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141 lines
5.3 KiB
141 lines
5.3 KiB
// --------------------------------------------------------------------------------------------------------------------
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// <copyright file="Overlay.cs" company="James South">
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// Copyright (c) James South.
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// Licensed under the Apache License, Version 2.0.
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// </copyright>
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// <summary>
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// Adds an image overlay to the current image.
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// </summary>
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// --------------------------------------------------------------------------------------------------------------------
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namespace ImageProcessor.Processors
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{
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Drawing.Drawing2D;
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using ImageProcessor.Common.Exceptions;
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using ImageProcessor.Imaging;
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using ImageProcessor.Imaging.Helpers;
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/// <summary>
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/// Adds an image overlay to the current image.
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/// If the overlay is larger than the image it will be scaled to match the image.
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/// </summary>
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public class Overlay : IGraphicsProcessor
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{
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/// <summary>
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/// Initializes a new instance of the <see cref="Overlay"/> class.
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/// </summary>
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public Overlay()
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{
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this.Settings = new Dictionary<string, string>();
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}
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/// <summary>
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/// Gets or sets the dynamic parameter.
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/// </summary>
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public dynamic DynamicParameter
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{
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get;
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set;
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}
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/// <summary>
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/// Gets or sets any additional settings required by the processor.
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/// </summary>
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public Dictionary<string, string> Settings
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{
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get;
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set;
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}
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/// <summary>
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/// Processes the image.
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/// </summary>
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/// <param name="factory">
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/// The current instance of the <see cref="T:ImageProcessor.ImageFactory"/> class containing
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/// the image to process.
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/// </param>
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/// <returns>
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/// The processed image from the current instance of the <see cref="T:ImageProcessor.ImageFactory"/> class.
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/// </returns>
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public Image ProcessImage(ImageFactory factory)
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{
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Bitmap newImage = null;
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Image image = factory.Image;
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try
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{
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newImage = new Bitmap(image);
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ImageLayer imageLayer = this.DynamicParameter;
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Bitmap overlay = new Bitmap(imageLayer.Image);
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// Set the resolution of the overlay and the image to match.
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overlay.SetResolution(newImage.HorizontalResolution, newImage.VerticalResolution);
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Size size = imageLayer.Size;
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int width = image.Width;
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int height = image.Height;
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int overlayWidth = size != Size.Empty ? Math.Min(image.Size.Width, size.Width) : Math.Min(image.Size.Width, overlay.Size.Width);
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int overlayHeight = size != Size.Empty ? Math.Min(image.Size.Height, size.Height) : Math.Min(image.Size.Height, overlay.Size.Height);
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Point? position = imageLayer.Position;
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int opacity = imageLayer.Opacity;
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if (image.Size != overlay.Size || image.Size != new Size(overlayWidth, overlayHeight))
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{
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// Find the maximum possible dimensions and resize the image.
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ResizeLayer layer = new ResizeLayer(new Size(overlayWidth, overlayHeight), ResizeMode.Max);
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overlay = new Resizer(layer).ResizeImage(overlay);
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overlayWidth = overlay.Width;
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overlayHeight = overlay.Height;
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}
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// Figure out bounds.
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Rectangle parent = new Rectangle(0, 0, width, height);
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Rectangle child = new Rectangle(0, 0, overlayWidth, overlayHeight);
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// Apply opacity.
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if (opacity < 100)
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{
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overlay = Adjustments.Alpha(overlay, opacity);
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}
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using (Graphics graphics = Graphics.FromImage(newImage))
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{
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graphics.SmoothingMode = SmoothingMode.AntiAlias;
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graphics.InterpolationMode = InterpolationMode.HighQualityBicubic;
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graphics.PixelOffsetMode = PixelOffsetMode.HighQuality;
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graphics.CompositingQuality = CompositingQuality.HighQuality;
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if (position != null)
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{
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// Draw the image in position catering for overflow.
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graphics.DrawImage(overlay, new Point(Math.Min(position.Value.X, width - overlayWidth), Math.Min(position.Value.Y, height - overlayHeight)));
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}
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else
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{
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RectangleF centered = ImageMaths.CenteredRectangle(parent, child);
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graphics.DrawImage(overlay, new PointF(centered.X, centered.Y));
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}
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}
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image.Dispose();
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image = newImage;
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}
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catch (Exception ex)
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{
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if (newImage != null)
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{
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newImage.Dispose();
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}
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throw new ImageProcessingException("Error processing image with " + this.GetType().Name, ex);
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}
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return image;
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}
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}
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}
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