📷 A modern, cross-platform, 2D Graphics library for .NET
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// <copyright file="ImageMaths.cs" company="James South">
// Copyright (c) James South and contributors.
// Licensed under the Apache License, Version 2.0.
// </copyright>
namespace ImageProcessor
{
using System;
/// <summary>
/// Provides common mathematical methods.
/// </summary>
internal static class ImageMaths
{
/// <summary>
/// Represents PI, the ratio of a circle's circumference to its diameter.
/// </summary>
// ReSharper disable once InconsistentNaming
public const float PI = 3.1415926535897931f;
/// <summary>
/// Returns the result of a B-C filter against the given value.
/// <see href="http://www.imagemagick.org/Usage/filter/#cubic_bc"/>
/// </summary>
/// <param name="x">The value to process.</param>
/// <param name="b">The B-Spline curve variable.</param>
/// <param name="c">The Cardinal curve variable.</param>
/// <returns>
/// The <see cref="float"/>.
/// </returns>
public static float GetBcValue(float x, float b, float c)
{
float temp;
if (x < 0)
{
x = -x;
}
temp = x * x;
if (x < 1)
{
x = ((12 - (9 * b) - (6 * c)) * (x * temp)) + ((-18 + (12 * b) + (6 * c)) * temp) + (6 - (2 * b));
return x / 6;
}
if (x < 2)
{
x = ((-b - (6 * c)) * (x * temp)) + (((6 * b) + (30 * c)) * temp) + (((-12 * b) - (48 * c)) * x) + ((8 * b) + (24 * c));
return x / 6;
}
return 0;
}
/// <summary>
/// Gets the result of a sine cardinal function for the given value.
/// </summary>
/// <param name="x">
/// The value to calculate the result for.
/// </param>
/// <returns>
/// The <see cref="float"/>.
/// </returns>
public static float SinC(float x)
{
const float Epsilon = .00001f;
if (Math.Abs(x) > Epsilon)
{
x *= PI;
return Clean((float)Math.Sin(x) / x);
}
return 1.0f;
}
/// <summary>
/// Ensures that any passed double is correctly rounded to zero
/// </summary>
/// <param name="x">The value to clean.</param>
/// <returns>
/// The <see cref="float"/>
/// </returns>.
private static float Clean(float x)
{
const float Epsilon = .00001f;
if (Math.Abs(x) < Epsilon)
{
return 0f;
}
return x;
}
}
}