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101 lines
3.9 KiB
101 lines
3.9 KiB
// <copyright file="DecodedBlockMemento.cs" company="James Jackson-South">
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// Copyright (c) James Jackson-South and contributors.
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// Licensed under the Apache License, Version 2.0.
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// </copyright>
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namespace ImageSharp.Formats.Jpg
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{
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using System;
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using System.Buffers;
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/// <summary>
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/// A structure to store unprocessed <see cref="Block8x8F"/> instances and their coordinates while scanning the image.
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/// </summary>
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internal struct DecodedBlockMemento
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{
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/// <summary>
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/// A value indicating whether the <see cref="DecodedBlockMemento"/> instance is initialized.
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/// </summary>
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public bool Initialized;
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/// <summary>
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/// X coordinate of the current block, in units of 8x8. (The third block in the first row has (bx, by) = (2, 0))
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/// </summary>
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public int Bx;
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/// <summary>
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/// Y coordinate of the current block, in units of 8x8. (The third block in the first row has (bx, by) = (2, 0))
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/// </summary>
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public int By;
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/// <summary>
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/// The <see cref="Block8x8F"/>
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/// </summary>
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public Block8x8F Block;
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/// <summary>
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/// Store the block data into a <see cref="DecodedBlockMemento"/> at the given index of an <see cref="DecodedBlockMemento.Array"/>.
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/// </summary>
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/// <param name="blockArray">The array <see cref="DecodedBlockMemento.Array"/></param>
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/// <param name="index">The index in the array</param>
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/// <param name="bx">X coordinate of the block</param>
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/// <param name="by">Y coordinate of the block</param>
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/// <param name="block">The <see cref="Block8x8F"/></param>
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public static void Store(ref DecodedBlockMemento.Array blockArray, int index, int bx, int by, ref Block8x8F block)
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{
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if (index >= blockArray.Count)
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{
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throw new IndexOutOfRangeException("Block index is out of range in DecodedBlockMemento.Store()!");
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}
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blockArray.Buffer[index].Initialized = true;
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blockArray.Buffer[index].Bx = bx;
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blockArray.Buffer[index].By = by;
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blockArray.Buffer[index].Block = block;
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}
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/// <summary>
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/// Because <see cref="System.Array.Length"/> has no information for rented arrays, we need to store the count and the buffer separately.
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/// </summary>
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public struct Array : IDisposable
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{
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/// <summary>
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/// The <see cref="ArrayPool{T}"/> used to pool data in <see cref="JpegDecoderCore.DecodedBlocks"/>.
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/// Should always clean arrays when returning!
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/// </summary>
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private static readonly ArrayPool<DecodedBlockMemento> ArrayPool = ArrayPool<DecodedBlockMemento>.Create();
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/// <summary>
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/// Initializes a new instance of the <see cref="Array"/> struct. Rents a buffer.
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/// </summary>
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/// <param name="count">The number of valid <see cref="DecodedBlockMemento"/>-s</param>
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public Array(int count)
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{
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this.Count = count;
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this.Buffer = ArrayPool.Rent(count);
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}
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/// <summary>
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/// Gets the number of actual <see cref="DecodedBlockMemento"/>-s inside <see cref="Buffer"/>
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/// </summary>
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public int Count { get; }
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/// <summary>
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/// Gets the rented buffer.
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/// </summary>
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public DecodedBlockMemento[] Buffer { get; private set; }
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/// <summary>
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/// Returns the rented buffer to the pool.
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/// </summary>
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public void Dispose()
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{
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if (this.Buffer != null)
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{
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ArrayPool.Return(this.Buffer, true);
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this.Buffer = null;
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}
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}
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}
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}
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}
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