageSharp.Drawing.Processors;
using SixLabors.Shapes;
using Rectangle = ImageSharp.Rectangle;
/// <summary>
/// A drawable mapping between a <see cref="SixLabors.Shapes.IShape"/>/<see cref="SixLabors.Shapes.IPath"/> and a drawable/fillable region.
/// </summary>
/// <seealso cref="ImageSharp.Drawing.IDrawableRegion" />
internal class ShapeRegion : IDrawableRegion
{
/// <summary>
/// The fillable shape
/// </summary>
private readonly IShape shape;
/// <summary>
/// The drawable paths
/// </summary>
private readonly ImmutableArray<IPath> paths;
/// <summary>
/// Initializes a new instance of the <see cref="ShapeRegion"/> class.
/// </summary>
/// <param name="path">The path.</param>
public ShapeRegion(IPath path)
: this(ImmutableArray.Create(path))
{
this.shape = path.AsShape();
this.Bounds = RectangleF.Ceiling(path.Bounds.Convert());
}
/// <summary>
/// Initializes a new instance of the <see cref="ShapeRegion"/> class.
/// </summary>
/// <param name="shape">The shape.</param>
public ShapeRegion(IShape shape)
: this(shape.Paths)
{
this.shape = shape;
this.Bounds = RectangleF.Ceiling(shape.Bounds.Convert());
}
/// <summary>
/// Initializes a new instance of the <see cref="ShapeRegion"/> class.
/// </summary>
/// <param name="paths">The paths.</param>
private ShapeRegion(ImmutableArray<IPath> paths)
{
this.paths = paths;
}
/// <summary>
/// Gets the maximum number of intersections to could be returned.
/// </summary>
/// <value>
/// The maximum intersections.
/// </value>
public int MaxIntersections => this.shape.MaxIntersections;
/// <summary>
/// Gets the bounds.
/// </summary>
/// <value>
/// The bounds.
/// </value>
public Rectangle Bounds { get; }
/// <summary>
/// Scans the X axis for intersections.
/// </summary>
/// <param name="x">The x.</param>
/// <param name="buffer">The buffer.</param>
/// <param name="length">The length.</param>
/// <param name="offset">The offset.</param>
/// <returns>
/// The number of intersections found.
/// </returns>
public int ScanX(int x, float[] buffer, int length, int offset)
{
var start = new Vector2(x, this.Bounds.Top - 1);
var end = new Vector2(x, this.Bounds.Bottom + 1);
Vector2[] innerbuffer = ArrayPool<Vector2>.Shared.Rent(length);
try
{
int count = this.shape.FindIntersections(
start,
end,
innerbuffer,
length,
0);
for (var i = 0; i < count; i++)
{
buffer[i + offset] = innerbuffer[i].Y;
}
return count;
}
finally
{
ArrayPool<Vector2>.Shared.Return(innerbuffer);
}
}
/// <summary>
/// Scans the Y axis for intersections.
/// </summary>
/// <param name="y">The position along the y axis to find intersections.</param>
/// <param name="buffer">The buffer.</param>
/// <param name="length">The length.</param>
/// <param name="offset">The offset.</param>
/// <returns>
/// The number of intersections found.
/// </returns>
public int ScanY(int y, float[] buffer, int length, int offset)
{
var start = new Vector2(this.Bounds.Left - 1, y);
var end = new Vector2(this.Bounds.Right + 1, y);
Vector2[] innerbuffer = ArrayPool<Vector2>.Shared.Rent(length);
try
{
int count = this.shape.FindIntersections(
start,
end,
innerbuffer,
length,
0);
for (var i = 0; i < count; i++)
{
buffer[i + offset] = innerbuffer[i].X;
}
return count;
}
finally
{
ArrayPool<Vector2>.Shared.Return(innerbuffer);
}
}
/// <summary>
/// Gets the point information for the specified x and y location.
/// </summary>
/// <param name="x">The x.</param>
/// <param name="y">The y.</param>
/// <returns>Information about the the point</returns>
public PointInfo GetPointInfo(int x, int y)
{
var point = new Vector2(x, y);
SixLabors.Shapes.PointInfo result = default(SixLabors.Shapes.PointInfo);
float distance = float.MaxValue;
for (int i = 0; i < this.paths.Length; i++)
{
var p = this.paths[i].Distance(point);
if (p.DistanceFromPath < distance)
{
distance = p.DistanceFromPath;
result = p;
}
}
return result.Convert();
}
}
}