📷 A modern, cross-platform, 2D Graphics library for .NET
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// <copyright file="GraphicsOptions.cs" company="James Jackson-South">
// Copyright (c) James Jackson-South and contributors.
// Licensed under the Apache License, Version 2.0.
// </copyright>
namespace ImageSharp.Drawing
{
using ImageSharp.PixelFormats;
/// <summary>
/// Options for influencing the drawing functions.
/// </summary>
public struct GraphicsOptions
{
/// <summary>
/// Represents the default <see cref="GraphicsOptions"/>.
/// </summary>
public static readonly GraphicsOptions Default = new GraphicsOptions(true);
private float? blendPercentage;
private int? antialiasSubpixelDepth;
private bool? antialias;
private PixelBlenderMode blenderMode;
/// <summary>
/// Initializes a new instance of the <see cref="GraphicsOptions"/> struct.
/// </summary>
/// <param name="enableAntialiasing">If set to <c>true</c> [enable antialiasing].</param>
public GraphicsOptions(bool enableAntialiasing)
{
this.blenderMode = PixelBlenderMode.Normal;
this.blendPercentage = 1;
this.antialiasSubpixelDepth = 16;
this.antialias = enableAntialiasing;
}
/// <summary>
/// Gets or sets a value indicating whether antialiasing should be applied.
/// </summary>
public bool Antialias
{
get => this.antialias ?? true;
set => this.antialias = value;
}
/// <summary>
/// Gets or sets a value indicating the number of subpixels to use while rendering with antialiasing enabled.
/// </summary>
public int AntialiasSubpixelDepth
{
get => this.antialiasSubpixelDepth ?? 16;
set => this.antialiasSubpixelDepth = value;
}
/// <summary>
/// Gets or sets a value indicating the blending percentage to apply to the drawing operation
/// </summary>
public float BlendPercentage
{
get => this.blendPercentage ?? 1;
set => this.blendPercentage = value;
}
// In the future we could expose a PixelBlender<TPixel> directly on here
// or some forms of PixelBlender factory for each pixel type. Will need
// some API thought post V1.
/// <summary>
/// Gets or sets a value indicating the blending percentage to apply to the drawing operation
/// </summary>
public PixelBlenderMode BlenderMode
{
get => this.blenderMode;
set => this.blenderMode = value;
}
}
}