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70 lines
3.5 KiB
70 lines
3.5 KiB
// Copyright (c) Six Labors and contributors.
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// Licensed under the Apache License, Version 2.0.
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using System;
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using System.Numerics;
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using SixLabors.ImageSharp.Advanced;
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using SixLabors.ImageSharp.Advanced.ParallelUtils;
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using SixLabors.ImageSharp.PixelFormats;
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namespace SixLabors.ImageSharp.Processing.Processors.Effects
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{
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/// <summary>
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/// The base class for all processors that accept a user defined row processing delegate.
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/// </summary>
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/// <typeparam name="TPixel">The pixel format.</typeparam>
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internal abstract class PixelRowDelegateProcessorBase<TPixel> : ImageProcessor<TPixel>
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where TPixel : struct, IPixel<TPixel>
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{
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/// <summary>
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/// The <see cref="PixelConversionModifiers"/> to apply during the pixel conversions.
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/// </summary>
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private readonly PixelConversionModifiers modifiers;
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/// <summary>
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/// Initializes a new instance of the <see cref="PixelRowDelegateProcessorBase{TPixel}"/> class.
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/// </summary>
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/// <param name="configuration">The configuration which allows altering default behaviour or extending the library.</param>
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/// <param name="modifiers">The <see cref="PixelConversionModifiers"/> to apply during the pixel conversions.</param>
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/// <param name="source">The source <see cref="Image{TPixel}"/> for the current processor instance.</param>
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/// <param name="sourceRectangle">The source area to process for the current processor instance.</param>
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protected PixelRowDelegateProcessorBase(Configuration configuration, PixelConversionModifiers modifiers, Image<TPixel> source, Rectangle sourceRectangle)
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: base(configuration, source, sourceRectangle)
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=> this.modifiers = modifiers;
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/// <inheritdoc/>
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protected override void OnFrameApply(ImageFrame<TPixel> source)
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{
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var interest = Rectangle.Intersect(this.SourceRectangle, source.Bounds());
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int startX = interest.X;
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Configuration configuration = this.Configuration;
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PixelConversionModifiers modifiers = this.modifiers;
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ParallelHelper.IterateRowsWithTempBuffer<Vector4>(
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interest,
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this.Configuration,
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(rows, vectorBuffer) =>
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{
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for (int y = rows.Min; y < rows.Max; y++)
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{
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Span<Vector4> vectorSpan = vectorBuffer.Span;
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int length = vectorSpan.Length;
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Span<TPixel> rowSpan = source.GetPixelRowSpan(y).Slice(startX, length);
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PixelOperations<TPixel>.Instance.ToVector4(configuration, rowSpan, vectorSpan, modifiers);
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// Run the user defined pixel shader to the current row of pixels
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this.ApplyPixelRowDelegate(vectorSpan, new Point(startX, y));
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PixelOperations<TPixel>.Instance.FromVector4Destructive(configuration, vectorSpan, rowSpan, modifiers);
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}
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});
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}
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/// <summary>
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/// Applies the current pixel row delegate to a target row of preprocessed pixels.
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/// </summary>
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/// <param name="span">The target row of <see cref="Vector4"/> pixels to process.</param>
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/// <param name="offset">The initial horizontal and vertical offset for the input pixels to process.</param>
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protected abstract void ApplyPixelRowDelegate(Span<Vector4> span, Point offset);
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}
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}
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