📷 A modern, cross-platform, 2D Graphics library for .NET
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// Copyright (c) Six Labors and contributors.
// Licensed under the Apache License, Version 2.0.
using System.Numerics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace SixLabors.ImageSharp.PixelFormats
{
/// <summary>
/// Packed pixel type containing four 8-bit unsigned normalized values ranging from 0 to 255.
/// The color components are stored in alpha, red, green, and blue order (least significant to most significant byte).
/// <para>
/// Ranges from [0, 0, 0, 0] to [1, 1, 1, 1] in vector form.
/// </para>
/// </summary>
/// <remarks>
/// This struct is fully mutable. This is done (against the guidelines) for the sake of performance,
/// as it avoids the need to create new values for modification operations.
/// </remarks>
[StructLayout(LayoutKind.Sequential)]
public partial struct Argb32 : IPixel<Argb32>, IPackedVector<uint>
{
/// <summary>
/// Gets or sets the alpha component.
/// </summary>
public byte A;
/// <summary>
/// Gets or sets the red component.
/// </summary>
public byte R;
/// <summary>
/// Gets or sets the green component.
/// </summary>
public byte G;
/// <summary>
/// Gets or sets the blue component.
/// </summary>
public byte B;
/// <summary>
/// The maximum byte value.
/// </summary>
private static readonly Vector4 MaxBytes = new Vector4(255);
/// <summary>
/// The half vector value.
/// </summary>
private static readonly Vector4 Half = new Vector4(0.5F);
/// <summary>
/// Initializes a new instance of the <see cref="Argb32"/> struct.
/// </summary>
/// <param name="r">The red component.</param>
/// <param name="g">The green component.</param>
/// <param name="b">The blue component.</param>
[MethodImpl(InliningOptions.ShortMethod)]
public Argb32(byte r, byte g, byte b)
{
this.R = r;
this.G = g;
this.B = b;
this.A = byte.MaxValue;
}
/// <summary>
/// Initializes a new instance of the <see cref="Argb32"/> struct.
/// </summary>
/// <param name="r">The red component.</param>
/// <param name="g">The green component.</param>
/// <param name="b">The blue component.</param>
/// <param name="a">The alpha component.</param>
[MethodImpl(InliningOptions.ShortMethod)]
public Argb32(byte r, byte g, byte b, byte a)
{
this.R = r;
this.G = g;
this.B = b;
this.A = a;
}
/// <summary>
/// Initializes a new instance of the <see cref="Argb32"/> struct.
/// </summary>
/// <param name="r">The red component.</param>
/// <param name="g">The green component.</param>
/// <param name="b">The blue component.</param>
/// <param name="a">The alpha component.</param>
[MethodImpl(InliningOptions.ShortMethod)]
public Argb32(float r, float g, float b, float a = 1)
: this() => this.Pack(r, g, b, a);
/// <summary>
/// Initializes a new instance of the <see cref="Argb32"/> struct.
/// </summary>
/// <param name="vector">
/// The vector containing the components for the packed vector.
/// </param>
[MethodImpl(InliningOptions.ShortMethod)]
public Argb32(Vector3 vector)
: this() => this.Pack(ref vector);
/// <summary>
/// Initializes a new instance of the <see cref="Argb32"/> struct.
/// </summary>
/// <param name="vector">
/// The vector containing the components for the packed vector.
/// </param>
[MethodImpl(InliningOptions.ShortMethod)]
public Argb32(Vector4 vector)
: this() => this.Pack(ref vector);
/// <summary>
/// Initializes a new instance of the <see cref="Argb32"/> struct.
/// </summary>
/// <param name="packed">
/// The packed value.
/// </param>
[MethodImpl(InliningOptions.ShortMethod)]
public Argb32(uint packed)
: this() => this.Argb = packed;
/// <summary>
/// Gets or sets the packed representation of the Argb32 struct.
/// </summary>
public uint Argb
{
[MethodImpl(InliningOptions.ShortMethod)]
get => Unsafe.As<Argb32, uint>(ref this);
[MethodImpl(InliningOptions.ShortMethod)]
set => Unsafe.As<Argb32, uint>(ref this) = value;
}
/// <inheritdoc/>
public uint PackedValue
{
get => this.Argb;
set => this.Argb = value;
}
/// <summary>
/// Compares two <see cref="Argb32"/> objects for equality.
/// </summary>
/// <param name="left">The <see cref="Argb32"/> on the left side of the operand.</param>
/// <param name="right">The <see cref="Argb32"/> on the right side of the operand.</param>
/// <returns>
/// True if the <paramref name="left"/> parameter is equal to the <paramref name="right"/> parameter; otherwise, false.
/// </returns>
[MethodImpl(InliningOptions.ShortMethod)]
public static bool operator ==(Argb32 left, Argb32 right) => left.Equals(right);
/// <summary>
/// Compares two <see cref="Argb32"/> objects for equality.
/// </summary>
/// <param name="left">The <see cref="Argb32"/> on the left side of the operand.</param>
/// <param name="right">The <see cref="Argb32"/> on the right side of the operand.</param>
/// <returns>
/// True if the <paramref name="left"/> parameter is not equal to the <paramref name="right"/> parameter; otherwise, false.
/// </returns>
[MethodImpl(InliningOptions.ShortMethod)]
public static bool operator !=(Argb32 left, Argb32 right) => !left.Equals(right);
/// <inheritdoc />
public PixelOperations<Argb32> CreatePixelOperations() => new PixelOperations();
/// <inheritdoc/>
[MethodImpl(InliningOptions.ShortMethod)]
public void FromScaledVector4(Vector4 vector) => this.FromVector4(vector);
/// <inheritdoc/>
[MethodImpl(InliningOptions.ShortMethod)]
public Vector4 ToScaledVector4() => this.ToVector4();
/// <inheritdoc/>
[MethodImpl(InliningOptions.ShortMethod)]
public void FromVector4(Vector4 vector) => this.Pack(ref vector);
/// <inheritdoc/>
[MethodImpl(InliningOptions.ShortMethod)]
public Vector4 ToVector4() => new Vector4(this.R, this.G, this.B, this.A) / MaxBytes;
/// <inheritdoc/>
[MethodImpl(InliningOptions.ShortMethod)]
public void FromArgb32(Argb32 source) => this.PackedValue = source.PackedValue;
/// <inheritdoc/>
[MethodImpl(InliningOptions.ShortMethod)]
public void FromBgr24(Bgr24 source)
{
this.R = source.R;
this.G = source.G;
this.B = source.B;
this.A = byte.MaxValue;
}
/// <inheritdoc/>
[MethodImpl(InliningOptions.ShortMethod)]
public void FromBgra32(Bgra32 source)
{
this.R = source.R;
this.G = source.G;
this.B = source.B;
this.A = source.A;
}
/// <inheritdoc/>
[MethodImpl(InliningOptions.ShortMethod)]
public void FromGray8(Gray8 source)
{
this.R = source.PackedValue;
this.G = source.PackedValue;
this.B = source.PackedValue;
this.A = byte.MaxValue;
}
/// <inheritdoc/>
[MethodImpl(InliningOptions.ShortMethod)]
public void FromGray16(Gray16 source)
{
byte rgb = ImageMaths.DownScaleFrom16BitTo8Bit(source.PackedValue);
this.R = rgb;
this.G = rgb;
this.B = rgb;
this.A = byte.MaxValue;
}
/// <inheritdoc/>
[MethodImpl(InliningOptions.ShortMethod)]
public void FromRgb24(Rgb24 source)
{
this.R = source.R;
this.G = source.G;
this.B = source.B;
this.A = byte.MaxValue;
}
/// <inheritdoc/>
[MethodImpl(InliningOptions.ShortMethod)]
public void FromRgba32(Rgba32 source)
{
this.R = source.R;
this.G = source.G;
this.B = source.B;
this.A = source.A;
}
/// <inheritdoc />
[MethodImpl(InliningOptions.ShortMethod)]
public void ToRgba32(ref Rgba32 dest)
{
dest.R = this.R;
dest.G = this.G;
dest.B = this.B;
dest.A = this.A;
}
/// <inheritdoc/>
[MethodImpl(InliningOptions.ShortMethod)]
public void FromRgb48(Rgb48 source)
{
this.R = ImageMaths.DownScaleFrom16BitTo8Bit(source.R);
this.G = ImageMaths.DownScaleFrom16BitTo8Bit(source.G);
this.B = ImageMaths.DownScaleFrom16BitTo8Bit(source.B);
this.A = byte.MaxValue;
}
/// <inheritdoc/>
[MethodImpl(InliningOptions.ShortMethod)]
public void FromRgba64(Rgba64 source)
{
this.R = ImageMaths.DownScaleFrom16BitTo8Bit(source.R);
this.G = ImageMaths.DownScaleFrom16BitTo8Bit(source.G);
this.B = ImageMaths.DownScaleFrom16BitTo8Bit(source.B);
this.A = ImageMaths.DownScaleFrom16BitTo8Bit(source.A);
}
/// <inheritdoc/>
public override bool Equals(object obj) => obj is Argb32 argb32 && this.Equals(argb32);
/// <inheritdoc/>
[MethodImpl(InliningOptions.ShortMethod)]
public bool Equals(Argb32 other) => this.Argb == other.Argb;
/// <summary>
/// Gets a string representation of the packed vector.
/// </summary>
/// <returns>A string representation of the packed vector.</returns>
public override string ToString() => $"Argb({this.A}, {this.R}, {this.G}, {this.B})";
/// <inheritdoc/>
[MethodImpl(InliningOptions.ShortMethod)]
public override int GetHashCode() => this.Argb.GetHashCode();
/// <summary>
/// Packs the four floats into a color.
/// </summary>
/// <param name="x">The x-component</param>
/// <param name="y">The y-component</param>
/// <param name="z">The z-component</param>
/// <param name="w">The w-component</param>
[MethodImpl(InliningOptions.ShortMethod)]
private void Pack(float x, float y, float z, float w)
{
var value = new Vector4(x, y, z, w);
this.Pack(ref value);
}
/// <summary>
/// Packs a <see cref="Vector3"/> into a uint.
/// </summary>
/// <param name="vector">The vector containing the values to pack.</param>
[MethodImpl(InliningOptions.ShortMethod)]
private void Pack(ref Vector3 vector)
{
var value = new Vector4(vector, 1);
this.Pack(ref value);
}
/// <summary>
/// Packs a <see cref="Vector4"/> into a color.
/// </summary>
/// <param name="vector">The vector containing the values to pack.</param>
[MethodImpl(InliningOptions.ShortMethod)]
private void Pack(ref Vector4 vector)
{
vector *= MaxBytes;
vector += Half;
vector = Vector4.Clamp(vector, Vector4.Zero, MaxBytes);
this.R = (byte)vector.X;
this.G = (byte)vector.Y;
this.B = (byte)vector.Z;
this.A = (byte)vector.W;
}
}
}