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717 lines
26 KiB
717 lines
26 KiB
// <copyright file="PngEncoderCore.cs" company="James Jackson-South">
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// Copyright (c) James Jackson-South and contributors.
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// Licensed under the Apache License, Version 2.0.
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// </copyright>
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namespace ImageSharp.Formats
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{
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using System;
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using System.Buffers;
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using System.IO;
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using System.Linq;
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using Quantizers;
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using static ComparableExtensions;
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/// <summary>
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/// Performs the png encoding operation.
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/// </summary>
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internal sealed class PngEncoderCore
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{
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/// <summary>
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/// The maximum block size, defaults at 64k for uncompressed blocks.
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/// </summary>
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private const int MaxBlockSize = 65535;
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/// <summary>
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/// Reusable buffer for writing chunk types.
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/// </summary>
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private readonly byte[] chunkTypeBuffer = new byte[4];
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/// <summary>
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/// Reusable buffer for writing chunk data.
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/// </summary>
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private readonly byte[] chunkDataBuffer = new byte[16];
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/// <summary>
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/// Reusable crc for validating chunks.
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/// </summary>
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private readonly Crc32 crc = new Crc32();
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/// <summary>
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/// The options for the encoder.
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/// </summary>
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private readonly IPngEncoderOptions options;
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/// <summary>
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/// Contains the raw pixel data from an indexed image.
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/// </summary>
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private byte[] palettePixelData;
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/// <summary>
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/// The image width.
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/// </summary>
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private int width;
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/// <summary>
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/// The image height.
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/// </summary>
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private int height;
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/// <summary>
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/// The number of bits required to encode the colors in the png.
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/// </summary>
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private byte bitDepth;
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/// <summary>
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/// The number of bytes per pixel.
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/// </summary>
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private int bytesPerPixel;
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/// <summary>
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/// The buffer for the sub filter
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/// </summary>
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private byte[] sub;
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/// <summary>
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/// The buffer for the up filter
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/// </summary>
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private byte[] up;
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/// <summary>
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/// The buffer for the average filter
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/// </summary>
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private byte[] average;
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/// <summary>
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/// The buffer for the paeth filter
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/// </summary>
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private byte[] paeth;
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/// <summary>
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/// The quality of output for images.
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/// </summary>
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private int quality;
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/// <summary>
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/// The png color type.
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/// </summary>
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private PngColorType pngColorType;
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/// <summary>
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/// The quantizer for reducing the color count.
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/// </summary>
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private IQuantizer quantizer;
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/// <summary>
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/// Initializes a new instance of the <see cref="PngEncoderCore"/> class.
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/// </summary>
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/// <param name="options">The options for the encoder.</param>
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public PngEncoderCore(IPngEncoderOptions options)
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{
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this.options = options ?? new PngEncoderOptions();
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}
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/// <summary>
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/// Encodes the image to the specified stream from the <see cref="Image{TPixel}"/>.
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/// </summary>
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/// <typeparam name="TPixel">The pixel format.</typeparam>
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/// <param name="image">The <see cref="ImageBase{TPixel}"/> to encode from.</param>
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/// <param name="stream">The <see cref="Stream"/> to encode the image data to.</param>
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public void Encode<TPixel>(Image<TPixel> image, Stream stream)
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where TPixel : struct, IPixel<TPixel>
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{
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Guard.NotNull(image, nameof(image));
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Guard.NotNull(stream, nameof(stream));
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this.width = image.Width;
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this.height = image.Height;
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// Write the png header.
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this.chunkDataBuffer[0] = 0x89; // Set the high bit.
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this.chunkDataBuffer[1] = 0x50; // P
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this.chunkDataBuffer[2] = 0x4E; // N
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this.chunkDataBuffer[3] = 0x47; // G
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this.chunkDataBuffer[4] = 0x0D; // Line ending CRLF
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this.chunkDataBuffer[5] = 0x0A; // Line ending CRLF
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this.chunkDataBuffer[6] = 0x1A; // EOF
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this.chunkDataBuffer[7] = 0x0A; // LF
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stream.Write(this.chunkDataBuffer, 0, 8);
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// Ensure that quality can be set but has a fallback.
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this.quality = this.options.Quality > 0 ? this.options.Quality : image.MetaData.Quality;
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this.quality = this.quality > 0 ? this.quality.Clamp(1, int.MaxValue) : int.MaxValue;
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this.pngColorType = this.options.PngColorType;
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this.quantizer = this.options.Quantizer;
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// Set correct color type if the color count is 256 or less.
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if (this.quality <= 256)
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{
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this.pngColorType = PngColorType.Palette;
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}
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if (this.pngColorType == PngColorType.Palette && this.quality > 256)
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{
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this.quality = 256;
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}
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// Set correct bit depth.
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this.bitDepth = this.quality <= 256
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? (byte)ImageMaths.GetBitsNeededForColorDepth(this.quality).Clamp(1, 8)
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: (byte)8;
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// Png only supports in four pixel depths: 1, 2, 4, and 8 bits when using the PLTE chunk
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if (this.bitDepth == 3)
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{
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this.bitDepth = 4;
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}
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else if (this.bitDepth >= 5 || this.bitDepth <= 7)
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{
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this.bitDepth = 8;
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}
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this.bytesPerPixel = this.CalculateBytesPerPixel();
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PngHeader header = new PngHeader
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{
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Width = image.Width,
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Height = image.Height,
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ColorType = (byte)this.pngColorType,
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BitDepth = this.bitDepth,
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FilterMethod = 0, // None
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CompressionMethod = 0,
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InterlaceMethod = 0
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};
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this.WriteHeaderChunk(stream, header);
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// Collect the indexed pixel data
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if (this.pngColorType == PngColorType.Palette)
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{
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this.CollectIndexedBytes(image, stream, header);
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}
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this.WritePhysicalChunk(stream, image);
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this.WriteGammaChunk(stream);
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using (PixelAccessor<TPixel> pixels = image.Lock())
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{
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this.WriteDataChunks(pixels, stream);
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}
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this.WriteEndChunk(stream);
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stream.Flush();
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}
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/// <summary>
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/// Writes an integer to the byte array.
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/// </summary>
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/// <param name="data">The <see cref="T:byte[]"/> containing image data.</param>
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/// <param name="offset">The amount to offset by.</param>
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/// <param name="value">The value to write.</param>
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private static void WriteInteger(byte[] data, int offset, int value)
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{
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byte[] buffer = BitConverter.GetBytes(value);
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buffer.ReverseBytes();
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Buffer.BlockCopy(buffer, 0, data, offset, 4);
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}
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/// <summary>
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/// Writes an integer to the stream.
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/// </summary>
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/// <param name="stream">The <see cref="Stream"/> containing image data.</param>
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/// <param name="value">The value to write.</param>
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private static void WriteInteger(Stream stream, int value)
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{
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byte[] buffer = BitConverter.GetBytes(value);
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buffer.ReverseBytes();
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stream.Write(buffer, 0, 4);
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}
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/// <summary>
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/// Writes an unsigned integer to the stream.
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/// </summary>
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/// <param name="stream">The <see cref="Stream"/> containing image data.</param>
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/// <param name="value">The value to write.</param>
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private static void WriteInteger(Stream stream, uint value)
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{
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byte[] buffer = BitConverter.GetBytes(value);
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buffer.ReverseBytes();
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stream.Write(buffer, 0, 4);
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}
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/// <summary>
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/// Collects the indexed pixel data.
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/// </summary>
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/// <typeparam name="TPixel">The pixel format.</typeparam>
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/// <param name="image">The image to encode.</param>
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/// <param name="stream">The <see cref="Stream"/> containing image data.</param>
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/// <param name="header">The <see cref="PngHeader"/>.</param>
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private void CollectIndexedBytes<TPixel>(ImageBase<TPixel> image, Stream stream, PngHeader header)
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where TPixel : struct, IPixel<TPixel>
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{
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// Quantize the image and get the pixels.
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QuantizedImage<TPixel> quantized = this.WritePaletteChunk(stream, header, image);
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this.palettePixelData = quantized.Pixels;
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}
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/// <summary>
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/// Collects a row of grayscale pixels.
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/// </summary>
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/// <typeparam name="TPixel">The pixel format.</typeparam>
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/// <param name="pixels">The image pixels accessor.</param>
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/// <param name="row">The row index.</param>
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/// <param name="rawScanline">The raw scanline.</param>
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private void CollectGrayscaleBytes<TPixel>(PixelAccessor<TPixel> pixels, int row, byte[] rawScanline)
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where TPixel : struct, IPixel<TPixel>
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{
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// Copy the pixels across from the image.
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// Reuse the chunk type buffer.
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for (int x = 0; x < this.width; x++)
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{
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// Convert the color to YCbCr and store the luminance
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// Optionally store the original color alpha.
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int offset = x * this.bytesPerPixel;
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pixels[x, row].ToXyzwBytes(this.chunkTypeBuffer, 0);
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byte luminance = (byte)((0.299F * this.chunkTypeBuffer[0]) + (0.587F * this.chunkTypeBuffer[1]) + (0.114F * this.chunkTypeBuffer[2]));
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for (int i = 0; i < this.bytesPerPixel; i++)
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{
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if (i == 0)
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{
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rawScanline[offset] = luminance;
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}
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else
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{
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rawScanline[offset + i] = this.chunkTypeBuffer[3];
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}
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}
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}
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}
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/// <summary>
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/// Collects a row of true color pixel data.
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/// </summary>
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/// <typeparam name="TPixel">The pixel format.</typeparam>
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/// <param name="pixels">The image pixel accessor.</param>
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/// <param name="row">The row index.</param>
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/// <param name="rawScanline">The raw scanline.</param>
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private void CollecTPixelBytes<TPixel>(PixelAccessor<TPixel> pixels, int row, byte[] rawScanline)
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where TPixel : struct, IPixel<TPixel>
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{
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// We can use the optimized PixelAccessor here and copy the bytes in unmanaged memory.
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using (PixelArea<TPixel> pixelRow = new PixelArea<TPixel>(this.width, rawScanline, this.bytesPerPixel == 4 ? ComponentOrder.Xyzw : ComponentOrder.Xyz))
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{
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pixels.CopyTo(pixelRow, row);
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}
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}
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/// <summary>
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/// Encodes the pixel data line by line.
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/// Each scanline is encoded in the most optimal manner to improve compression.
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/// </summary>
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/// <typeparam name="TPixel">The pixel format.</typeparam>
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/// <param name="pixels">The image pixel accessor.</param>
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/// <param name="row">The row.</param>
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/// <param name="previousScanline">The previous scanline.</param>
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/// <param name="rawScanline">The raw scanline.</param>
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/// <param name="result">The filtered scanline result.</param>
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/// <returns>The <see cref="T:byte[]"/></returns>
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private byte[] EncodePixelRow<TPixel>(PixelAccessor<TPixel> pixels, int row, byte[] previousScanline, byte[] rawScanline, byte[] result)
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where TPixel : struct, IPixel<TPixel>
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{
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switch (this.pngColorType)
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{
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case PngColorType.Palette:
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Buffer.BlockCopy(this.palettePixelData, row * rawScanline.Length, rawScanline, 0, rawScanline.Length);
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break;
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case PngColorType.Grayscale:
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case PngColorType.GrayscaleWithAlpha:
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this.CollectGrayscaleBytes(pixels, row, rawScanline);
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break;
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default:
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this.CollecTPixelBytes(pixels, row, rawScanline);
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break;
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}
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return this.GetOptimalFilteredScanline(rawScanline, previousScanline, result);
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}
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/// <summary>
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/// Applies all PNG filters to the given scanline and returns the filtered scanline that is deemed
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/// to be most compressible, using lowest total variation as proxy for compressibility.
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/// </summary>
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/// <param name="rawScanline">The raw scanline</param>
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/// <param name="previousScanline">The previous scanline</param>
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/// <param name="result">The filtered scanline result.</param>
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/// <returns>The <see cref="T:byte[]"/></returns>
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private byte[] GetOptimalFilteredScanline(byte[] rawScanline, byte[] previousScanline, byte[] result)
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{
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// Palette images don't compress well with adaptive filtering.
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if (this.pngColorType == PngColorType.Palette || this.bitDepth < 8)
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{
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NoneFilter.Encode(rawScanline, result);
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return result;
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}
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// This order, while different to the enumerated order is more likely to produce a smaller sum
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// early on which shaves a couple of milliseconds off the processing time.
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UpFilter.Encode(rawScanline, previousScanline, this.up);
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int currentSum = this.CalculateTotalVariation(this.up, int.MaxValue);
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int lowestSum = currentSum;
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result = this.up;
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PaethFilter.Encode(rawScanline, previousScanline, this.paeth, this.bytesPerPixel);
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currentSum = this.CalculateTotalVariation(this.paeth, currentSum);
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if (currentSum < lowestSum)
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{
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lowestSum = currentSum;
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result = this.paeth;
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}
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SubFilter.Encode(rawScanline, this.sub, this.bytesPerPixel);
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currentSum = this.CalculateTotalVariation(this.sub, int.MaxValue);
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if (currentSum < lowestSum)
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{
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lowestSum = currentSum;
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result = this.sub;
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}
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AverageFilter.Encode(rawScanline, previousScanline, this.average, this.bytesPerPixel);
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currentSum = this.CalculateTotalVariation(this.average, currentSum);
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if (currentSum < lowestSum)
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{
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result = this.average;
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}
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return result;
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}
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/// <summary>
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/// Calculates the total variation of given byte array. Total variation is the sum of the absolute values of
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/// neighbor differences.
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/// </summary>
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/// <param name="scanline">The scanline bytes</param>
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/// <param name="lastSum">The last variation sum</param>
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/// <returns>The <see cref="int"/></returns>
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private int CalculateTotalVariation(byte[] scanline, int lastSum)
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{
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int sum = 0;
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for (int i = 1; i < scanline.Length; i++)
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{
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byte v = scanline[i];
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sum += v < 128 ? v : 256 - v;
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// No point continuing if we are larger.
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if (sum > lastSum)
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{
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break;
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}
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}
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return sum;
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}
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/// <summary>
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/// Calculates the correct number of bytes per pixel for the given color type.
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/// </summary>
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/// <returns>The <see cref="int"/></returns>
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private int CalculateBytesPerPixel()
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{
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switch (this.pngColorType)
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{
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case PngColorType.Grayscale:
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return 1;
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case PngColorType.GrayscaleWithAlpha:
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return 2;
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case PngColorType.Palette:
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return 1;
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case PngColorType.Rgb:
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return 3;
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// PngColorType.RgbWithAlpha
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// TODO: Maybe figure out a way to detect if there are any transparent
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// pixels and encode RGB if none.
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default:
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return 4;
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}
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}
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/// <summary>
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/// Writes the header chunk to the stream.
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/// </summary>
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/// <param name="stream">The <see cref="Stream"/> containing image data.</param>
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/// <param name="header">The <see cref="PngHeader"/>.</param>
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private void WriteHeaderChunk(Stream stream, PngHeader header)
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{
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WriteInteger(this.chunkDataBuffer, 0, header.Width);
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WriteInteger(this.chunkDataBuffer, 4, header.Height);
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this.chunkDataBuffer[8] = header.BitDepth;
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this.chunkDataBuffer[9] = header.ColorType;
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this.chunkDataBuffer[10] = header.CompressionMethod;
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this.chunkDataBuffer[11] = header.FilterMethod;
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this.chunkDataBuffer[12] = (byte)header.InterlaceMethod;
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this.WriteChunk(stream, PngChunkTypes.Header, this.chunkDataBuffer, 0, 13);
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}
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/// <summary>
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/// Writes the palette chunk to the stream.
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/// </summary>
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/// <typeparam name="TPixel">The pixel format.</typeparam>
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/// <param name="stream">The <see cref="Stream"/> containing image data.</param>
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/// <param name="header">The <see cref="PngHeader"/>.</param>
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/// <param name="image">The image to encode.</param>
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/// <returns>The <see cref="QuantizedImage{TPixel}"/></returns>
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private QuantizedImage<TPixel> WritePaletteChunk<TPixel>(Stream stream, PngHeader header, ImageBase<TPixel> image)
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where TPixel : struct, IPixel<TPixel>
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{
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if (this.quality > 256)
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{
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return null;
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}
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if (this.quantizer == null)
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{
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this.quantizer = new WuQuantizer<TPixel>();
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}
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// Quantize the image returning a palette. This boxing is icky.
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QuantizedImage<TPixel> quantized = ((IQuantizer<TPixel>)this.quantizer).Quantize(image, this.quality);
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// Grab the palette and write it to the stream.
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TPixel[] palette = quantized.Palette;
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byte pixelCount = palette.Length.ToByte();
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// Get max colors for bit depth.
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int colorTableLength = (int)Math.Pow(2, header.BitDepth) * 3;
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byte[] colorTable = ArrayPool<byte>.Shared.Rent(colorTableLength);
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byte[] alphaTable = ArrayPool<byte>.Shared.Rent(pixelCount);
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byte[] bytes = ArrayPool<byte>.Shared.Rent(4);
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bool anyAlpha = false;
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try
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{
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for (byte i = 0; i < pixelCount; i++)
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{
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if (quantized.Pixels.Contains(i))
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{
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int offset = i * 3;
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palette[i].ToXyzwBytes(bytes, 0);
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byte alpha = bytes[3];
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colorTable[offset] = bytes[0];
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colorTable[offset + 1] = bytes[1];
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colorTable[offset + 2] = bytes[2];
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if (alpha > this.options.Threshold)
|
|
{
|
|
alpha = 255;
|
|
}
|
|
|
|
anyAlpha = anyAlpha || alpha < 255;
|
|
alphaTable[i] = alpha;
|
|
}
|
|
}
|
|
|
|
this.WriteChunk(stream, PngChunkTypes.Palette, colorTable, 0, colorTableLength);
|
|
|
|
// Write the transparency data
|
|
if (anyAlpha)
|
|
{
|
|
this.WriteChunk(stream, PngChunkTypes.PaletteAlpha, alphaTable, 0, pixelCount);
|
|
}
|
|
}
|
|
finally
|
|
{
|
|
ArrayPool<byte>.Shared.Return(colorTable);
|
|
ArrayPool<byte>.Shared.Return(alphaTable);
|
|
ArrayPool<byte>.Shared.Return(bytes);
|
|
}
|
|
|
|
return quantized;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Writes the physical dimension information to the stream.
|
|
/// </summary>
|
|
/// <typeparam name="TPixel">The pixel format.</typeparam>
|
|
/// <param name="stream">The <see cref="Stream"/> containing image data.</param>
|
|
/// <param name="image">The image.</param>
|
|
private void WritePhysicalChunk<TPixel>(Stream stream, Image<TPixel> image)
|
|
where TPixel : struct, IPixel<TPixel>
|
|
{
|
|
if (image.MetaData.HorizontalResolution > 0 && image.MetaData.VerticalResolution > 0)
|
|
{
|
|
// 39.3700787 = inches in a meter.
|
|
int dpmX = (int)Math.Round(image.MetaData.HorizontalResolution * 39.3700787D);
|
|
int dpmY = (int)Math.Round(image.MetaData.VerticalResolution * 39.3700787D);
|
|
|
|
WriteInteger(this.chunkDataBuffer, 0, dpmX);
|
|
WriteInteger(this.chunkDataBuffer, 4, dpmY);
|
|
|
|
this.chunkDataBuffer[8] = 1;
|
|
|
|
this.WriteChunk(stream, PngChunkTypes.Physical, this.chunkDataBuffer, 0, 9);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Writes the gamma information to the stream.
|
|
/// </summary>
|
|
/// <param name="stream">The <see cref="Stream"/> containing image data.</param>
|
|
private void WriteGammaChunk(Stream stream)
|
|
{
|
|
if (this.options.WriteGamma)
|
|
{
|
|
int gammaValue = (int)(this.options.Gamma * 100000F);
|
|
|
|
byte[] size = BitConverter.GetBytes(gammaValue);
|
|
|
|
this.chunkDataBuffer[0] = size[3];
|
|
this.chunkDataBuffer[1] = size[2];
|
|
this.chunkDataBuffer[2] = size[1];
|
|
this.chunkDataBuffer[3] = size[0];
|
|
|
|
this.WriteChunk(stream, PngChunkTypes.Gamma, this.chunkDataBuffer, 0, 4);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Writes the pixel information to the stream.
|
|
/// </summary>
|
|
/// <typeparam name="TPixel">The pixel format.</typeparam>
|
|
/// <param name="pixels">The pixel accessor.</param>
|
|
/// <param name="stream">The stream.</param>
|
|
private void WriteDataChunks<TPixel>(PixelAccessor<TPixel> pixels, Stream stream)
|
|
where TPixel : struct, IPixel<TPixel>
|
|
{
|
|
int bytesPerScanline = this.width * this.bytesPerPixel;
|
|
byte[] previousScanline = new byte[bytesPerScanline];
|
|
byte[] rawScanline = new byte[bytesPerScanline];
|
|
int resultLength = bytesPerScanline + 1;
|
|
byte[] result = new byte[resultLength];
|
|
|
|
if (this.pngColorType != PngColorType.Palette)
|
|
{
|
|
this.sub = new byte[resultLength];
|
|
this.up = new byte[resultLength];
|
|
this.average = new byte[resultLength];
|
|
this.paeth = new byte[resultLength];
|
|
}
|
|
|
|
byte[] buffer;
|
|
int bufferLength;
|
|
MemoryStream memoryStream = null;
|
|
try
|
|
{
|
|
memoryStream = new MemoryStream();
|
|
using (ZlibDeflateStream deflateStream = new ZlibDeflateStream(memoryStream, this.options.CompressionLevel))
|
|
{
|
|
for (int y = 0; y < this.height; y++)
|
|
{
|
|
deflateStream.Write(this.EncodePixelRow(pixels, y, previousScanline, rawScanline, result), 0, resultLength);
|
|
|
|
Swap(ref rawScanline, ref previousScanline);
|
|
}
|
|
}
|
|
|
|
buffer = memoryStream.ToArray();
|
|
bufferLength = buffer.Length;
|
|
}
|
|
finally
|
|
{
|
|
memoryStream?.Dispose();
|
|
}
|
|
|
|
// Store the chunks in repeated 64k blocks.
|
|
// This reduces the memory load for decoding the image for many decoders.
|
|
int numChunks = bufferLength / MaxBlockSize;
|
|
|
|
if (bufferLength % MaxBlockSize != 0)
|
|
{
|
|
numChunks++;
|
|
}
|
|
|
|
for (int i = 0; i < numChunks; i++)
|
|
{
|
|
int length = bufferLength - (i * MaxBlockSize);
|
|
|
|
if (length > MaxBlockSize)
|
|
{
|
|
length = MaxBlockSize;
|
|
}
|
|
|
|
this.WriteChunk(stream, PngChunkTypes.Data, buffer, i * MaxBlockSize, length);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Writes the chunk end to the stream.
|
|
/// </summary>
|
|
/// <param name="stream">The <see cref="Stream"/> containing image data.</param>
|
|
private void WriteEndChunk(Stream stream)
|
|
{
|
|
this.WriteChunk(stream, PngChunkTypes.End, null);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Writes a chunk to the stream.
|
|
/// </summary>
|
|
/// <param name="stream">The <see cref="Stream"/> to write to.</param>
|
|
/// <param name="type">The type of chunk to write.</param>
|
|
/// <param name="data">The <see cref="T:byte[]"/> containing data.</param>
|
|
private void WriteChunk(Stream stream, string type, byte[] data)
|
|
{
|
|
this.WriteChunk(stream, type, data, 0, data?.Length ?? 0);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Writes a chunk of a specified length to the stream at the given offset.
|
|
/// </summary>
|
|
/// <param name="stream">The <see cref="Stream"/> to write to.</param>
|
|
/// <param name="type">The type of chunk to write.</param>
|
|
/// <param name="data">The <see cref="T:byte[]"/> containing data.</param>
|
|
/// <param name="offset">The position to offset the data at.</param>
|
|
/// <param name="length">The of the data to write.</param>
|
|
private void WriteChunk(Stream stream, string type, byte[] data, int offset, int length)
|
|
{
|
|
WriteInteger(stream, length);
|
|
|
|
this.chunkTypeBuffer[0] = (byte)type[0];
|
|
this.chunkTypeBuffer[1] = (byte)type[1];
|
|
this.chunkTypeBuffer[2] = (byte)type[2];
|
|
this.chunkTypeBuffer[3] = (byte)type[3];
|
|
|
|
stream.Write(this.chunkTypeBuffer, 0, 4);
|
|
|
|
if (data != null)
|
|
{
|
|
stream.Write(data, offset, length);
|
|
}
|
|
|
|
this.crc.Reset();
|
|
this.crc.Update(this.chunkTypeBuffer);
|
|
|
|
if (data != null && length > 0)
|
|
{
|
|
this.crc.Update(data, offset, length);
|
|
}
|
|
|
|
WriteInteger(stream, (uint)this.crc.Value);
|
|
}
|
|
}
|
|
}
|