📷 A modern, cross-platform, 2D Graphics library for .NET
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// <copyright file="ImageMaths.cs" company="James Jackson-South">
// Copyright (c) James Jackson-South and contributors.
// Licensed under the Apache License, Version 2.0.
// </copyright>
namespace ImageProcessor
{
using System;
/// <summary>
/// Provides common mathematical methods.
/// </summary>
internal static class ImageMaths
{
/// <summary>
/// Represents PI, the ratio of a circle's circumference to its diameter.
/// </summary>
// ReSharper disable once InconsistentNaming
public const float PI = 3.1415926535897931f;
/// <summary>
/// Implementation of 1D Gaussian G(x) function
/// </summary>
/// <param name="x">The x provided to G(x).</param>
/// <param name="sigma">The spread of the blur.</param>
/// <returns>The Gaussian G(x)</returns>
public static float Gaussian(float x, float sigma)
{
const float Numerator = 1.0f;
float denominator = (float)(Math.Sqrt(2 * PI) * sigma);
float exponentNumerator = -x * x;
float exponentDenominator = (float)(2 * Math.Pow(sigma, 2));
float left = Numerator / denominator;
float right = (float)Math.Exp(exponentNumerator / exponentDenominator);
return left * right;
}
/// <summary>
/// Returns the result of a B-C filter against the given value.
/// <see href="http://www.imagemagick.org/Usage/filter/#cubic_bc"/>
/// </summary>
/// <param name="x">The value to process.</param>
/// <param name="b">The B-Spline curve variable.</param>
/// <param name="c">The Cardinal curve variable.</param>
/// <returns>
/// The <see cref="float"/>.
/// </returns>
public static float GetBcValue(float x, float b, float c)
{
float temp;
if (x < 0)
{
x = -x;
}
temp = x * x;
if (x < 1)
{
x = ((12 - (9 * b) - (6 * c)) * (x * temp)) + ((-18 + (12 * b) + (6 * c)) * temp) + (6 - (2 * b));
return x / 6;
}
if (x < 2)
{
x = ((-b - (6 * c)) * (x * temp)) + (((6 * b) + (30 * c)) * temp) + (((-12 * b) - (48 * c)) * x) + ((8 * b) + (24 * c));
return x / 6;
}
return 0;
}
/// <summary>
/// Gets the result of a sine cardinal function for the given value.
/// </summary>
/// <param name="x">
/// The value to calculate the result for.
/// </param>
/// <returns>
/// The <see cref="float"/>.
/// </returns>
public static float SinC(float x)
{
const float Epsilon = .00001f;
if (Math.Abs(x) > Epsilon)
{
x *= PI;
return Clean((float)Math.Sin(x) / x);
}
return 1.0f;
}
/// <summary>
/// Returns the given degrees converted to radians.
/// </summary>
/// <param name="angleInDegrees">
/// The angle in degrees.
/// </param>
/// <returns>
/// The <see cref="double"/> representing the degree as radians.
/// </returns>
public static double DegreesToRadians(double angleInDegrees)
{
return angleInDegrees * (PI / 180);
}
/// <summary>
/// Rotates one point around another
/// <see href="http://stackoverflow.com/a/13695630/82333"/>
/// </summary>
/// <param name="pointToRotate">The point to rotate.</param>
/// <param name="angleInDegrees">The rotation angle in degrees.</param>
/// <param name="centerPoint">The centre point of rotation. If not set the point will equal
/// <see cref="Point.Empty"/>
/// </param>
/// <returns>Rotated point</returns>
public static Point RotatePoint(Point pointToRotate, double angleInDegrees, Point? centerPoint = null)
{
Point center = centerPoint ?? Point.Empty;
double angleInRadians = DegreesToRadians(angleInDegrees);
double cosTheta = Math.Cos(angleInRadians);
double sinTheta = Math.Sin(angleInRadians);
return new Point
{
X = (int)((cosTheta * (pointToRotate.X - center.X)) - (sinTheta * (pointToRotate.Y - center.Y)) + center.X),
Y = (int)((sinTheta * (pointToRotate.X - center.X)) + (cosTheta * (pointToRotate.Y - center.Y)) + center.Y)
};
}
/// <summary>
/// Calculates the new size after rotation.
/// </summary>
/// <param name="width">The width of the image.</param>
/// <param name="height">The height of the image.</param>
/// <param name="angleInDegrees">The angle of rotation.</param>
/// <returns>The new size of the image</returns>
public static Rectangle GetBoundingRotatedRectangle(int width, int height, float angleInDegrees)
{
// Check first clockwise.
double radians = DegreesToRadians(angleInDegrees);
double radiansSin = Math.Sin(radians);
double radiansCos = Math.Cos(radians);
double width1 = (height * radiansSin) + (width * radiansCos);
double height1 = (width * radiansSin) + (height * radiansCos);
// Find dimensions in the other direction
radiansSin = Math.Sin(-radians);
radiansCos = Math.Cos(-radians);
double width2 = (height * radiansSin) + (width * radiansCos);
double height2 = (width * radiansSin) + (height * radiansCos);
// Get the external vertex for the rotation
Rectangle result = new Rectangle(
0,
0,
Convert.ToInt32(Math.Max(Math.Abs(width1), Math.Abs(width2))),
Convert.ToInt32(Math.Max(Math.Abs(height1), Math.Abs(height2))));
return result;
}
/// <summary>
/// Ensures that any passed double is correctly rounded to zero
/// </summary>
/// <param name="x">The value to clean.</param>
/// <returns>
/// The <see cref="float"/>
/// </returns>.
private static float Clean(float x)
{
const float Epsilon = .00001f;
if (Math.Abs(x) < Epsilon)
{
return 0f;
}
return x;
}
}
}