📷 A modern, cross-platform, 2D Graphics library for .NET
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// Copyright (c) Six Labors and contributors.
// Licensed under the Apache License, Version 2.0.
using System;
using System.Numerics;
using SixLabors.Primitives;
namespace SixLabors.ImageSharp.Processing
{
/// <summary>
/// A <see langword="delegate"/> representing a user defined pixel shader.
/// </summary>
/// <param name="span">The target row of <see cref="Vector4"/> pixels to process.</param>
/// <param name="offset">The initial horizontal and vertical offset for the input pixels to process.</param>
/// <remarks>The <see cref="Vector4.X"/>, <see cref="Vector4.Y"/>, <see cref="Vector4.Z"/>, and <see cref="Vector4.W"/> fields map the RGBA channels respectively.</remarks>
public delegate void PositionAwarePixelShader(Span<Vector4> span, Point offset);
}