📷 A modern, cross-platform, 2D Graphics library for .NET
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// Copyright (c) Six Labors.
// Licensed under the Apache License, Version 2.0.
using System;
using System.Numerics;
using SixLabors.ImageSharp.PixelFormats;
using Xunit;
namespace SixLabors.ImageSharp.Tests.PixelFormats
{
[Trait("Category", "PixelFormats")]
public class Argb32Tests
{
/// <summary>
/// Tests the equality operators for equality.
/// </summary>
[Fact]
public void AreEqual()
{
var color1 = new Argb32(0.0f, 0.0f, 0.0f, 0.0f);
var color2 = new Argb32(new Vector4(0.0f));
var color3 = new Argb32(new Vector4(1.0f, 0.0f, 1.0f, 1.0f));
var color4 = new Argb32(1.0f, 0.0f, 1.0f, 1.0f);
Assert.Equal(color1, color2);
Assert.Equal(color3, color4);
}
/// <summary>
/// Tests the equality operators for inequality.
/// </summary>
[Fact]
public void AreNotEqual()
{
var color1 = new Argb32(0.0f, 0.0f, 0.0f, 0.0f);
var color2 = new Argb32(new Vector4(1.0f));
var color3 = new Argb32(new Vector4(1.0f, 0.0f, 0.0f, 1.0f));
var color4 = new Argb32(1.0f, 1.0f, 0.0f, 1.0f);
Assert.NotEqual(color1, color2);
Assert.NotEqual(color3, color4);
}
/// <summary>
/// Tests whether the color constructor correctly assign properties.
/// </summary>
[Fact]
public void ConstructorAssignsProperties()
{
var color1 = new Argb32(1, .1f, .133f, .864f);
Assert.Equal(255, color1.R);
Assert.Equal((byte)Math.Round(.1f * 255), color1.G);
Assert.Equal((byte)Math.Round(.133f * 255), color1.B);
Assert.Equal((byte)Math.Round(.864f * 255), color1.A);
var color2 = new Argb32(1, .1f, .133f);
Assert.Equal(255, color2.R);
Assert.Equal(Math.Round(.1f * 255), color2.G);
Assert.Equal(Math.Round(.133f * 255), color2.B);
Assert.Equal(255, color2.A);
var color4 = new Argb32(new Vector3(1, .1f, .133f));
Assert.Equal(255, color4.R);
Assert.Equal(Math.Round(.1f * 255), color4.G);
Assert.Equal(Math.Round(.133f * 255), color4.B);
Assert.Equal(255, color4.A);
var color5 = new Argb32(new Vector4(1, .1f, .133f, .5f));
Assert.Equal(255, color5.R);
Assert.Equal(Math.Round(.1f * 255), color5.G);
Assert.Equal(Math.Round(.133f * 255), color5.B);
Assert.Equal(Math.Round(.5f * 255), color5.A);
}
[Fact]
public void Argb32_PackedValue()
{
Assert.Equal(0x80001a00u, new Argb32(+0.1f, -0.3f, +0.5f, -0.7f).PackedValue);
Assert.Equal(0x0U, new Argb32(Vector4.Zero).PackedValue);
Assert.Equal(0xFFFFFFFF, new Argb32(Vector4.One).PackedValue);
}
[Fact]
public void Argb32_ToVector4()
{
Assert.Equal(Vector4.One, new Argb32(Vector4.One).ToVector4());
Assert.Equal(Vector4.Zero, new Argb32(Vector4.Zero).ToVector4());
Assert.Equal(Vector4.UnitX, new Argb32(Vector4.UnitX).ToVector4());
Assert.Equal(Vector4.UnitY, new Argb32(Vector4.UnitY).ToVector4());
Assert.Equal(Vector4.UnitZ, new Argb32(Vector4.UnitZ).ToVector4());
Assert.Equal(Vector4.UnitW, new Argb32(Vector4.UnitW).ToVector4());
}
[Fact]
public void Argb32_ToScaledVector4()
{
// arrange
var argb = new Argb32(Vector4.One);
// act
Vector4 actual = argb.ToScaledVector4();
// assert
Assert.Equal(1, actual.X);
Assert.Equal(1, actual.Y);
Assert.Equal(1, actual.Z);
Assert.Equal(1, actual.W);
}
[Fact]
public void Argb32_FromScaledVector4()
{
// arrange
Vector4 scaled = new Argb32(Vector4.One).ToScaledVector4();
var pixel = default(Argb32);
uint expected = 0xFFFFFFFF;
// act
pixel.FromScaledVector4(scaled);
uint actual = pixel.PackedValue;
// assert
Assert.Equal(expected, actual);
}
[Fact]
public void Argb32_FromBgra5551()
{
// arrange
var argb = default(Argb32);
uint expected = uint.MaxValue;
// act
argb.FromBgra5551(new Bgra5551(1.0f, 1.0f, 1.0f, 1.0f));
// assert
Assert.Equal(expected, argb.PackedValue);
}
[Fact]
public void Argb32_Clamping()
{
Assert.Equal(Vector4.Zero, new Argb32(Vector4.One * -1234.0f).ToVector4());
Assert.Equal(Vector4.One, new Argb32(Vector4.One * +1234.0f).ToVector4());
}
}
}