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156 lines
5.0 KiB
156 lines
5.0 KiB
// Copyright (c) Six Labors and contributors.
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// Licensed under the Apache License, Version 2.0.
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using System;
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using System.ComponentModel;
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using System.Numerics;
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using System.Runtime.CompilerServices;
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namespace SixLabors.ImageSharp.ColorSpaces
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{
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/// <summary>
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/// Represents a Hsl (hue, saturation, lightness) color.
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/// </summary>
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internal readonly struct Hsl : IColorVector, IEquatable<Hsl>, IAlmostEquatable<Hsl, float>
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{
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/// <summary>
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/// Max range used for clamping.
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/// </summary>
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private static readonly Vector3 VectorMax = new Vector3(360, 1, 1);
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/// <summary>
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/// The backing vector for SIMD support.
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/// </summary>
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private readonly Vector3 backingVector;
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/// <summary>
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/// Initializes a new instance of the <see cref="Hsl"/> struct.
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/// </summary>
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/// <param name="h">The h hue component.</param>
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/// <param name="s">The s saturation component.</param>
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/// <param name="l">The l value (lightness) component.</param>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public Hsl(float h, float s, float l)
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: this(new Vector3(h, s, l))
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{
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="Hsl"/> struct.
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/// </summary>
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/// <param name="vector">The vector representing the h, s, l components.</param>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public Hsl(Vector3 vector)
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{
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this.backingVector = Vector3.Clamp(vector, Vector3.Zero, VectorMax);
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}
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/// <summary>
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/// Gets the hue component.
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/// <remarks>A value ranging between 0 and 360.</remarks>
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/// </summary>
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public float H
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => this.backingVector.X;
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}
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/// <summary>
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/// Gets the saturation component.
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/// <remarks>A value ranging between 0 and 1.</remarks>
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/// </summary>
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public float S
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => this.backingVector.Y;
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}
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/// <summary>
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/// Gets the lightness component.
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/// <remarks>A value ranging between 0 and 1.</remarks>
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/// </summary>
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public float L
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => this.backingVector.Z;
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}
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/// <inheritdoc/>
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public Vector3 Vector => this.backingVector;
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/// <summary>
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/// Compares two <see cref="Hsl"/> objects for equality.
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/// </summary>
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/// <param name="left">
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/// The <see cref="Hsl"/> on the left side of the operand.
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/// </param>
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/// <param name="right">
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/// The <see cref="Hsl"/> on the right side of the operand.
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/// </param>
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/// <returns>
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/// True if the current left is equal to the <paramref name="right"/> parameter; otherwise, false.
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/// </returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool operator ==(Hsl left, Hsl right)
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{
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return left.Equals(right);
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}
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/// <summary>
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/// Compares two <see cref="Hsl"/> objects for inequality.
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/// </summary>
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/// <param name="left">
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/// The <see cref="Hsl"/> on the left side of the operand.
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/// </param>
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/// <param name="right">
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/// The <see cref="Hsl"/> on the right side of the operand.
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/// </param>
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/// <returns>
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/// True if the current left is unequal to the <paramref name="right"/> parameter; otherwise, false.
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/// </returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool operator !=(Hsl left, Hsl right)
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{
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return !left.Equals(right);
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}
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/// <inheritdoc/>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public override int GetHashCode()
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{
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return this.backingVector.GetHashCode();
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}
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/// <inheritdoc/>
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public override string ToString()
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{
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return this.Equals(default)
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? "Hsl [ Empty ]"
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: $"Hsl [ H={this.H:#0.##}, S={this.S:#0.##}, L={this.L:#0.##} ]";
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}
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/// <inheritdoc/>
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public override bool Equals(object obj)
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{
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return obj is Hsl other && this.Equals(other);
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}
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/// <inheritdoc/>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool Equals(Hsl other)
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{
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return this.backingVector.Equals(other.backingVector);
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}
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/// <inheritdoc/>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool AlmostEquals(Hsl other, float precision)
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{
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var result = Vector3.Abs(this.backingVector - other.backingVector);
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return result.X <= precision
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&& result.Y <= precision
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&& result.Z <= precision;
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}
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}
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}
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