📷 A modern, cross-platform, 2D Graphics library for .NET
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// Copyright (c) Six Labors and contributors.
// Licensed under the Apache License, Version 2.0.
using SixLabors.ImageSharp.PixelFormats;
using SixLabors.ImageSharp.Processing.Processors.Filters;
using SixLabors.Primitives;
namespace SixLabors.ImageSharp.Processing
{
/// <summary>
/// Defines extensions that allow the alteration of the saturation component of an <see cref="Image"/>
/// using Mutate/Clone.
/// </summary>
public static class SaturateExtensions
{
/// <summary>
/// Alters the saturation component of the image.
/// </summary>
/// <remarks>
/// A value of 0 is completely un-saturated. A value of 1 leaves the input unchanged.
/// Other values are linear multipliers on the effect. Values of amount over 1 are allowed, providing super-saturated results
/// </remarks>
/// <param name="source">The image this method extends.</param>
/// <param name="amount">The proportion of the conversion. Must be greater than or equal to 0.</param>
/// <returns>The <see cref="IImageProcessingContext"/> to allow chaining of operations.</returns>
public static IImageProcessingContext Saturate(this IImageProcessingContext source, float amount)
=> source.ApplyProcessor(new SaturateProcessor(amount));
/// <summary>
/// Alters the saturation component of the image.
/// </summary>
/// <remarks>
/// A value of 0 is completely un-saturated. A value of 1 leaves the input unchanged.
/// Other values are linear multipliers on the effect. Values of amount over 1 are allowed, providing super-saturated results
/// </remarks>
/// <param name="source">The image this method extends.</param>
/// <param name="amount">The proportion of the conversion. Must be greater than or equal to 0.</param>
/// <param name="rectangle">
/// The <see cref="Rectangle"/> structure that specifies the portion of the image object to alter.
/// </param>
/// <returns>The <see cref="IImageProcessingContext"/> to allow chaining of operations.</returns>
public static IImageProcessingContext Saturate(this IImageProcessingContext source, float amount, Rectangle rectangle)
=> source.ApplyProcessor(new SaturateProcessor(amount), rectangle);
}
}