📷 A modern, cross-platform, 2D Graphics library for .NET
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// Copyright (c) Six Labors and contributors.
// Licensed under the Apache License, Version 2.0.
using System;
using System.Runtime.CompilerServices;
using SixLabors.Primitives;
namespace SixLabors.Memory
{
/// <summary>
/// Defines extension methods for <see cref="Buffer2D{T}"/>.
/// </summary>
internal static class Buffer2DExtensions
{
/// <summary>
/// Gets a <see cref="Span{T}"/> to the backing buffer of <paramref name="buffer"/>.
/// </summary>
internal static Span<T> GetSpan<T>(this Buffer2D<T> buffer)
where T : struct
{
return buffer.MemorySource.GetSpan();
}
/// <summary>
/// Gets a <see cref="Span{T}"/> to the row 'y' beginning from the pixel at 'x'.
/// </summary>
/// <param name="buffer">The buffer</param>
/// <param name="x">The x coordinate (position in the row)</param>
/// <param name="y">The y (row) coordinate</param>
/// <typeparam name="T">The element type</typeparam>
/// <returns>The <see cref="Span{T}"/></returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Span<T> GetRowSpan<T>(this Buffer2D<T> buffer, int x, int y)
where T : struct
{
return buffer.GetSpan().Slice((y * buffer.Width) + x, buffer.Width - x);
}
/// <summary>
/// Gets a <see cref="Span{T}"/> to the row 'y' beginning from the pixel at the first pixel on that row.
/// </summary>
/// <param name="buffer">The buffer</param>
/// <param name="y">The y (row) coordinate</param>
/// <typeparam name="T">The element type</typeparam>
/// <returns>The <see cref="Span{T}"/></returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Span<T> GetRowSpan<T>(this Buffer2D<T> buffer, int y)
where T : struct
{
return buffer.GetSpan().Slice(y * buffer.Width, buffer.Width);
}
/// <summary>
/// Gets a <see cref="Memory{T}"/> to the row 'y' beginning from the pixel at the first pixel on that row.
/// </summary>
/// <param name="buffer">The buffer</param>
/// <param name="y">The y (row) coordinate</param>
/// <typeparam name="T">The element type</typeparam>
/// <returns>The <see cref="Span{T}"/></returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Memory<T> GetRowMemory<T>(this Buffer2D<T> buffer, int y)
where T : struct
{
return buffer.MemorySource.Memory.Slice(y * buffer.Width, buffer.Width);
}
/// <summary>
/// Returns the size of the buffer.
/// </summary>
/// <typeparam name="T">The element type</typeparam>
/// <param name="buffer">The <see cref="Buffer2D{T}"/></param>
/// <returns>The <see cref="Size{T}"/> of the buffer</returns>
public static Size Size<T>(this Buffer2D<T> buffer)
where T : struct
{
return new Size(buffer.Width, buffer.Height);
}
/// <summary>
/// Returns a <see cref="Rectangle"/> representing the full area of the buffer.
/// </summary>
/// <typeparam name="T">The element type</typeparam>
/// <param name="buffer">The <see cref="Buffer2D{T}"/></param>
/// <returns>The <see cref="Rectangle"/></returns>
public static Rectangle FullRectangle<T>(this Buffer2D<T> buffer)
where T : struct
{
return new Rectangle(0, 0, buffer.Width, buffer.Height);
}
/// <summary>
/// Return a <see cref="BufferArea{T}"/> to the subarea represented by 'rectangle'
/// </summary>
/// <typeparam name="T">The element type</typeparam>
/// <param name="buffer">The <see cref="Buffer2D{T}"/></param>
/// <param name="rectangle">The rectangle subarea</param>
/// <returns>The <see cref="BufferArea{T}"/></returns>
public static BufferArea<T> GetArea<T>(this Buffer2D<T> buffer, Rectangle rectangle)
where T : struct => new BufferArea<T>(buffer, rectangle);
public static BufferArea<T> GetArea<T>(this Buffer2D<T> buffer, int x, int y, int width, int height)
where T : struct
{
var rectangle = new Rectangle(x, y, width, height);
return new BufferArea<T>(buffer, rectangle);
}
/// <summary>
/// Return a <see cref="BufferArea{T}"/> to the whole area of 'buffer'
/// </summary>
/// <typeparam name="T">The element type</typeparam>
/// <param name="buffer">The <see cref="Buffer2D{T}"/></param>
/// <returns>The <see cref="BufferArea{T}"/></returns>
public static BufferArea<T> GetArea<T>(this Buffer2D<T> buffer)
where T : struct => new BufferArea<T>(buffer);
}
}