📷 A modern, cross-platform, 2D Graphics library for .NET
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// <copyright file="PngEncoder.cs" company="James Jackson-South">
// Copyright (c) James Jackson-South and contributors.
// Licensed under the Apache License, Version 2.0.
// </copyright>
namespace ImageSharp.Formats
{
using System;
using System.IO;
using ImageSharp.Quantizers;
/// <summary>
/// Image encoder for writing image data to a stream in png format.
/// </summary>
public class PngEncoder : IImageEncoder
{
/// <summary>
/// Gets or sets the quality of output for images.
/// </summary>
public int Quality { get; set; }
/// <summary>
/// Gets or sets the png color type
/// </summary>
public PngColorType PngColorType { get; set; } = PngColorType.RgbWithAlpha;
/// <summary>
/// Gets or sets the compression level 1-9.
/// <remarks>Defaults to 6.</remarks>
/// </summary>
public int CompressionLevel { get; set; } = 6;
/// <summary>
/// Gets or sets the gamma value, that will be written
/// the the stream, when the <see cref="WriteGamma"/> property
/// is set to true. The default value is 2.2F.
/// </summary>
/// <value>The gamma value of the image.</value>
public float Gamma { get; set; } = 2.2F;
/// <summary>
/// Gets or sets quantizer for reducing the color count.
/// </summary>
public IQuantizer Quantizer { get; set; }
/// <summary>
/// Gets or sets the transparency threshold.
/// </summary>
public byte Threshold { get; set; } = 0;
/// <summary>
/// Gets or sets a value indicating whether this instance should write
/// gamma information to the stream. The default value is false.
/// </summary>
public bool WriteGamma { get; set; }
/// <inheritdoc/>
public void Encode<TColor>(Image<TColor> image, Stream stream)
where TColor : struct, IPixel<TColor>
{
PngEncoderCore encoder = new PngEncoderCore
{
CompressionLevel = this.CompressionLevel,
Gamma = this.Gamma,
Quality = this.Quality,
PngColorType = this.PngColorType,
Quantizer = this.Quantizer,
WriteGamma = this.WriteGamma,
Threshold = this.Threshold
};
encoder.Encode(image, stream);
}
}
}