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205 lines
6.1 KiB
205 lines
6.1 KiB
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namespace ImageProcessor.Formats
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{
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using System;
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using System.IO;
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using System.IO.Compression;
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internal class ZlibOutputStream : Stream
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{
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/// <summary>
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/// The raw stream containing the uncompressed image data.
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/// </summary>
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private readonly Stream rawStream;
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/// <summary>
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/// Computes the checksum for the data stream.
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/// </summary>
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private readonly Adler32 adler32 = new Adler32();
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/// <summary>
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/// A value indicating whether this instance of the given entity has been disposed.
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/// </summary>
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/// <value><see langword="true"/> if this instance has been disposed; otherwise, <see langword="false"/>.</value>
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/// <remarks>
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/// If the entity is disposed, it must not be disposed a second
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/// time. The isDisposed field is set the first time the entity
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/// is disposed. If the isDisposed field is true, then the Dispose()
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/// method will not dispose again. This help not to prolong the entity's
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/// life in the Garbage Collector.
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/// </remarks>
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private bool isDisposed;
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// The stream responsible for decompressing the input stream.
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private DeflateStream deflateStream;
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/// <summary>
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/// Initializes a new instance of <see cref="ZlibOutputStream"/>
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/// </summary>
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/// <param name="stream">The stream to compress.</param>
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/// <param name="compressionLevel">The compression level.</param>
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public ZlibOutputStream(Stream stream, int compressionLevel)
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{
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this.rawStream = stream;
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// Write the zlib header : http://tools.ietf.org/html/rfc1950
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// CMF(Compression Method and flags)
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// This byte is divided into a 4 - bit compression method and a
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// 4-bit information field depending on the compression method.
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// bits 0 to 3 CM Compression method
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// bits 4 to 7 CINFO Compression info
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// 0 1
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//
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// +---+---+
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// |CMF|FLG|
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// +---+---+
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int cmf = 0x78;
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int flg = 218;
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// http://stackoverflow.com/a/2331025/277304
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if (compressionLevel >= 5 && compressionLevel <= 6)
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{
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flg = 156;
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}
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else if (compressionLevel >= 3 && compressionLevel <= 4)
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{
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flg = 94;
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}
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else if (compressionLevel <= 2)
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{
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flg = 1;
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}
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// Just in case
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flg -= (cmf * 256 + flg) % 31;
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if (flg < 0)
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{
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flg += 31;
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}
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this.rawStream.WriteByte((byte)cmf);
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this.rawStream.WriteByte((byte)flg);
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// Initialize the deflate Stream.
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CompressionLevel level = CompressionLevel.Optimal;
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if (compressionLevel >= 1 && compressionLevel <= 5)
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{
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level = CompressionLevel.Fastest;
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}
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else if (compressionLevel == 0)
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{
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level = CompressionLevel.NoCompression;
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}
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// I must create with leaveopen=true always and do the closing myself, because MS implementation
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// of DeflateStream: I cant force a flush of the underlying stream without closing.
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this.deflateStream = new DeflateStream(this.rawStream, level, true);
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}
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/// <inheritdoc/>
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public override bool CanRead => false;
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/// <inheritdoc/>
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public override bool CanSeek => false;
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/// <inheritdoc/>
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public override bool CanWrite => true;
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/// <inheritdoc/>
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public override long Length
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{
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get
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{
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throw new NotImplementedException();
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}
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}
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/// <inheritdoc/>
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public override long Position
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{
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get
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{
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throw new NotImplementedException();
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}
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set
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{
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throw new NotImplementedException();
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}
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}
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/// <inheritdoc/>
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public override void Flush()
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{
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this.deflateStream?.Flush();
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}
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/// <inheritdoc/>
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public override int Read(byte[] buffer, int offset, int count)
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{
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throw new NotImplementedException();
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}
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/// <inheritdoc/>
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public override long Seek(long offset, SeekOrigin origin)
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{
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throw new NotImplementedException();
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}
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/// <inheritdoc/>
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public override void SetLength(long value)
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{
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throw new NotImplementedException();
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}
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/// <inheritdoc/>
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public override void Write(byte[] buffer, int offset, int count)
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{
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this.deflateStream.Write(buffer, offset, count);
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this.adler32.Update(buffer, offset, count);
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}
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/// <inheritdoc/>
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protected override void Dispose(bool disposing)
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{
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if (this.isDisposed)
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{
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return;
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}
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if (disposing)
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{
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// dispose managed resources
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if (this.deflateStream != null)
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{
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this.deflateStream.Dispose();
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this.deflateStream = null;
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}
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else {
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// Second hack: empty input?
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this.rawStream.WriteByte(3);
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this.rawStream.WriteByte(0);
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}
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// Add the crc
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uint crc = (uint)this.adler32.Value;
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this.rawStream.WriteByte((byte)((crc >> 24) & 0xFF));
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this.rawStream.WriteByte((byte)((crc >> 16) & 0xFF));
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this.rawStream.WriteByte((byte)((crc >> 8) & 0xFF));
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this.rawStream.WriteByte((byte)((crc) & 0xFF));
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}
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base.Dispose(disposing);
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// Call the appropriate methods to clean up
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// unmanaged resources here.
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// Note disposing is done.
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this.isDisposed = true;
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}
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}
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}
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