📷 A modern, cross-platform, 2D Graphics library for .NET
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// Copyright (c) Six Labors and contributors.
// Licensed under the Apache License, Version 2.0.
using System;
using System.ComponentModel;
using System.Numerics;
using System.Runtime.CompilerServices;
using SixLabors.ImageSharp.PixelFormats;
namespace SixLabors.ImageSharp.ColorSpaces
{
/// <summary>
/// Represents a HSV (hue, saturation, value) color. Also known as HSB (hue, saturation, brightness).
/// </summary>
internal readonly struct Hsv : IColorVector, IEquatable<Hsv>, IAlmostEquatable<Hsv, float>
{
/// <summary>
/// Max range used for clamping.
/// </summary>
private static readonly Vector3 VectorMax = new Vector3(360, 1, 1);
/// <summary>
/// The backing vector for SIMD support.
/// </summary>
private readonly Vector3 backingVector;
/// <summary>
/// Initializes a new instance of the <see cref="Hsv"/> struct.
/// </summary>
/// <param name="h">The h hue component.</param>
/// <param name="s">The s saturation component.</param>
/// <param name="v">The v value (brightness) component.</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public Hsv(float h, float s, float v)
: this(new Vector3(h, s, v))
{
}
/// <summary>
/// Initializes a new instance of the <see cref="Hsv"/> struct.
/// </summary>
/// <param name="vector">The vector representing the h, s, v components.</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public Hsv(Vector3 vector)
{
this.backingVector = Vector3.Clamp(vector, Vector3.Zero, VectorMax);
}
/// <summary>
/// Gets the hue component.
/// <remarks>A value ranging between 0 and 360.</remarks>
/// </summary>
public float H
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => this.backingVector.X;
}
/// <summary>
/// Gets the saturation component.
/// <remarks>A value ranging between 0 and 1.</remarks>
/// </summary>
public float S
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => this.backingVector.Y;
}
/// <summary>
/// Gets the value (brightness) component.
/// <remarks>A value ranging between 0 and 1.</remarks>
/// </summary>
public float V
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => this.backingVector.Z;
}
/// <inheritdoc/>
public Vector3 Vector
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => this.backingVector;
}
/// <summary>
/// Allows the implicit conversion of an instance of <see cref="Rgba32"/> to a
/// <see cref="Hsv"/>.
/// </summary>
/// <param name="color">The instance of <see cref="Rgba32"/> to convert.</param>
/// <returns>
/// An instance of <see cref="Hsv"/>.
/// </returns>
public static implicit operator Hsv(Rgba32 color)
{
float r = color.R / 255F;
float g = color.G / 255F;
float b = color.B / 255F;
float max = MathF.Max(r, MathF.Max(g, b));
float min = MathF.Min(r, MathF.Min(g, b));
float chroma = max - min;
float h = 0;
float s = 0;
float v = max;
if (MathF.Abs(chroma) < Constants.Epsilon)
{
return new Hsv(0, s, v);
}
if (MathF.Abs(r - max) < Constants.Epsilon)
{
h = (g - b) / chroma;
}
else if (MathF.Abs(g - max) < Constants.Epsilon)
{
h = 2 + ((b - r) / chroma);
}
else if (MathF.Abs(b - max) < Constants.Epsilon)
{
h = 4 + ((r - g) / chroma);
}
h *= 60;
if (h < 0.0)
{
h += 360;
}
s = chroma / v;
return new Hsv(h, s, v);
}
/// <summary>
/// Compares two <see cref="Hsv"/> objects for equality.
/// </summary>
/// <param name="left">
/// The <see cref="Hsv"/> on the left side of the operand.
/// </param>
/// <param name="right">
/// The <see cref="Hsv"/> on the right side of the operand.
/// </param>
/// <returns>
/// True if the current left is equal to the <paramref name="right"/> parameter; otherwise, false.
/// </returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool operator ==(Hsv left, Hsv right)
{
return left.Equals(right);
}
/// <summary>
/// Compares two <see cref="Hsv"/> objects for inequality.
/// </summary>
/// <param name="left">
/// The <see cref="Hsv"/> on the left side of the operand.
/// </param>
/// <param name="right">
/// The <see cref="Hsv"/> on the right side of the operand.
/// </param>
/// <returns>
/// True if the current left is unequal to the <paramref name="right"/> parameter; otherwise, false.
/// </returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool operator !=(Hsv left, Hsv right)
{
return !left.Equals(right);
}
/// <inheritdoc/>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public override int GetHashCode()
{
return this.backingVector.GetHashCode();
}
/// <inheritdoc/>
public override string ToString()
{
return this.Equals(default)
? "Hsv [ Empty ]"
: $"Hsv [ H={this.H:#0.##}, S={this.S:#0.##}, V={this.V:#0.##} ]";
}
/// <inheritdoc/>
public override bool Equals(object obj)
{
return obj is Hsv other && this.Equals(other);
}
/// <inheritdoc/>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool Equals(Hsv other)
{
return this.backingVector.Equals(other.backingVector);
}
/// <inheritdoc/>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool AlmostEquals(Hsv other, float precision)
{
var result = Vector3.Abs(this.backingVector - other.backingVector);
return result.X <= precision
&& result.Y <= precision
&& result.Z <= precision;
}
}
}