📷 A modern, cross-platform, 2D Graphics library for .NET
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namespace ImageSharp.Benchmarks
{
using System.Numerics;
using BenchmarkDotNet.Attributes;
public partial class RgbToYCbCr
{
private static readonly Vector3 VectorY = new Vector3(0.299F, 0.587F, 0.114F);
private static readonly Vector3 VectorCb = new Vector3(-0.168736F, 0.331264F, 0.5F);
private static readonly Vector3 VectorCr = new Vector3(0.5F, 0.418688F, 0.081312F);
[Benchmark(Baseline = true, Description = "Floating Point Conversion")]
public Vector3 RgbaToYcbCr()
{
Vector3 v = new Vector3(255);
float yy = (0.299F * v.X) + (0.587F * v.Y) + (0.114F * v.Z);
float cb = 128 + ((-0.168736F * v.X) - (0.331264F * v.Y) + (0.5F * v.Z));
float cr = 128 + ((0.5F * v.X) - (0.418688F * v.Y) - (0.081312F * v.Z));
return new Vector3(yy, cb, cr);
}
[Benchmark(Description = "Simd Floating Point Conversion")]
public Vector3 RgbaToYcbCrSimd()
{
Vector3 vectorRgb = new Vector3(255);
Vector3 vectorY = VectorY * vectorRgb;
Vector3 vectorCb = VectorCb * vectorRgb;
Vector3 vectorCr = VectorCr * vectorRgb;
float yy = vectorY.X + vectorY.Y + vectorY.Z;
float cb = 128 + (vectorCb.X - vectorCb.Y + vectorCb.Z);
float cr = 128 + (vectorCr.X - vectorCr.Y - vectorCr.Z);
return new Vector3(yy, cb, cr);
}
[Benchmark(Description = "Scaled Integer Conversion")]
public Vector3 RgbaToYcbCrScaled()
{
int r = 255;
int g = 255;
int b = 255;
// Scale by 1024, add .5F and truncate value
int y0 = 306 * r; // (0.299F * 1024) + .5F
int y1 = 601 * g; // (0.587F * 1024) + .5F
int y2 = 117 * b; // (0.114F * 1024) + .5F
int cb0 = -172 * r; // (-0.168736F * 1024) + .5F
int cb1 = 339 * g; // (0.331264F * 1024) + .5F
int cb2 = 512 * b; // (0.5F * 1024) + .5F
int cr0 = 512 * r; // (0.5F * 1024) + .5F
int cr1 = 429 * g; // (0.418688F * 1024) + .5F
int cr2 = 83 * b; // (0.081312F * 1024) + .5F
float yy = (y0 + y1 + y2) >> 10;
float cb = 128 + ((cb0 - cb1 + cb2) >> 10);
float cr = 128 + ((cr0 - cr1 - cr2) >> 10);
return new Vector3(yy, cb, cr);
}
[Benchmark(Description = "Scaled Integer LUT Conversion")]
public Vector3 RgbaToYcbCrScaledLut()
{
int r = 255;
int g = 255;
int b = 255;
float yy = (LookupTables.Y0[r] + LookupTables.Y1[g] + LookupTables.Y2[b]) >> 10;
float cb = 128 + ((LookupTables.Cb0[r] - LookupTables.Cb1[g] + LookupTables.Cb2Cr0[b]) >> 10);
float cr = 128 + ((LookupTables.Cb2Cr0[r] - LookupTables.Cr1[g] - LookupTables.Cr2[b]) >> 10);
return new Vector3(yy, cb, cr);
}
}
}