📷 A modern, cross-platform, 2D Graphics library for .NET
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// <copyright file="PixelOperations.cs" company="James South">
// Copyright (c) James South and contributors.
// Licensed under the Apache License, Version 2.0.
// </copyright>
namespace ImageProcessor
{
using System;
using System.Numerics;
/// <summary>
/// Performs per-pixel operations.
/// </summary>
public static class PixelOperations
{
/// <summary>
/// Converts an pixel from an sRGB color-space to the equivalent linear color-space.
/// </summary>
/// <param name="composite">
/// The <see cref="Bgra32"/> to convert.
/// </param>
/// <returns>
/// The <see cref="Bgra32"/>.
/// </returns>
public static Color ToLinear(Color composite)
{
// TODO: Figure out a way to either cache these values quickly or perform the calcuations together.
composite.R = SrgbToLinear(composite.R);
composite.G = SrgbToLinear(composite.G);
composite.B = SrgbToLinear(composite.B);
return composite;
}
/// <summary>
/// Converts a pixel from a linear color-space to the equivalent sRGB color-space.
/// </summary>
/// <param name="linear">
/// The <see cref="Bgra32"/> to convert.
/// </param>
/// <returns>
/// The <see cref="Bgra32"/>.
/// </returns>
public static Color ToSrgb(Color linear)
{
// TODO: Figure out a way to either cache these values quickly or perform the calcuations together.
linear.R = LinearToSrgb(linear.R);
linear.G = LinearToSrgb(linear.G);
linear.B = LinearToSrgb(linear.B);
return linear;
}
/// <summary>
/// Gets the correct linear value from an sRGB signal.
/// <see href="http://www.4p8.com/eric.brasseur/gamma.html#formulas"/>
/// <see href="http://entropymine.com/imageworsener/srgbformula/"/>
/// </summary>
/// <param name="signal">The signal value to convert.</param>
/// <returns>
/// The <see cref="float"/>.
/// </returns>
private static float SrgbToLinear(float signal)
{
if (signal <= 0.04045f)
{
return signal / 12.92f;
}
return (float)Math.Pow((signal + 0.055f) / 1.055f, 2.4f);
}
/// <summary>
/// Gets the correct sRGB value from an linear signal.
/// <see href="http://www.4p8.com/eric.brasseur/gamma.html#formulas"/>
/// <see href="http://entropymine.com/imageworsener/srgbformula/"/>
/// </summary>
/// <param name="signal">The signal value to convert.</param>
/// <returns>
/// The <see cref="float"/>.
/// </returns>
private static float LinearToSrgb(float signal)
{
if (signal <= 0.0031308f)
{
return signal * 12.92f;
}
return (1.055f * (float)Math.Pow(signal, 0.41666666f)) - 0.055f;
}
}
}