📷 A modern, cross-platform, 2D Graphics library for .NET
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// Copyright (c) Six Labors and contributors.
// Licensed under the Apache License, Version 2.0.
using System;
using System.Numerics;
using SixLabors.ImageSharp;
using SixLabors.ImageSharp.PixelFormats;
using SixLabors.ImageSharp.Processing;
using SixLabors.Primitives;
using SixLabors.Shapes;
namespace AvatarWithRoundedCorner
{
static class Program
{
static void Main(string[] args)
{
System.IO.Directory.CreateDirectory("output");
using (var img = Image.Load("fb.jpg"))
{
// as generate returns a new IImage make sure we dispose of it
using (Image<Rgba32> destRound = img.Clone(x => x.ConvertToAvatar(new Size(200, 200), 20)))
{
destRound.Save("output/fb.png");
}
using (Image<Rgba32> destRound = img.Clone(x => x.ConvertToAvatar(new Size(200, 200), 100)))
{
destRound.Save("output/fb-round.png");
}
using (Image<Rgba32> destRound = img.Clone(x => x.ConvertToAvatar(new Size(200, 200), 150)))
{
destRound.Save("output/fb-rounder.png");
}
using (Image<Rgba32> destRound = img.CloneAndConvertToAvatarWithoutApply(new Size(200, 200), 150))
{
destRound.Save("output/fb-rounder-without-apply.png");
}
// the original `img` object has not been altered at all.
}
}
// 1. The short way:
// Implements a full image mutating pipeline operating on IImageProcessingContext<Rgba32>
// We need the dimensions of the resized image to deduce 'IPathCollection' needed to build the corners,
// so we implement an "inline" image processor by utilizing 'ImageExtensions.Apply()'
private static IImageProcessingContext<Rgba32> ConvertToAvatar(this IImageProcessingContext<Rgba32> processingContext, Size size, float cornerRadius)
{
return processingContext.Resize(new ResizeOptions
{
Size = size,
Mode = ResizeMode.Crop
}).Apply(i => ApplyRoundedCorners(i, cornerRadius));
}
// 2. A more verbose way, avoiding 'Apply()':
// First we create a resized clone of the image, then we draw the corners on that instance with Mutate().
private static Image<Rgba32> CloneAndConvertToAvatarWithoutApply(this Image<Rgba32> image, Size size, float cornerRadius)
{
Image<Rgba32> result = image.Clone(
ctx => ctx.Resize(
new ResizeOptions
{
Size = size,
Mode = ResizeMode.Crop
}));
ApplyRoundedCorners(result, cornerRadius);
return result;
}
// This method can be seen as an inline implementation of an `IImageProcessor`:
// (The combination of `IImageOperations.Apply()` + this could be replaced with an `IImageProcessor`)
public static void ApplyRoundedCorners(Image<Rgba32> img, float cornerRadius)
{
IPathCollection corners = BuildCorners(img.Width, img.Height, cornerRadius);
// mutating in here as we already have a cloned original
img.Mutate(x => x.Fill(Rgba32.Transparent, corners, new GraphicsOptions(true)
{
BlenderMode = PixelBlenderMode.Src // enforces that any part of this shape that has color is punched out of the background
}));
}
public static IPathCollection BuildCorners(int imageWidth, int imageHeight, float cornerRadius)
{
// first create a square
var rect = new RectangularePolygon(-0.5f, -0.5f, cornerRadius, cornerRadius);
// then cut out of the square a circle so we are left with a corner
IPath cornerToptLeft = rect.Clip(new EllipsePolygon(cornerRadius - 0.5f, cornerRadius - 0.5f, cornerRadius));
// corner is now a corner shape positions top left
//lets make 3 more positioned correctly, we can do that by translating the orgional artound the center of the image
var center = new Vector2(imageWidth / 2F, imageHeight / 2F);
float rightPos = imageWidth - cornerToptLeft.Bounds.Width + 1;
float bottomPos = imageHeight - cornerToptLeft.Bounds.Height + 1;
// move it across the widthof the image - the width of the shape
IPath cornerTopRight = cornerToptLeft.RotateDegree(90).Translate(rightPos, 0);
IPath cornerBottomLeft = cornerToptLeft.RotateDegree(-90).Translate(0, bottomPos);
IPath cornerBottomRight = cornerToptLeft.RotateDegree(180).Translate(rightPos, bottomPos);
return new PathCollection(cornerToptLeft, cornerBottomLeft, cornerTopRight, cornerBottomRight);
}
}
}