📷 A modern, cross-platform, 2D Graphics library for .NET
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// Copyright (c) Six Labors and contributors.
// Licensed under the Apache License, Version 2.0.
using System.Numerics;
using SixLabors.ImageSharp.PixelFormats;
using Xunit;
namespace SixLabors.ImageSharp.Tests.PixelFormats
{
public class Argb32Tests
{
[Fact]
public void Argb32_PackedValue()
{
Assert.Equal(0x80001a00u, new Argb32(+0.1f, -0.3f, +0.5f, -0.7f).PackedValue);
Assert.Equal((uint)0x0, new Argb32(Vector4.Zero).PackedValue);
Assert.Equal(0xFFFFFFFF, new Argb32(Vector4.One).PackedValue);
}
[Fact]
public void Argb32_ToVector4()
{
Assert.Equal(Vector4.One, new Argb32(Vector4.One).ToVector4());
Assert.Equal(Vector4.Zero, new Argb32(Vector4.Zero).ToVector4());
Assert.Equal(Vector4.UnitX, new Argb32(Vector4.UnitX).ToVector4());
Assert.Equal(Vector4.UnitY, new Argb32(Vector4.UnitY).ToVector4());
Assert.Equal(Vector4.UnitZ, new Argb32(Vector4.UnitZ).ToVector4());
Assert.Equal(Vector4.UnitW, new Argb32(Vector4.UnitW).ToVector4());
}
[Fact]
public void Argb32_ToScaledVector4()
{
// arrange
var argb = new Argb32(Vector4.One);
// act
Vector4 actual = argb.ToScaledVector4();
// assert
Assert.Equal(1, actual.X);
Assert.Equal(1, actual.Y);
Assert.Equal(1, actual.Z);
Assert.Equal(1, actual.W);
}
[Fact]
public void Argb32_FromScaledVector4()
{
// arrange
Vector4 scaled = new Argb32(Vector4.One).ToScaledVector4();
var pixel = default(Argb32);
uint expected = 0xFFFFFFFF;
// act
pixel.FromScaledVector4(scaled);
uint actual = pixel.PackedValue;
// assert
Assert.Equal(expected, actual);
}
[Fact]
public void Argb32_Clamping()
{
Assert.Equal(Vector4.Zero, new Argb32(Vector4.One * -1234.0f).ToVector4());
Assert.Equal(Vector4.One, new Argb32(Vector4.One * +1234.0f).ToVector4());
}
}
}