📷 A modern, cross-platform, 2D Graphics library for .NET
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// <copyright file="MutableSpanExtensions.cs" company="James Jackson-South">
// Copyright (c) James Jackson-South and contributors.
// Licensed under the Apache License, Version 2.0.
// </copyright>
namespace ImageSharp.Formats.Jpg.Components
{
using System.Numerics;
using System.Runtime.CompilerServices;
/// <summary>
/// MutableSpan Extensions
/// </summary>
internal static class MutableSpanExtensions
{
/// <summary>
/// Slice <see cref="MutableSpan{T}"/>
/// </summary>
/// <typeparam name="T">The type of the data in the span</typeparam>
/// <param name="array">The data array</param>
/// <param name="offset">The offset</param>
/// <returns>The new <see cref="MutableSpan{T}"/></returns>
public static MutableSpan<T> Slice<T>(this T[] array, int offset) => new MutableSpan<T>(array, offset);
/// <summary>
/// Save to a Vector4
/// </summary>
/// <param name="data">The data</param>
/// <param name="v">The vector to save to</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void SaveTo(this MutableSpan<float> data, ref Vector4 v)
{
v.X = data[0];
v.Y = data[1];
v.Z = data[2];
v.W = data[3];
}
/// <summary>
/// Save to a Vector4
/// </summary>
/// <param name="data">The data</param>
/// <param name="v">The vector to save to</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void SaveTo(this MutableSpan<int> data, ref Vector4 v)
{
v.X = data[0];
v.Y = data[1];
v.Z = data[2];
v.W = data[3];
}
/// <summary>
/// Load from Vector4
/// </summary>
/// <param name="data">The data</param>
/// <param name="v">The vector to load from</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void LoadFrom(this MutableSpan<float> data, ref Vector4 v)
{
data[0] = v.X;
data[1] = v.Y;
data[2] = v.Z;
data[3] = v.W;
}
/// <summary>
/// Load from Vector4
/// </summary>
/// <param name="data">The data</param>
/// <param name="v">The vector to load from</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void LoadFrom(this MutableSpan<int> data, ref Vector4 v)
{
data[0] = (int)v.X;
data[1] = (int)v.Y;
data[2] = (int)v.Z;
data[3] = (int)v.W;
}
}
}