📷 A modern, cross-platform, 2D Graphics library for .NET
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// Copyright (c) Six Labors.
// Licensed under the Apache License, Version 2.0.
using System;
#if SUPPORTS_RUNTIME_INTRINSICS
using System.Runtime.Intrinsics.X86;
#endif
using SixLabors.ImageSharp.Formats.Jpeg.Components;
using SixLabors.ImageSharp.Tests.Formats.Jpg.Utils;
using SixLabors.ImageSharp.Tests.TestUtilities;
using Xunit;
using Xunit.Abstractions;
// ReSharper disable InconsistentNaming
namespace SixLabors.ImageSharp.Tests.Formats.Jpg
{
[Trait("Format", "Jpg")]
public static class DCTTests
{
public class FastFloatingPoint : JpegFixture
{
public FastFloatingPoint(ITestOutputHelper output)
: base(output)
{
}
// Reference tests
[Theory]
[InlineData(1)]
[InlineData(2)]
[InlineData(3)]
public void LLM_TransformIDCT_CompareToNonOptimized(int seed)
{
float[] sourceArray = Create8x8RoundedRandomFloatData(-1000, 1000, seed);
var source = Block8x8F.Load(sourceArray);
Block8x8F expected = ReferenceImplementations.LLM_FloatingPoint_DCT.TransformIDCT(ref source);
var temp = default(Block8x8F);
var actual = default(Block8x8F);
FastFloatingPointDCT.TransformIDCT(ref source, ref actual, ref temp);
this.CompareBlocks(expected, actual, 1f);
}
[Theory]
[InlineData(1)]
[InlineData(2)]
[InlineData(3)]
public void LLM_TransformIDCT_CompareToAccurate(int seed)
{
float[] sourceArray = Create8x8RoundedRandomFloatData(-1000, 1000, seed);
var source = Block8x8F.Load(sourceArray);
Block8x8F expected = ReferenceImplementations.AccurateDCT.TransformIDCT(ref source);
var temp = default(Block8x8F);
var actual = default(Block8x8F);
FastFloatingPointDCT.TransformIDCT(ref source, ref actual, ref temp);
this.CompareBlocks(expected, actual, 1f);
}
// Inverse transform
[Theory]
[InlineData(1)]
[InlineData(2)]
public void IDCT8x4_LeftPart(int seed)
{
Span<float> src = Create8x8RoundedRandomFloatData(-200, 200, seed);
var srcBlock = default(Block8x8F);
srcBlock.LoadFrom(src);
var destBlock = default(Block8x8F);
var expectedDest = new float[64];
// reference
ReferenceImplementations.LLM_FloatingPoint_DCT.IDCT2D8x4_32f(src, expectedDest);
// testee
FastFloatingPointDCT.IDCT8x4_LeftPart(ref srcBlock, ref destBlock);
var actualDest = new float[64];
destBlock.ScaledCopyTo(actualDest);
Assert.Equal(actualDest, expectedDest, new ApproximateFloatComparer(1f));
}
[Theory]
[InlineData(1)]
[InlineData(2)]
public void IDCT8x4_RightPart(int seed)
{
Span<float> src = Create8x8RoundedRandomFloatData(-200, 200, seed);
var srcBlock = default(Block8x8F);
srcBlock.LoadFrom(src);
var destBlock = default(Block8x8F);
var expectedDest = new float[64];
// reference
ReferenceImplementations.LLM_FloatingPoint_DCT.IDCT2D8x4_32f(src.Slice(4), expectedDest.AsSpan(4));
// testee
FastFloatingPointDCT.IDCT8x4_RightPart(ref srcBlock, ref destBlock);
var actualDest = new float[64];
destBlock.ScaledCopyTo(actualDest);
Assert.Equal(actualDest, expectedDest, new ApproximateFloatComparer(1f));
}
[Theory]
[InlineData(1)]
[InlineData(2)]
public void IDCT8x8_Avx(int seed)
{
#if SUPPORTS_RUNTIME_INTRINSICS
var skip = !Avx.IsSupported;
#else
var skip = true;
#endif
if (skip)
{
this.Output.WriteLine("No AVX present, skipping test!");
return;
}
Span<float> src = Create8x8RoundedRandomFloatData(-200, 200, seed);
var srcBlock = default(Block8x8F);
srcBlock.LoadFrom(src);
var destBlock = default(Block8x8F);
var expectedDest = new float[64];
// reference, left part
ReferenceImplementations.LLM_FloatingPoint_DCT.IDCT2D8x4_32f(src, expectedDest);
// reference, right part
ReferenceImplementations.LLM_FloatingPoint_DCT.IDCT2D8x4_32f(src.Slice(4), expectedDest.AsSpan(4));
// testee, whole 8x8
FastFloatingPointDCT.IDCT8x8_Avx(ref srcBlock, ref destBlock);
var actualDest = new float[64];
destBlock.ScaledCopyTo(actualDest);
Assert.Equal(actualDest, expectedDest, new ApproximateFloatComparer(1f));
}
[Theory]
[InlineData(1)]
[InlineData(2)]
public void TransformIDCT(int seed)
{
static void RunTest(string serialized)
{
int seed = FeatureTestRunner.Deserialize<int>(serialized);
Span<float> src = Create8x8RoundedRandomFloatData(-200, 200, seed);
var srcBlock = default(Block8x8F);
srcBlock.LoadFrom(src);
var destBlock = default(Block8x8F);
var expectedDest = new float[64];
var temp1 = new float[64];
var temp2 = default(Block8x8F);
// reference
ReferenceImplementations.LLM_FloatingPoint_DCT.IDCT2D_llm(src, expectedDest, temp1);
// testee
FastFloatingPointDCT.TransformIDCT(ref srcBlock, ref destBlock, ref temp2);
var actualDest = new float[64];
destBlock.ScaledCopyTo(actualDest);
Assert.Equal(actualDest, expectedDest, new ApproximateFloatComparer(1f));
}
// 3 paths:
// 1. AllowAll - call avx/fma implementation
// 2. DisableFMA - call avx implementation without fma acceleration
// 3. DisableAvx - call fallback code of Vector4 implementation
//
// DisableSSE isn't needed because fallback Vector4 code will compile to either sse or fallback code with same result
FeatureTestRunner.RunWithHwIntrinsicsFeature(
RunTest,
seed,
HwIntrinsics.AllowAll | HwIntrinsics.DisableFMA | HwIntrinsics.DisableAVX);
}
// Forward transform
[Theory]
[InlineData(1)]
[InlineData(2)]
public void FDCT8x4_LeftPart(int seed)
{
Span<float> src = Create8x8RoundedRandomFloatData(-200, 200, seed);
var srcBlock = default(Block8x8F);
srcBlock.LoadFrom(src);
var destBlock = default(Block8x8F);
var expectedDest = new float[64];
// reference
ReferenceImplementations.LLM_FloatingPoint_DCT.FDCT2D8x4_32f(src, expectedDest);
// testee
FastFloatingPointDCT.FDCT8x4_LeftPart(ref srcBlock, ref destBlock);
var actualDest = new float[64];
destBlock.ScaledCopyTo(actualDest);
Assert.Equal(actualDest, expectedDest, new ApproximateFloatComparer(1f));
}
[Theory]
[InlineData(1)]
[InlineData(2)]
public void FDCT8x4_RightPart(int seed)
{
Span<float> src = Create8x8RoundedRandomFloatData(-200, 200, seed);
var srcBlock = default(Block8x8F);
srcBlock.LoadFrom(src);
var destBlock = default(Block8x8F);
var expectedDest = new float[64];
// reference
ReferenceImplementations.LLM_FloatingPoint_DCT.FDCT2D8x4_32f(src.Slice(4), expectedDest.AsSpan(4));
// testee
FastFloatingPointDCT.FDCT8x4_RightPart(ref srcBlock, ref destBlock);
var actualDest = new float[64];
destBlock.ScaledCopyTo(actualDest);
Assert.Equal(actualDest, expectedDest, new ApproximateFloatComparer(1f));
}
[Theory]
[InlineData(1)]
[InlineData(2)]
public void FDCT8x8_Avx(int seed)
{
#if SUPPORTS_RUNTIME_INTRINSICS
var skip = !Avx.IsSupported;
#else
var skip = true;
#endif
if (skip)
{
this.Output.WriteLine("No AVX present, skipping test!");
return;
}
Span<float> src = Create8x8RoundedRandomFloatData(-200, 200, seed);
var srcBlock = default(Block8x8F);
srcBlock.LoadFrom(src);
var destBlock = default(Block8x8F);
var expectedDest = new float[64];
// reference, left part
ReferenceImplementations.LLM_FloatingPoint_DCT.FDCT2D8x4_32f(src, expectedDest);
// reference, right part
ReferenceImplementations.LLM_FloatingPoint_DCT.FDCT2D8x4_32f(src.Slice(4), expectedDest.AsSpan(4));
// testee, whole 8x8
FastFloatingPointDCT.FDCT8x8_Avx(ref srcBlock, ref destBlock);
var actualDest = new float[64];
destBlock.ScaledCopyTo(actualDest);
Assert.Equal(actualDest, expectedDest, new ApproximateFloatComparer(1f));
}
[Theory]
[InlineData(1)]
[InlineData(2)]
public void TransformFDCT(int seed)
{
static void RunTest(string serialized)
{
int seed = FeatureTestRunner.Deserialize<int>(serialized);
Span<float> src = Create8x8RoundedRandomFloatData(-200, 200, seed);
var srcBlock = default(Block8x8F);
srcBlock.LoadFrom(src);
var destBlock = default(Block8x8F);
var expectedDest = new float[64];
var temp1 = new float[64];
var temp2 = default(Block8x8F);
// reference
ReferenceImplementations.LLM_FloatingPoint_DCT.FDCT2D_llm(src, expectedDest, temp1, downscaleBy8: true);
// testee
FastFloatingPointDCT.TransformFDCT(ref srcBlock, ref destBlock, ref temp2, false);
var actualDest = new float[64];
destBlock.ScaledCopyTo(actualDest);
Assert.Equal(actualDest, expectedDest, new ApproximateFloatComparer(1f));
}
// 3 paths:
// 1. AllowAll - call avx/fma implementation
// 2. DisableFMA - call avx implementation without fma acceleration
// 3. DisableAvx - call fallback code of Vector4 implementation
//
// DisableSSE isn't needed because fallback Vector4 code will compile to either sse or fallback code with same result
FeatureTestRunner.RunWithHwIntrinsicsFeature(
RunTest,
seed,
HwIntrinsics.AllowAll | HwIntrinsics.DisableFMA | HwIntrinsics.DisableAVX);
}
}
}
}