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189 lines
7.0 KiB
189 lines
7.0 KiB
// --------------------------------------------------------------------------------------------------------------------
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// <copyright file="RoundedCorners.cs" company="James South">
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// Copyright (c) James South.
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// Licensed under the Apache License, Version 2.0.
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// </copyright>
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// <summary>
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// Encapsulates methods to add rounded corners to an image.
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// </summary>
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// --------------------------------------------------------------------------------------------------------------------
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namespace ImageProcessor.Processors
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{
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#region Using
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Drawing.Drawing2D;
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using ImageProcessor.Core.Common.Exceptions;
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using ImageProcessor.Imaging;
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#endregion
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/// <summary>
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/// Encapsulates methods to add rounded corners to an image.
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/// </summary>
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public class RoundedCorners : IGraphicsProcessor
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{
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/// <summary>
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/// Initializes a new instance of the <see cref="RoundedCorners"/> class.
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/// </summary>
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public RoundedCorners()
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{
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this.Settings = new Dictionary<string, string>();
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}
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/// <summary>
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/// Gets or sets DynamicParameter.
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/// </summary>
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public dynamic DynamicParameter
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{
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get;
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set;
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}
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/// <summary>
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/// Gets or sets any additional settings required by the processor.
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/// </summary>
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public Dictionary<string, string> Settings
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{
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get;
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set;
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}
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/// <summary>
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/// Processes the image.
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/// </summary>
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/// <param name="factory">
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/// The current instance of the <see cref="T:ImageProcessor.ImageFactory"/> class containing
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/// the image to process.
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/// </param>
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/// <returns>
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/// The processed image from the current instance of the <see cref="T:ImageProcessor.ImageFactory"/> class.
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/// </returns>
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public Image ProcessImage(ImageFactory factory)
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{
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Bitmap newImage = null;
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Image image = factory.Image;
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try
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{
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RoundedCornerLayer roundedCornerLayer = this.DynamicParameter;
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int radius = roundedCornerLayer.Radius;
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Color backgroundColor = roundedCornerLayer.BackgroundColor;
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bool topLeft = roundedCornerLayer.TopLeft;
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bool topRight = roundedCornerLayer.TopRight;
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bool bottomLeft = roundedCornerLayer.BottomLeft;
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bool bottomRight = roundedCornerLayer.BottomRight;
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// Create a rounded image.
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newImage = this.RoundCornerImage(image, radius, backgroundColor, topLeft, topRight, bottomLeft, bottomRight);
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image.Dispose();
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image = newImage;
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}
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catch (Exception ex)
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{
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throw new ImageProcessingException("Error processing image with " + this.GetType().Name, ex);
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}
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finally
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{
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if (newImage != null)
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{
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newImage.Dispose();
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}
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}
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return image;
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}
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/// <summary>
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/// Adds rounded corners to the image
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/// </summary>
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/// <param name="image">The image to add corners too</param>
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/// <param name="cornerRadius">The radius of the corners.</param>
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/// <param name="backgroundColor">The background color to fill an image with.</param>
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/// <param name="topLeft">If the top left corner will have a rounded corner?</param>
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/// <param name="topRight">If the top right corner will have a rounded corner?</param>
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/// <param name="bottomLeft">If the bottom left corner will have a rounded corner?</param>
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/// <param name="bottomRight">If the bottom right corner will have a rounded corner?</param>
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/// <returns>The image with rounded corners.</returns>
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private Bitmap RoundCornerImage(Image image, int cornerRadius, Color backgroundColor, bool topLeft = false, bool topRight = false, bool bottomLeft = false, bool bottomRight = false)
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{
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int width = image.Width;
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int height = image.Height;
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int cornerDiameter = cornerRadius * 2;
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// Create a new empty bitmap to hold rotated image
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Bitmap newImage = new Bitmap(image.Width, image.Height);
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newImage.SetResolution(image.HorizontalResolution, image.VerticalResolution);
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// Make a graphics object from the empty bitmap
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using (Graphics graphics = Graphics.FromImage(newImage))
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{
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// Reduce the jagged edge.
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graphics.SmoothingMode = SmoothingMode.HighQuality;
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// Contrary to everything I have read bicubic is producing the best results.
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graphics.InterpolationMode = InterpolationMode.HighQualityBicubic;
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graphics.PixelOffsetMode = PixelOffsetMode.HighQuality;
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graphics.CompositingQuality = CompositingQuality.HighSpeed;
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// Fill the background.
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graphics.Clear(backgroundColor);
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// Add rounded corners
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using (GraphicsPath path = new GraphicsPath())
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{
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// Determined if the top left has a rounded corner
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if (topLeft)
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{
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path.AddArc(0, 0, cornerDiameter, cornerDiameter, 180, 90);
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}
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else
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{
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path.AddLine(0, 0, 0, 0);
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}
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// Determined if the top right has a rounded corner
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if (topRight)
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{
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path.AddArc(0 + width - cornerDiameter, 0, cornerDiameter, cornerDiameter, 270, 90);
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}
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else
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{
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path.AddLine(width, 0, width, 0);
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}
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// Determined if the bottom left has a rounded corner
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if (bottomRight)
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{
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path.AddArc(0 + width - cornerDiameter, 0 + height - cornerDiameter, cornerDiameter, cornerDiameter, 0, 90);
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}
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else
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{
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path.AddLine(width, height, width, height);
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}
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// Determined if the bottom right has a rounded corner
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if (bottomLeft)
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{
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path.AddArc(0, 0 + height - cornerDiameter, cornerDiameter, cornerDiameter, 90, 90);
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}
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else
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{
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path.AddLine(0, height, 0, height);
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}
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using (Brush brush = new TextureBrush(image))
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{
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graphics.FillPath(brush, path);
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}
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}
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}
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return newImage;
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}
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}
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}
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