📷 A modern, cross-platform, 2D Graphics library for .NET
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// Copyright (c) Six Labors.
// Licensed under the Six Labors Split License.
using System.Numerics;
using BenchmarkDotNet.Attributes;
using SixLabors.ImageSharp.PixelFormats.Utils;
namespace SixLabors.ImageSharp.Benchmarks.General.PixelConversion;
/// <summary>
/// Measures the operator-driven affine vector transforms.
/// </summary>
[Config(typeof(Config.Short))]
public class Vector4AffineTransform
{
private static readonly Vector4 Multiplier = new(255F, 2F, 65535F, .5F);
private static readonly Vector4 Offset = new(17F, -1F, 32768F, 3F);
private static readonly Vector4 Divisor = new(255F, 2F, 65535F, .5F);
private Vector4[] current;
/// <summary>
/// Gets or sets the number of vectors transformed by each invocation.
/// </summary>
[Params(1, 3, 4, 17, 256, 4096)]
public int Count { get; set; }
/// <summary>
/// Creates a non-uniform input buffer.
/// </summary>
[GlobalSetup]
public void Setup()
{
this.current = new Vector4[this.Count];
for (int i = 0; i < this.current.Length; i++)
{
this.current[i] = new Vector4(i + .25F, i + .5F, i + .75F, i + 1F);
}
}
/// <summary>
/// Executes the operator-driven multiply-then-add traversal.
/// </summary>
[Benchmark]
public void MultiplyThenAdd()
=> Vector4Converters.MultiplyThenAdd(this.current, Multiplier, Offset);
/// <summary>
/// Executes the operator-driven add-then-divide traversal.
/// </summary>
[Benchmark]
public void AddThenDivide()
=> Vector4Converters.AddThenDivide(this.current, Offset, Divisor);
}