📷 A modern, cross-platform, 2D Graphics library for .NET
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 

71 lines
2.3 KiB

// Copyright (c) Six Labors.
// Licensed under the Six Labors Split License.
using System.Numerics;
using SixLabors.ImageSharp.Metadata.Profiles.Icc;
namespace SixLabors.ImageSharp.Tests.TestDataIcc.Conversion;
public class IccConversionDataLutEntry
{
private static readonly IccLut Lut256 = CreateLut(256);
private static readonly IccLut Lut32 = CreateLut(32);
private static readonly IccLut LutIdentity = CreateIdentityLut(0, 1);
// test cases were originally calculated unaware that
// IccConversionDataMatrix.Matrix3x3Random is actually the row-major transposed matrix
// of the typical column-major matrix
public static float[,] TestMatrix =
{
{ 0.1f, 0.4f, 0.7f },
{ 0.2f, 0.5f, 0.8f },
{ 0.3f, 0.6f, 0.9f }
};
private static readonly IccLut8TagDataEntry Lut8 = new(
[Lut256, Lut256],
IccConversionDataClut.Clut2x1,
[Lut256]);
private static readonly IccLut16TagDataEntry Lut16 = new(
[Lut32, Lut32],
IccConversionDataClut.Clut2x1,
[LutIdentity]);
private static readonly IccLut8TagDataEntry Lut8Matrix = new(
TestMatrix,
[Lut256, Lut256, Lut256],
IccConversionDataClut.Clut3x1,
[Lut256]);
private static readonly IccLut16TagDataEntry Lut16Matrix = new(
TestMatrix,
[Lut32, Lut32, Lut32],
IccConversionDataClut.Clut3x1,
[LutIdentity]);
private static IccLut CreateLut(int length)
{
float[] values = new float[length];
for (int i = 0; i < values.Length; i++)
{
values[i] = 0.1f + (i / (float)length);
}
return new IccLut(values);
}
private static IccLut CreateIdentityLut(float min, float max) => new([min, max]);
public static object[][] Lut8ConversionTestData =
[
[Lut8, new Vector4(0.2f, 0.3f, 0, 0), new Vector4(0.4578933760499877f, 0, 0, 0)],
[Lut8Matrix, new Vector4(0.21f, 0.31f, 0.41f, 0), new Vector4(0.40099657491875312f, 0, 0, 0)]
];
public static object[][] Lut16ConversionTestData =
[
[Lut16, new Vector4(0.2f, 0.3f, 0, 0), new Vector4(0.3543750030529918f, 0, 0, 0)],
[Lut16Matrix, new Vector4(0.21f, 0.31f, 0.41f, 0), new Vector4(0.29739562389689594f, 0, 0, 0)]
];
}