📷 A modern, cross-platform, 2D Graphics library for .NET
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// Copyright (c) Six Labors and contributors.
// Licensed under the Apache License, Version 2.0.
using System;
using System.ComponentModel;
using System.Numerics;
using System.Runtime.CompilerServices;
namespace SixLabors.ImageSharp.ColorSpaces
{
/// <summary>
/// The CIE 1976 (L*, u*, v*) color space, commonly known by its abbreviation CIELUV, is a color space adopted by the International
/// Commission on Illumination (CIE) in 1976, as a simple-to-compute transformation of the 1931 CIE XYZ color space, but which
/// attempted perceptual uniformity
/// <see href="https://en.wikipedia.org/wiki/CIELUV"/>
/// </summary>
internal readonly struct CieLuv : IColorVector, IEquatable<CieLuv>, IAlmostEquatable<CieLuv, float>
{
/// <summary>
/// D65 standard illuminant.
/// Used when reference white is not specified explicitly.
/// </summary>
public static readonly CieXyz DefaultWhitePoint = Illuminants.D65;
/// <summary>
/// Represents a <see cref="CieLuv"/> that has L, U, and V values set to zero.
/// </summary>
public static readonly CieLuv Empty = default;
/// <summary>
/// The backing vector for SIMD support.
/// </summary>
private readonly Vector3 backingVector;
/// <summary>
/// Initializes a new instance of the <see cref="CieLuv"/> struct.
/// </summary>
/// <param name="l">The lightness dimension.</param>
/// <param name="u">The blue-yellow chromaticity coordinate of the given whitepoint.</param>
/// <param name="v">The red-green chromaticity coordinate of the given whitepoint.</param>
/// <remarks>Uses <see cref="DefaultWhitePoint"/> as white point.</remarks>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public CieLuv(float l, float u, float v)
: this(new Vector3(l, u, v), DefaultWhitePoint)
{
}
/// <summary>
/// Initializes a new instance of the <see cref="CieLuv"/> struct.
/// </summary>
/// <param name="l">The lightness dimension.</param>
/// <param name="u">The blue-yellow chromaticity coordinate of the given whitepoint.</param>
/// <param name="v">The red-green chromaticity coordinate of the given whitepoint.</param>
/// <param name="whitePoint">The reference white point. <see cref="Illuminants"/></param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public CieLuv(float l, float u, float v, CieXyz whitePoint)
: this(new Vector3(l, u, v), whitePoint)
{
}
/// <summary>
/// Initializes a new instance of the <see cref="CieLuv"/> struct.
/// </summary>
/// <param name="vector">The vector representing the l, u, v components.</param>
/// <remarks>Uses <see cref="DefaultWhitePoint"/> as white point.</remarks>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public CieLuv(Vector3 vector)
: this(vector, DefaultWhitePoint)
{
}
/// <summary>
/// Initializes a new instance of the <see cref="CieLuv"/> struct.
/// </summary>
/// <param name="vector">The vector representing the l, u, v components.</param>
/// <param name="whitePoint">The reference white point. <see cref="Illuminants"/></param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public CieLuv(Vector3 vector, CieXyz whitePoint)
: this()
{
this.backingVector = vector;
this.WhitePoint = whitePoint;
}
/// <summary>
/// Gets the reference white point of this color
/// </summary>
public CieXyz WhitePoint { get; }
/// <summary>
/// Gets the lightness dimension
/// <remarks>A value usually ranging between 0 and 100.</remarks>
/// </summary>
public float L
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => this.backingVector.X;
}
/// <summary>
/// Gets the blue-yellow chromaticity coordinate of the given whitepoint.
/// <remarks>A value usually ranging between -100 and 100.</remarks>
/// </summary>
public float U
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => this.backingVector.Y;
}
/// <summary>
/// Gets the red-green chromaticity coordinate of the given whitepoint.
/// <remarks>A value usually ranging between -100 and 100.</remarks>
/// </summary>
public float V
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => this.backingVector.Z;
}
/// <summary>
/// Gets a value indicating whether this <see cref="CieLuv"/> is empty.
/// </summary>
[EditorBrowsable(EditorBrowsableState.Never)]
public bool IsEmpty => this.Equals(Empty);
/// <inheritdoc />
public Vector3 Vector
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => this.backingVector;
}
/// <summary>
/// Compares two <see cref="CieLuv"/> objects for equality.
/// </summary>
/// <param name="left">
/// The <see cref="CieLuv"/> on the left side of the operand.
/// </param>
/// <param name="right">
/// The <see cref="CieLuv"/> on the right side of the operand.
/// </param>
/// <returns>
/// True if the current left is equal to the <paramref name="right"/> parameter; otherwise, false.
/// </returns>
public static bool operator ==(CieLuv left, CieLuv right)
{
return left.Equals(right);
}
/// <summary>
/// Compares two <see cref="CieLuv"/> objects for inequality.
/// </summary>
/// <param name="left">
/// The <see cref="CieLuv"/> on the left side of the operand.
/// </param>
/// <param name="right">
/// The <see cref="CieLuv"/> on the right side of the operand.
/// </param>
/// <returns>
/// True if the current left is unequal to the <paramref name="right"/> parameter; otherwise, false.
/// </returns>
public static bool operator !=(CieLuv left, CieLuv right)
{
return !left.Equals(right);
}
/// <inheritdoc/>
public override int GetHashCode()
{
return HashHelpers.Combine(this.WhitePoint.GetHashCode(), this.backingVector.GetHashCode());
}
/// <inheritdoc/>
public override string ToString()
{
return this.IsEmpty
? "CieLuv [ Empty ]"
: $"CieLuv [ L={this.L:#0.##}, U={this.U:#0.##}, V={this.V:#0.##} ]";
}
/// <inheritdoc/>
public override bool Equals(object obj)
{
return obj is CieLuv other && this.Equals(other);
}
/// <inheritdoc/>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool Equals(CieLuv other)
{
return this.backingVector.Equals(other.backingVector)
&& this.WhitePoint.Equals(other.WhitePoint);
}
/// <inheritdoc/>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool AlmostEquals(CieLuv other, float precision)
{
var result = Vector3.Abs(this.backingVector - other.backingVector);
return this.WhitePoint.Equals(other.WhitePoint)
&& result.X <= precision
&& result.Y <= precision
&& result.Z <= precision;
}
}
}